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I'm tired of this

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medal 5222
4 years 105 days ago
Please, Kevin Bissell or Bruno Brown or anyone else, someone explain these guys in this league that I can't have a bugged car if I join their 15 races league and that only happens when someone joins a league where they switched from 15 to 22 races. This is becoming very annoying. They posted a lot of comments in their league against me and sent me private messages insulting me. I'm tired. 


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medal 5001 Super Mod
4 years 105 days ago
As far as I know the initial design calculation for teams joining a league in the break between seasons is based on their active CD (level, strength and weakness) and the number of races in the next (upcoming) season.

So where a league moves from say 15 races to 20 races all of the established teams will have had their initial design built up over the previous 15 race season as per this guide... Start of season car design (Elite)

The newly joining team will have their design based on the next season 20 race series so will have a much better initial design than the remainder of the teams. A 20 race series will give them 50dp in every attribute except CD weakness whereas the established teams will only have 38dp.

Currently the only fix for this is that all of the established teams would have to leave and re-join the league so that their initial design would also be based on the upcoming 20 race season.

A similar problem will arise if a league reduces the number of races. But in this case the newly joining team would be disadvantaged because their initial design would be based on fewer races than the established teams.

The devs could fix this by changing the calculation for newly joining teams, calculating their initial design from the number of races in the previous season instead of the next (upcoming) season. I have suggested this to the iGP team but have no idea how difficult it would be to code so don't hold your breath.
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medal 5222
4 years 105 days ago

Kevin
As far as I know the initial design calculation for teams joining a league in the break between seasons is based on their active CD (level, strength and weakness) and the number of races in the next (upcoming) season.

So where a league moves from say 15 races to 20 races all of the established teams will have had their initial design built up over the previous 15 race season as per this guide... Start of season car design (Elite)

The newly joining team will have their design based on the next season 20 race series so will have a much better initial design than the remainder of the teams. A 20 race series will give them 50dp in every attribute except CD weakness whereas the established teams will only have 38dp.

Currently the only fix for this is that all of the established teams would have to leave and re-join the league so that their initial design would also be based on the upcoming 20 race season.

A similar problem will arise if a league reduces the number of races. But in this case the newly joining team would be disadvantaged because their initial design would be based on fewer races than the established teams.

The devs could fix this by changing the calculation for newly joining teams, calculating their initial design from the number of races in the previous season instead of the next (upcoming) season. I have suggested this to the iGP team but have no idea how difficult it would be to code so don't hold your breath.



That's right, that's what you also told me when I posted that thread in the Bugs section. So, if anyone joins a league where they have 15 races and didn't change the number of races, he will have a starting design based on a 15 races season, just like everyone else in the league. Is that correct? 
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medal 5001 Super Mod
4 years 105 days ago
ᴀʟʍᴀ

Kevin
As far as I know the initial design calculation for teams joining a league in the break between seasons is based on their active CD (level, strength and weakness) and the number of races in the next (upcoming) season.

So where a league moves from say 15 races to 20 races all of the established teams will have had their initial design built up over the previous 15 race season as per this guide... Start of season car design (Elite)

The newly joining team will have their design based on the next season 20 race series so will have a much better initial design than the remainder of the teams. A 20 race series will give them 50dp in every attribute except CD weakness whereas the established teams will only have 38dp.

Currently the only fix for this is that all of the established teams would have to leave and re-join the league so that their initial design would also be based on the upcoming 20 race season.

A similar problem will arise if a league reduces the number of races. But in this case the newly joining team would be disadvantaged because their initial design would be based on fewer races than the established teams.

The devs could fix this by changing the calculation for newly joining teams, calculating their initial design from the number of races in the previous season instead of the next (upcoming) season. I have suggested this to the iGP team but have no idea how difficult it would be to code so don't hold your breath.



That's right, that's what you also told me when I posted that thread in the Bugs section. So, if anyone joins a league where they have 15 races and didn't change the number of races, he will have a starting design based on a 15 races season, just like everyone else in the league. Is that correct? 



Yes, if it was 15 races last season and 15 races next season the joining manager shouldn't  have any design advantage. If they do then IMO that is a bug.
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