"David
Sometimes your car basic design is best for specific tracks, I woudn't be surprised if there are hidden attributes which we can't see that put this into effect. Suffice to say in Beta, those attributes we are shown in the image, will definately play a huge part on what tracks we perform well in.
100% car here for myself and Gary, so there is no difference to car design now. So we 'should' be equal in that regard on all the remaining tracks.
"Brian
While I firmly believe there is a certain randomization going on (which I support fully). I also wonder sometimes if it's setup based. I imagine most guys import the setup from the previous seasons (or seasons) and use that. So I wonder if we end up in a perpetual crappy car loop where some tracks you have happened to hit a good setup while at others you haven't, and that continues on forever.
Personally I don't see the setup one so much. Yes I load previous setups, but only from the same driver, and each season so far there has been a good amount of change to the setup, usually in all of the areas too. But that could just be my drivers.
"Jason
Funny you bring this up Matt. I was going to start a "speculation" thread earlier in the week but I lost track of time and then couldn't be bothered.
Some of the theories I was going to put up were..
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[*]Drivers are faster with a "medium" balance of Mental and Technical training (see my driver Mansell for example).
[*]Teams have their fast tracks and slow tracks. My teams fast track has always been Spain, and usually slow at Germany. I've noticed there are certain tracks where I can almost guarantee my team will get pole position and certain tracks where I know, regardless of design (even if I'm a higher %), that my team will qualify very poorly. I've also noticed sometimes that certain qualifying results seem to favour everyones second driver where the grid looks almost completely reversed to the normal order.
[*]Certain drivers prefer a specific level of design. Not that they are faster with a slower car, but I mean in the sense that I've had teams in the past where I clearly have a #1 driver who is 20 seconds a race faster than the #2 driver every race in a season when I have a good car, and then when I have a poor car the following season the #2 driver is consistently faster for no particular reason.
[*]Drivers have invisible attributes that we can not see as managers. Some drivers are just always slow regardless of how well trained they are.
[*]Talent is out-right the most important attribute for qualifying, but not necessarily for race pace.
[*]Slightly varied "dirty setups" are better than clean "all feels good" setups.
[*]Some drivers are just way faster than other drivers when they are in clean air (once again, regardless of design/training, maybe an invisible attribute? I'm not 100% sure)
[*]Experience is gained by winning a certain amount of races and not necessarily just races completed? I haven't worked this one out yet. Some peoples drivers experience stays static where as my driver Mansell has gained 4 experience in 3 seasons.
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Again just theories. I might be talking through a hole in my butt but these are all things I've noticed consistently happening.
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[*]Yep, I agree with that one fully.
[*]I'm now more of the opinion that there is some sort of sliding scale for all the tracks, ranging from your best track to your worst track. Racing against Gary, I can see that almost every track in the last 7 or so of each season, he's faster than I am on all but one. Maybe he's not the fastest of our league, but he's faster than me. And we have the same cars, and fuel etc usually
[*]Haven't noticed that myself, as when i have a rubbish car, I'm usually stuck in traffic, so have always blamed that for the loss of time. Not bothering to compare driver's results at the different % levels.
[*]I'm fairly sure teams have them, so no reason that drivers don't have them also. Though I'm beginning to think there is a certain level on 2 or 3 stats that you need to have in order to get that final bit of speed from a driver, while the other stats in that training category are for all intents and purposes useless.
[*]Talent is important yes, but I see a Very big gap usually between my drivers who are almost identical in stats now, with the same talent. One will qualify well, the other garbage. It's rare to get them both on the same sort of pace (good or bad) now. That could just be down to our elite league though, we normally have the first 25 cars or so covered by less than a second most races.
[*]The way setups and driver stats work is... well it needs a total redo if you ask me. In order for the car to be fast, it needs a good setup, but in order for the driver to drive it fast, they need to be happy with it. The problem is that the better the driver gets, the more insane the setup needs to be. My pair now ask for 75-80 gearing EVERYWHERE, regardless of if it's Monza or Monaco. That's just rediculous.
[*]Not sure if it's an invisible attribute, or one of the unimportant attributes that actually becomes important. I have noticed that some of my drivers have been better when leading their team mate, and a lot slower when behind.
[*]I actually don't pay attention to experience stat, as it's something i can't train or alter much, so no idea on this one.
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