ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Guide
Start of season car design (Elite) - Ignore for now

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5000 Super Mod
4 years 354 days ago (Last edited by Kevin Bissell 4 years 252 days ago)
Edit: 19th March 2020. Owing to changes introduced yesterday this guide is no longer accurate. As soon as the dust settles and we fully understand the implications of the recent changes I will update it.

How many design points do I get for the first race in the season? A question often asked by new, and sometimes not so new managers. Recently I have received a number of in-game emails asking me to explain and it's time consuming to answer these questions one at a time so...

Below is what I have found out by trial and error since this version of the game was launched in August 2016. I share this with good intentions, I welcome other managers challenging the information and if they can prove it to be wrong I will update/correct it.

Because I have been playing iGP since Jan 2015 my team was already in Elite when it was migrated from the old game in August 2016. I only have experience of the Elite tier and would therefore welcome contributions from other managers who are prepared to share information regarding the other two tiers.

First of all, let's dispel a couple of myths....
You cannot save dp in one season and carry the unused design over to the following season. When a new season is generated all car designs are reset and any unused dp are discarded. I'm not aware of a workaround but please feel free to share if there is one.

None of these have an influence on your starting design:

  • Current season ending design.

  • HQ levels.

  • Technology levels.

  • Current season championship points or position.

  • Technical Director or Doctor.



The factors that do influence next season starting design are:

  • CD(s) level comparative to team/manager level.

  • Where multiple CDs are used, the number of races each CD is active in the current season.

  • CD(s) strength and weakness.

  • The number of races in the current season.



Levelling up during the season will have an effect on next season car design. It will reduce the design unless the CD is upgraded in line with the levelling up of the manager/team. For the purposes of this explanation I will assume that the manager stays at a constant level for the entire season.

The number of races in the current season is a defining factor when calculating next season start design. Until fairly recently this was always 17 races, then it slowly increased to 20 races and is currently fixed at 15 races.

For every race in the current season your CD generates a proportion of the starting design for next season. If the CD is the same level as the manager/team or one level lower but displaying as a FULL 5 star each race will generate:
3.75 dp - designer strength
2.50 dp - standard
1.25 dp - designer weakness

If the CD is lower level than the manager/team the number of dp generated per race is reduced and as a result the next season start design suffers.

The starting design cap in Elite is 50dp, any design that is generated over this cap is wasted. In a 15 race season the start design is much lower so it is not possible to hit this cap on more than one attribute. But if/when custom season lengths are introduced it becomes an important consideration. 17, 18 and 19 race seasons benefit from multiple CDs (3 or 4 if you can find them) but 20 race seasons only requires a single CD to hit the design cap in every attribute except CD weakness. Two CDs with complimentary strength and weakness will allow you to hit the cap in EVERY attribute (see below).

Using the above information it is quite easy to create a spreadsheet to calculate next season design and I would recommend you do this. Below are a number of examples using such a spreadsheet which demonstrate a few different scenarios. It shows what I refer to as "core design" which you can then modify slightly depending on the suppliers you choose.

I hope this helps
Kev.
md-quotelink
medal 5000 Super Mod
4 years 354 days ago (Last edited by Kevin Bissell 4 years 354 days ago)
17 Race season:
One CD + Acceleration -Reliability


17 Race season:
Two CDs:
CD1 +Acceleration -Reliability active 8 races
CD2 +Brake -Reliability active 9 races


17 Race season:
Three CDs:
CD1 +Acceleration -Reliability active 6 races
CD2 +Brake -Reliability active 6 races
CD3 +Fuel Econ -Cooling active 5 races


15 Race season:
One CD +Brake -Fuel Econ


15 Race season:
Two CDs:
CD1 +Brake -Fuel Econ active 8 races
CD2 +Handling -Cooling active 7 races


20 Race season:
One CD +Downforce -Cooling


20 Race season:
Two CDs:
CD1 +Downforce -Cooling active 10 races
CD2 +Cooling -Downforce active 10 races
md-quotelink
medal 5000
4 years 353 days ago
Nice one Kevin. I always thought attending live races impacted car design for next season, is that true?
md-quotelink
medal 5000 Super Mod
4 years 353 days ago
Hi You Dog.
Whether or not you actually attend and manage the race is irrelevant. I often have to miss one or two races in the season because real life gets in the way and this has never been detrimental to my starting design.
md-quotelink
medal 5000
4 years 353 days ago
Thanks a lot Kevin. Awesome guide.
md-quotelink
medal 5000
4 years 353 days ago
Thanks Kevin, this really explains a lot!
md-quotelink
medal 5000
4 years 348 days ago (Last edited by Wambou Wambou 4 years 348 days ago)
Thanks Kevin for this guide, I translated it in the French forum to help propagate this gold mine of information.

Too bad it was not posted earlier so that I could have calculated the points for 4.5 stars CD, this season I will experience the levelling up scenario, don't know if I will be able to extract information out if it.

P.S.: How do you change the post so that it has the "Guide" flag ?
Edit: Thanks for the change Connor
md-quotelink
medal 4927 Super Mod
4 years 348 days ago
Wambou
Thanks Kevin for this guide, I translated it in the French forum to help propagate this gold mine of information.

Too bad it was not posted earlier so that I could have calculated the points for 4.5 stars CD, this season I will experience the levelling up scenario, don't know if I will be able to extract information out if it.

P.S.: How do you change the post so that it has the "Guide" flag ?



Mods can change the guide flag, so I will look for your post and change it for you. 

EDIT: I've changed it to 'Guide' in the French Forum. 
md-quotelink
medal 5000
4 years 328 days ago (Last edited by Wambou Wambou 4 years 327 days ago)
Some update, having a full 15 races season with a 4.5 stars CC.
Here is what I got:

  • Weakness = 18 points

  • Regular = 37 points

  • Strength = 50 points (obviously)



Which gives:

  • Weakness => [1.14; 1.2] design points

  • Regular => [2.41; 2.46] design points

  • Strength => [3.27; 3.75] design points



I guess reasonable values would be:

  • Weakness = 1.2 design points

  • Regular = 2.45 design points

  • Strength = 3.7 design points



Extra note, I was on Pro tier during the season and got promoted to Elite at the end of it.
md-quotelink
medal 5000 Super Mod
4 years 321 days ago
Hello again everyone.
Yesterday I was contacted by an experienced manager (Joao Pedro) who pointed out an error in my spreadsheet calculation. I had assumed that for decimal design values the game always rounds up to the next integer. Joao has evidence that standard rounding is applied.

So for a 15 race season my original calculation in image 5, post 2 above was
(8 x 2.5) + (7 x 3.75) = 46.25 which I rounded to 47.
In reality, because it is less than 46.5 it rounds down to 46.

The correct table is therefore as follows:

15 Race season:
Two CDs:
CD1 +Brake -Fuel Econ active 8 races
CD2 +Handling -Cooling active 7 races
md-quotelink
medal 5000
4 years 321 days ago
Thanks for the information, I need to update the french translation :)
md-quotelink
medal 5000
4 years 313 days ago
Thank you for the info, always useful
md-quotelink
medal 5000
4 years 308 days ago

Hey thanks for the guide, so if say a 19 race season it would be optimal to have three different CD's? Also, what are thoughts on having two or three of them with the same weakness? Is the weakness capped like the maximum development? i.e. it can only go so low so use it up on one aspect of the car?
md-quotelink
medal 5000
4 years 306 days ago
How is it possible for a team to top 7 out of 8 car development areas at the start of the season?
Especially the manager has just joined the league for this season
I have never seen this before, it's very fishy 
Looks like big or cheat code or something like that
https://igpmanager.com/app/p=league&id=70510
can anyone clarify this and help pls
md-quotelink
medal 5000
4 years 305 days ago
Hi Ross,

I saw that your league went to 21 races per season. Since the team left then rejoined, starting design was computed using the new number of races, creating this disadvantage.
(the math is simple as explained in th thread, it's like the 20 races/season example)

It is something that was reported by other managers too, don't know if anything will be done by the devs.
md-quotelink
medal 5000
4 years 305 days ago
Wambou
Hi Ross,

I saw that your league went to 21 races per season. Since the team left then rejoined, starting design was computed using the new number of races, creating this disadvantage.
(the math is simple as explained in th thread, it's like the 20 races/season example)

It is something that was reported by other managers too, don't know if anything will be done by the devs.


So in the other manager's cars the stats have been calculated with 15 races. That's a huge advantage.

md-quotelink
medal 5000 Super Mod
4 years 305 days ago
So in this scenario the established managers have a design based on LAST SEASON 15 races. Anyone joining the league in the break will have a design based on NEXT season.

If that is 20 races or more they will have seven of the attributes at 50dp, only CD weakness will be lower, 25 for a 20 race season.

If you want to fix this imbalance all of the established managers will need to leave and re-join the league before the first race of the season and all will start with a very similar design. The requirement to run a team with multiple CDs becomes unnecessary.

This was always going to cause problems if customisable season lengths were allowed and was something a number of experienced players warned about. But still an overwhelming majority wanted seasons of 20+ races, so the devs delivered it and this is the result.
md-quotelink
medal 5000
4 years 305 days ago
Kevin
So in this scenario the established managers have a design based on LAST SEASON 15 races. Anyone joining the league in the break will have a design based on NEXT season.

If that is 20 races or more they will have seven of the attributes at 50dp, only CD weakness will be lower, 25 for a 20 race season.

If you want to fix this imbalance all of the established managers will need to leave and re-join the league before the first race of the season and all will start with a very similar design. The requirement to run a team with multiple CDs becomes unnecessary.

This was always going to cause problems if customisable season lengths were allowed and was something a number of experienced players warned about. But still an overwhelming majority wanted seasons of 20+ races, so the devs delivered it and this is the result.



I understand. What if I put a password for the league, before the start of last race of the season (15 races) and wait to the finish of the first race of the next season (20 races) to pull out that password and let someone enter the league. Would that avoid the advantage that the new player could get? He would penalize to join a league that has already started, right?
md-quotelink
medal 5000 Super Mod
4 years 305 days ago
Yes he will be penalised. Anyone joining a league which has already run at least one race of the season is disadvantaged.
https://igpmanager.com/forum-thread/14630
Currently the only way to level the playing field if you want to change the number of races between one season and the next but still allow newcomers to join is for everyone to leave and re-join.
md-quotelink
medal 5000
4 years 305 days ago

Kevin
Yes he will be penalised. Anyone joining a league which has already run at least one race of the season is disadvantaged.
https://igpmanager.com/forum-thread/14630
Currently the only way to level the playing field if you want to change the number of races between one season and the next but still allow newcomers to join is for everyone to leave and re-join.



Ok. Thank you Kevin.
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.