"Akisch
Since i found a post about staffs, I would like to know if since we are gonna have aerodynamicists and other guys, will the staff capacity be increased? like 200 is the maximum right now, will there be more capacity to hire more staff?
Just want to know thanks :)
Way ahead of you on this :) I'm writing a design to propose to Jack for possibly Patch 1.3, which includes 21 new hirable staff, to go with your 200 workers.
As a little preview,
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[*]You will have a dedicated Pit Team (of eight squads: Fuel Team, Left front tire team, front jack etc) that can either reduce teh average time, or mistake chance, or chance of performing a 'perfect' stop.
[*]Also includes Test Drivers (Part of the Design Team) who will grant a bonus to the car for the race (specific to what Trait they have), if you used them to practice that car.
[*]Your driver will have a physiotherapist, Race Engineer and a Driver Assistant to help boost morale, physical, and setup.
[*]Financial will have bonuses on who you hire, one can have a bonus to sponsor income, merch costs and even, Interest Rate on your Team's Bank Balance. (Financial includes Commercial Manager, Retail Manager, and Financial Accountant)
[*]There will be a Chief Talent Scout Officer that can target searching for drivers under a particular weight, or even age etc.
[*]You will still have your Design Workers for working on projects and Mechanics and Engineers to fit the cars, marketers to sell merchandise.
[*]Each new Vacancy is created via leveling up, you don't get all 25 Staff members straight away.
[*]Each Contract are to last per season, and not per race with an overall Season Salary pay which pays in chunks after every race.
[*]Wage is categorised with 3 grades, which is total per Season, not per race, ie, Technical directors will earn between 300-500k per season.
[*]Overall Level of each Staff will give a bonus to their chosen Trait, ie a Level 10 Aerodynamicist that specializes in Downforce will have +1.1 to Downforce
[*]Finally, The Team Boss (you) can choose from three Traits which cannot be changed after creation (except via reset): -20% to Driver Signing Fee, -10% to Design Project Costs, or +5% to Sponsor Income.
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So yeah without giving you alot of info, this is what I am currently doing in some of my spare time, working on methods of introducing
Also forgot to mention, Training Staff no longer provides bonuses, but rather grants a particular department XP towards their overall, aswell as a boost to their Traits for the next race, ie Training Pit Team will Cut Pit time, mistakes and chance of perfect stop by a small ammount.