"David
I'm going to snip a lot of it out since I don't want to requote the whole post and some of it is nice to see - a lot of it is a cop out though. I'll go through a few.
Promotion/Relegation disabling does not solve the problem of playing with friends - if I play iGP and have for a while, get a group of friends online/at work in to it, they all enjoy it, then the stars have to align for us all to be in one group - or we have to start brand new accounts to make a league with promotion/relegation disabled and keep us together. There are ways to do this simply - enchance the private league system to have an option that disables things like ranking, promotion, relegation and ignores your tier. A game flagged as a 'private game' is basically an independent game that you can play with friends without the outside factors. I know this technically may be difficult, but that's a money spinner. People like to play with friends. People like to bring their friends to their games. Friends bring enjoyment and enjoyment brings subscriptions.
Switching from 1 to 2 car leagues - don't allow it to happen unless the league has 16 players or less. Simple. Most of the scenarios where i've seen the switch happen is because players are leaving the 1 car league game and the grid has shrunk, so 2 cars are enabled.
Driver mistakes - I can't say I've noticed any real driver error in races past fuel issues. If it does occur past that, how about some feedback so we can adjust push level based on driver mistakes as well? Commentry exists already. Another addition to the game that would enhance racing
2d replays- I'd be surprised if 200 people watched 200 replays at once. I think your assumption is waaaay over inflated. As I write this post, it would require over 50% of the online managers watching replayed races at the same time. Still, it's a feature people want and something that would justify the inflated subscription cost.
Purchased prizes - Can you give an example how this would be abused? I pay the subscription fee, it's deducted from my credit card/paypal and the site keeps it in escrow for the winner of the league/tier I determined in the league admin settings. The game gets money, winner gets 2d. If the game is always getting the subscription fee and someone is paying it, how is it open to abuse? It's the same as any other subscription except the winner, instead of the buyer, gets the subscription. There is little difference between this system and gifting a subscription.
Saving settings - Put a warning on the screen and potentially a confirmation dialog. Personally, I'd rather have it keep settings and risk the odd race without autokers than have to redo it every single time. Or just make autokers a setting that
isnt carried across but everything else is.
Delaying races - My request wasn't for site admins but for league admins - give them the power to pause/postpone a league for a set period of time - say up to 5 days - for things like Christmas/Easter/other public holidays
Feedback on updates - You're confusing 2 very different things here - progress/update vs release schedule. I don't care about a release schedule, I don't need to know what day something is going to come out. What I don't like though is no information whatsoever. We have a blogging function on the homepage that is largely unused. Don't give dates, but it would be nice to say 'Hey, we've hit some problems with the new development system this week and it's blown us out by a few weeks' and then the following week 'Hey, we're working hard on this! Still looking at a few weeks', then again, 'We nailed that problem but it opened up some issues with the new UI' or something. The site has blogs, twitter, facebook and so on and it uses all of them poorly. Once again, this doesn't need to be Jack or Andrew - you readily tout the problems and features that are upcoming, why can't you do this each week? Or, if you're busy, someone that has similar knowledge? It's community management 101 - keep your players updated and involved. Currently the only way this is achieved is through this forum and nearly all of the traffic is through Bugs and Suggestions. You will find all major MMOs and bigger games always release information when there is a large community at hand.
You'll notice that I skipped over some points - this isn't because I'm ignoring them, its because either you explained them well or I know what the answer was anyhow and I still listed it as something that should be a priority (such as Java issues and iOS development). Although we tend to have different viewpoints on many factors, I appreciate the time that you take the time out to reply here. I think critical debate is great for the game and can only move it forward.