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A couple of ideas

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medal 5000
4 years 312 days ago
I've got a few ideas I'd like to see included but I'm just going to post a couple for now.
The first is that I'd like to be able to see the difference suppliers make. Maybe they could be included on the research page, tagged onto the development points line, perhaps in a different colour so they stand out. That way, you can see what difference the different suppliers make. Perhaps even, there could be a confirmation button on the Research page so you can change your mind without it costing a fortune.

Another thing I'd like to see is a way of being able to only partially repair your cars. Let's say (for example) it'll cost you 16 parts to repair your car to 100% so 32 parts for both cars - if you run a 2 car team. What if you've only got 31 parts after watching all the videos? At the moment, you can only repair one car, the other must be left in whatever condition it finished the previous race in.
I'd like to be able to repair 25% 50% 75% or 100% of each car, so if I had 31 parts, I could repair one car to 100% and one car to 75%, that would cost me 16 parts (100%) plus 12 parts (75%) meaning I'd spend 28 parts and have 1 car fully repaired and one car at 75%, of course, you could repair them both to 75% or to 50% or any combination you thought best to get you through the next few races
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medal 5000
4 years 307 days ago

Paul
I've got a few ideas I'd like to see included but I'm just going to post a couple for now.
The first is that I'd like to be able to see the difference suppliers make. Maybe they could be included on the research page, tagged onto the development points line, perhaps in a different colour so they stand out. That way, you can see what difference the different suppliers make. Perhaps even, there could be a confirmation button on the Research page so you can change your mind without it costing a fortune.

Another thing I'd like to see is a way of being able to only partially repair your cars. Let's say (for example) it'll cost you 16 parts to repair your car to 100% so 32 parts for both cars - if you run a 2 car team. What if you've only got 31 parts after watching all the videos? At the moment, you can only repair one car, the other must be left in whatever condition it finished the previous race in.
I'd like to be able to repair 25% 50% 75% or 100% of each car, so if I had 31 parts, I could repair one car to 100% and one car to 75%, that would cost me 16 parts (100%) plus 12 parts (75%) meaning I'd spend 28 parts and have 1 car fully repaired and one car at 75%, of course, you could repair them both to 75% or to 50% or any combination you thought best to get you through the next few races



Excellent Idea Paul, i do hope they take this into Consideration, being able to partially repair a car would be great.
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medal 5000
4 years 307 days ago
2 weeks a go I'd thought the same, Carter. It's clear now that iGP is moving on to more pay-to-win platform that differs from ideas such as this one.  
But the idea makes so much sense that one wonders why it wasn't part of the game already?  

Cheers!
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medal 5462
4 years 307 days ago
We should have to use less parts to repair our cars in 2 car leagues. Even with a maxed manufacturing the car uses so many parts! 
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medal 5030
4 years 307 days ago

James
We should have to use less parts to repair our cars in 2 car leagues. Even with a maxed manufacturing the car uses so many parts! 


agree a one car Team has a big advantage now, regarding parts, money(just 1 driver needed) and the ability to quick race. another opportunity would be a higher production for a 2 car Team

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medal 5145 CEO & CTO
4 years 306 days ago
We will look in to the possibility of partially repairing cars, it's something we've wanted to do for some time but it wasn't built that way so it will take quite a bit of work to change it.

Bastian

James
We should have to use less parts to repair our cars in 2 car leagues. Even with a maxed manufacturing the car uses so many parts! 


agree a one car Team has a big advantage now, regarding parts, money(just 1 driver needed) and the ability to quick race. another opportunity would be a higher production for a 2 car Team


To address this I've proposed a series of suggestions in another thread, including increasing the number of parts given to 2-car teams: https://igpmanager.com/forum-thread_2/24256#148725

Check it out and let me know your thoughts.
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medal 5030
4 years 306 days ago
I read it great news:) I had that for longer time in my mind but never was too much of an issue, because parts are exactly enough for league races, when the HQ is at 5 Stars, when lower you need the ads, so 2 car player are unable to participate in Quick races, without investing a Lot of real money, because parts are really expensive in the shop, when you compare the price of one part to the amount you need to repair the Car. Your solution will fix that thank you:)
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medal 5000
4 years 304 days ago

Jack
We will look in to the possibility of partially repairing cars, it's something we've wanted to do for some time but it wasn't built that way so it will take quite a bit of work to change it.

Bastian

James
We should have to use less parts to repair our cars in 2 car leagues. Even with a maxed manufacturing the car uses so many parts! 


agree a one car Team has a big advantage now, regarding parts, money(just 1 driver needed) and the ability to quick race. another opportunity would be a higher production for a 2 car Team


To address this I've proposed a series of suggestions in another thread, including increasing the number of parts given to 2-car teams: https://igpmanager.com/forum-thread_2/24256#148725

Check it out and let me know your thoughts.




Increasing the number of parts for 2 car teams is an answer to the problem many teams face, of simply getting enough parts to repair their cars but being able to partially repair cars opens up so many more avenues.

For example, a team could opt to run a team with a number 1 driver and a number 2 driver, the number 2 driver might only get their car repaired to 75% each time. This could open things even more so that the number 1 driver gets new parts (a new front wing design or new floor for example) before the number 2 driver - of course, this means opening things out to designing parts, another section entirely and a lot of work, but by allowing partial repairing of cars can be seen as only the 1st step on a long road of turning what is essentially a F2 type racing series (spec cars) into more of an F1 type racing series where each car is a prototype.
Anyway, thank you for at least considering my idea 😊
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medal 5000
4 years 301 days ago

Paul

Jack
We will look in to the possibility of partially repairing cars, it's something we've wanted to do for some time but it wasn't built that way so it will take quite a bit of work to change it.

Bastian

James
We should have to use less parts to repair our cars in 2 car leagues. Even with a maxed manufacturing the car uses so many parts! 


agree a one car Team has a big advantage now, regarding parts, money(just 1 driver needed) and the ability to quick race. another opportunity would be a higher production for a 2 car Team


To address this I've proposed a series of suggestions in another thread, including increasing the number of parts given to 2-car teams: https://igpmanager.com/forum-thread_2/24256#148725

Check it out and let me know your thoughts.




Increasing the number of parts for 2 car teams is an answer to the problem many teams face, of simply getting enough parts to repair their cars but being able to partially repair cars opens up so many more avenues.

For example, a team could opt to run a team with a number 1 driver and a number 2 driver, the number 2 driver might only get their car repaired to 75% each time. This could open things even more so that the number 1 driver gets new parts (a new front wing design or new floor for example) before the number 2 driver - of course, this means opening things out to designing parts, another section entirely and a lot of work, but by allowing partial repairing of cars can be seen as only the 1st step on a long road of turning what is essentially a F2 type racing series (spec cars) into more of an F1 type racing series where each car is a prototype.
Anyway, thank you for at least considering my idea 😊



That idea snowballed!!
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