ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
Remove Boost from the game.

Remove Boost from the game until it can be changed so that a manager cannot use it all on the last lap to overtake 30 cars :)

34.5% (59)
Yes - Boost is used too often on the last lap.
65.5% (112)
No - I like overtaking 30 cars on last lap.
warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
medal 5000
4 years 240 days ago
Boost needs looking at or removing. I don't mind logged in drivers gaining a slight advantage. But saving for the last lap is too much.

md-quotelink

Best Solution -- Selected by José Trujillo

medal 5570
4 years 239 days ago
Boosting on the last lap ain't the best strategy anyway. I usually save around 40% for final lap and use boost only to get people out of drs or to get in drs. If you save 100% to the end, it's highly likely you are missing out on drs 
md-quotelink
medal 5000
4 years 239 days ago
I kind of like it the way it is. Contrary to what many people believe, it is not always best to save all your boost for the last lap. There are occasions where you can spend all boost before the last lap and still win. I did it myself, I just used it in the right time during the entire race to catch DRS and stretch out my lead. Though my league is nowhere near full, so catching DRS is much harder and extra beneficial. 

My boost is also not very high level so I have less boost than a level 20. Perhaps I should revisit this idea when I had more experience. I voted NO but I am open for other views from more experienced managers.
md-quotelink
medal 5570
4 years 239 days ago
Boosting on the last lap ain't the best strategy anyway. I usually save around 40% for final lap and use boost only to get people out of drs or to get in drs. If you save 100% to the end, it's highly likely you are missing out on drs 
md-quotelink
medal 5000
4 years 239 days ago
Boost just like any other controllable variable in the game is a managerial style issue not an issue to be dealt with. Imo. 
md-quotelink
medal 5000
4 years 228 days ago
When you youse your Drs in the Race its better than only in the last lap the boost is always the same last lap or in the race...
md-quotelink
medal 5000
4 years 227 days ago
Gareth
Boost needs looking at or removing. I don't mind logged in drivers gaining a slight advantage. But saving for the last lap is too much.




I agree. It is soooo gamey and unrealistic. An F1 car does not have a magic go faster button that can shave up to seven seconds off a lap time. That's what video game powerups do! I'd like to see something more like KERS in F1. A small boost per lap is available. 
md-quotelink
medal 5000
4 years 226 days ago

Dave
Gareth
Boost needs looking at or removing. I don't mind logged in drivers gaining a slight advantage. But saving for the last lap is too much.




I agree. It is soooo gamey and unrealistic. An F1 car does not have a magic go faster button that can shave up to seven seconds off a lap time. That's what video game powerups do! I'd like to see something more like KERS in F1. A small boost per lap is available. 



Ok, let's say they do whatever it takes so that boost can't be saved to the last lap.....    High end managers will do what they have been doing and will continue to do; observe, learn and adapt...  Then what?  You're gonna single out the next variable in the game most managers have issues "managing" to be modified? Where do you draw the line? 


You don't like being beaten by boost on the last lap? You too have the option to match your opponents moves on live races. Your opponents have master the art of using PL throughout the races and understand it's a lengthy journey to the finish line. They have simply observed what everyone is doing, learn what works and doesn't and adapt those patterns to their race strategies. 

I have a happy finger and can't resist using the dang boost, but I most certainly don't single it out as the reason this game isn't realistic enough.... 

At the end of the day, it's a game... One with licensing issues to adhere by.  IGP finds different ways to inflict similar F1 factors/variables into a simulation-like algorithm.  Imo, boost is the least of issues needing attention.  

Just take a look at the "BUG" section of the forum.  Half of them need attention now....only less than a 1/3 of that half will be looked at on a timely manner... and you know less than half of that 1/3 will be actually dealt with. Not because there's lack of will, but rather our player's community continue to grow and with growth comes the need to meet competitive demands in the market.  
md-quotelink
medal 5000
4 years 226 days ago

Memo

Dave
Gareth
Boost needs looking at or removing. I don't mind logged in drivers gaining a slight advantage. But saving for the last lap is too much.




I agree. It is soooo gamey and unrealistic. An F1 car does not have a magic go faster button that can shave up to seven seconds off a lap time. That's what video game powerups do! I'd like to see something more like KERS in F1. A small boost per lap is available. 



Ok, let's say they do whatever it takes so that boost can't be saved to the last lap.....    High end managers will do what they have been doing and will continue to do; observe, learn and adapt...  Then what?  You're gonna single out the next variable in the game most managers have issues "managing" to be modified? Where do you draw the line? 


You don't like being beaten by boost on the last lap? You too have the option to match your opponents moves on live races. Your opponents have master the art of using PL throughout the races and understand it's a lengthy journey to the finish line. They have simply observed what everyone is doing, learn what works and doesn't and adapt those patterns to their race strategies. 

I have a happy finger and can't resist using the dang boost, but I most certainly don't single it out as the reason this game isn't realistic enough.... 

At the end of the day, it's a game... One with licensing issues to adhere by.  IGP finds different ways to inflict similar F1 factors/variables into a simulation-like algorithm.  Imo, boost is the least of issues needing attention.  

Just take a look at the "BUG" section of the forum.  Half of them need attention now....only less than a 1/3 of that half will be looked at on a timely manner... and you know less than half of that 1/3 will be actually dealt with. Not because there's lack of will, but rather our player's community continue to grow and with growth comes the need to meet competitive demands in the market.  

You miss the point. 

The results are not at issue, if you play you use the tools provided. 
It's the nature of those tools. 
Boost, in it's current form is completely unrealistic in an F1 simulation. It could be changed to make it more realistic without sacrificing playability. As you say manageress would adapt to play a closer approximation of what goes on in Formula 1. 
And, yes,  if further changes can be made to make the game better and more realistic, without detracting from playability, then they too should be brought in. 
My comment was not about my end results in terms of race winning strategy, that is irrelevant to the question of improving the race simulation. 
md-quotelink
medal 5035
4 years 226 days ago

Dave
Gareth
Boost needs looking at or removing. I don't mind logged in drivers gaining a slight advantage. But saving for the last lap is too much.




I agree. It is soooo gamey and unrealistic. An F1 car does not have a magic go faster button that can shave up to seven seconds off a lap time. That's what video game powerups do! I'd like to see something more like KERS in F1. A small boost per lap is available. 


That would just make a bigger learning curve on how to use boost properly.  Boost usage would become mandatory instead of optional, and using it in the rights areas each laps would be key.

md-quotelink
medal 5000
4 years 226 days ago
"Remove Boost from the game until it can be changed so that a manager cannot use it all on the last lap to overtake 30 cars :)"      and  here is the optional part that we're all talking about.  you want to choose to play it realistically,  you can do that.  totally your choice,  but others have other choices.
md-quotelink
medal 5000
4 years 225 days ago
Maybe the answer could be for the host to write it into the league rules. It would rely an awful lot on trust, its not something you can check like tyres if you run a 2 compound rule. The host would be relying on people who want to use boost "realistically" only, joining their league and relying on others to spot a rule breaker. It would be a minefield of problems trying to police and penalise it properly but if you want to put in the work, writing it into the league rules could work. 
Only people wanting to play realistically would join such a league, people who want to boost at the end would join leagues without that kind of a rule so that would make it slightly easier cos if the only people in the league are realistic players, it more or less polices itself. 
md-quotelink
medal 5055
4 years 225 days ago (Last edited by Chas Shaw 4 years 225 days ago)
Personally I would prefer boost to be limited to a set percentage on all laps i.e 10% limit on any single lap and any not used by the end of the race would be lost. As said earlier managers would adapt but surely this would make the use of boost more strategic.
md-quotelink
medal 5075
4 years 225 days ago
I'd remove it for good and never bring it back. The game would be great. 
md-quotelink
medal 5000
4 years 224 days ago
The problem isn't with the Boost/KERS in the game it's the unrealistic overtaking on the tracks, with all cars running on the same line and through each other to make overtakes.
md-quotelink
medal 5000
4 years 224 days ago

Andrew
The problem isn't with the Boost/KERS in the game it's the unrealistic overtaking on the tracks, with all cars running on the same line and through each other to make overtakes.



That is an annoying, it is completely unrealistic, but so is slicing seven seconds off your lap time on used tyres, even if you are running with a low fuel load..seven seconds! It's just silly. 
md-quotelink
medal 5000
4 years 224 days ago
Why do people keep comparing this to formula 1? It doesn't have to be identical to F1 KERS to be realistic. There have been several racing series with the same type boost we have in the game.

I think the boost is great. Should it be removed it will only remove one management factor during the race and shrink the difference between those who are good and those who are less good strategists.

If boost was removed, and If you keep a good record of all data in past races, and have good knowledge of air temperature and push level for different compounds, it should be fairly easy to not even have to go online to be a contender for the win.

As mentioned by me and several others earlier in this thread, saving all boost for the last lap is rarely, if ever, the best strategy. But having the option to use all at once or little by little gives everyone the widest range of management possibilities. It also helps separate those who are offline and those who are online. The more we limit the boost feature, the lesser impact it will have to actually be online and active during the race.

EDIT:
I could see it as a league option. The league could disable it if they want. That however, would not be a league for me.
md-quotelink
medal 5000
4 years 224 days ago

Chris
Why do people keep comparing this to formula 1? It doesn't have to be identical to F1 KERS to be realistic. There have been several racing series with the same type boost we have in the game.

I think the boost is great. Should it be removed it will only remove one management factor during the race and shrink the difference between those who are good and those who are less good strategists.

If boost was removed, and If you keep a good record of all data in past races, and have good knowledge of air temperature and push level for different compounds, it should be fairly easy to not even have to go online to be a contender for the win.

As mentioned by me and several others earlier in this thread, saving all boost for the last lap is rarely, if ever, the best strategy. But having the option to use all at once or little by little gives everyone the widest range of management possibilities. It also helps separate those who are offline and those who are online. The more we limit the boost feature, the lesser impact it will have to actually be online and active during the race.

EDIT:
I could see it as a league option. The league could disable it if they want. That however, would not be a league for me.



Perhaps it's because it is a single seater formula on F1 circuits? 🤔

md-quotelink
medal 5001 Super Mod
4 years 223 days ago
It seems that I am always wading into a discussion that involves Dave Benton. Just to say this is coincidental, I don't disagree with Dave personally I disagree with the entire concept of attempting to make iGP mirror real life Formula 1.

I appear to be in the minority of gamers who believes that aligning iGP with F1 would be a step in the wrong direction? For me this is a computer game that rewards analysing data and making notes about the characteristics of each circuit (DRS, design balance, effect of dirty air etc.) and a bit about understanding how to manage live races and to react to the way in which your competitors manage their race. I also enjoy the community spirit and banter between managers.

Some people take small elements of the game that they personally don't like and then compare it to real F1 and use this as a reason to change the particular feature they have an issue with.
Okay, if it's realism that you want then let us:

  • Introduce multiple DRS zones into some of the circuits.

  • Drastically reduce the power of DRS (maybe one or two cars can overtake the lead car in a DRS zone but not five or six).

  • Ban refuelling.

  • Only allow three slick tyre compounds for each race.

  • Enforce a two compound rule for every dry race.

  • Insist the top ten qualifiers use their qualifying tyres for the first stint but allow all of the other teams to switch their tyres before the race starts.

  • Make KERS/Boost useage more realistic (which is the subject of this thread)

  • Throw in a few random crashes, mechanical failures and safety cars to spice up the races.



Oh, and most importantly!! Make it so that the Managers who are prepared to spend the most real money on the game will monopolise the leagues in which they compete. Because if it's realism you want, at the end of the day Mercedes and Ferrari are where they are because they have the biggest budgets.
So, do you want realism or do you only want realism where it suits your argument to have it?
Sorry guys, I genuinely enjoy the challenge of iGP but it's a computer game and absolute realism isn't for me.
md-quotelink
medal 5000
4 years 223 days ago

Kevin
It seems that I am always wading into a discussion that involves Dave Benton. Just to say this is coincidental, I don't disagree with Dave personally I disagree with the entire concept of attempting to make iGP mirror real life Formula 1.

I appear to be in the minority of gamers who believes that aligning iGP with F1 would be a step in the wrong direction? For me this is a computer game that rewards analysing data and making notes about the characteristics of each circuit (DRS, design balance, effect of dirty air etc.) and a bit about understanding how to manage live races and to react to the way in which your competitors manage their race. I also enjoy the community spirit and banter between managers.

Some people take small elements of the game that they personally don't like and then compare it to real F1 and use this as a reason to change the particular feature they have an issue with.
Okay, if it's realism that you want then let us:

  • Introduce multiple DRS zones into some of the circuits.

  • Drastically reduce the power of DRS (maybe one or two cars can overtake the lead car in a DRS zone but not five or six).

  • Ban refuelling.

  • Only allow three slick tyre compounds for each race.

  • Enforce a two compound rule for every dry race.

  • Insist the top ten qualifiers use their qualifying tyres for the first stint but allow all of the other teams to switch their tyres before the race starts.

  • Make KERS/Boost useage more realistic (which is the subject of this thread)

  • Throw in a few random crashes, mechanical failures and safety cars to spice up the races.



Oh, and most importantly!! Make it so that the Managers who are prepared to spend the most real money on the game will monopolise the leagues in which they compete. Because if it's realism you want, at the end of the day Mercedes and Ferrari are where they are because they have the biggest budgets.
So, do you want realism or do you only want realism where it suits your argument to have it?
Sorry guys, I genuinely enjoy the challenge of iGP but it's a computer game and absolute realism isn't for me.



Can't say I disagree with the eventual introduction of any of your bullet points, except refuelling, but I wouldn't mind seeing that reintroduced to F1.

If this is just an abstract videogame then perhaps it shouldn't be described as a simulation game in the advertising blurb, it could just join the other driving games on the market. I think we can do better than that.
Kevin, nothing personal, but the challenge you describe is perhaps what F1 would be if it were done similar to a cycling time trial, or a motorsports rally event, primarily racing against the clock and the circuit. That's not why I enjoy F1, despite its imperfections. It is in that way like life itself, often unpredictable, often annoying, always imperfect, but ultimately better for being all three. 
md-quotelink
medal 5055
4 years 223 days ago
What I do not understand is that when anybody makes a suggestion the stock reply is we don't want to attempt to make iGP mirror real life Formula 1. Personally I don't see anything in the initial post that asks for F1 reality just a suggestion to change one small part of the game.
md-quotelink
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.