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Car Repair Limit

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medal 5000
4 years 243 days ago (Last edited by CenSy Tan 4 years 242 days ago)
Top managers have the upper hand when it comes to performance because:

Why top managers are top managers


  • They know skills others don't

  • ...

  • ...

  • ...

  • They repair cars every race



Which is a big problem for the competition. They should limit how often teams can repair their cars, then it would be fairer for teams who don't know that trick. You need to buy engines to replace them and if they exceed a quota (anywhere from 2 in 15 race seasons to 4 in 22 race seasons) they will have {a penalty of your choice, comment below for ideas}.

  • ...

  • ...

  • ...



END OF LIST

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medal 4892 Super Mod
4 years 243 days ago
A problem with introducing this would mean it could become futile developing your car parts headquarters if you are penalised for using your parts. This could mean that teams would end up with hige surpluses of parts that they cannot use   
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medal 5000
4 years 242 days ago
People can learn and earn the same way everybody wise has had too 
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medal 5000
4 years 242 days ago (Last edited by CenSy Tan 4 years 242 days ago)
Everyone who replied and disliked, this is exclusively for engines, which has no reason to be repaired every race when it is still 92% after the race.

As for parts, Divide them into gearbox, suspension, brakes (pads), etc. That could make less frequent but more costly repairs.

Besides, set a cost for a new engine from their supplier (e.g. Murk, Tifosi, Rednote, Wonder, Cosurworthit, Toymotor or any supplier you want to add!) so big teams think twice before replacing every race!


A problem with introducing this would mean it could become futile developing your car parts headquarters if you are penalised for using your parts. This could mean that teams would end up with hige surpluses of parts that they cannot use 

 
(Thank you for suggesting the possibility of that happening, I edited the main post)
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medal 5000
4 years 242 days ago

Connor
A problem with introducing this would mean it could become futile developing your car parts headquarters if you are penalised for using your parts. This could mean that teams would end up with hige surpluses of parts that they cannot use   



I agree, records would be harder to beat and also quick races would stop being used!!!
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medal 5000
4 years 242 days ago (Last edited by Peter Man 4 years 242 days ago)
CenSy
..fairer for teams who don't know that trick.

Hi CenSy :) First off, it is not a trick to replace your Engines after the races. It is quite a simply click of the button, 'Replace Engine' and you will get a fresh Engine providing you have the Engine(s) available. If you are short of Engines, there are many offers in the Shop periodically (ie. discounted Engines for Token deals), as well as using Tokens normally for the extra Engines.

This can easily be done with any 3 Token sponsorship deal.

CenSy
Everyone who replied and disliked, this is exclusively for engines, which has no reason to be repaired every race when it is still 92% after the race.

There may be a case for this, but it depends on how other game parameters are set, and how the game should function.

1 race = 92% Engine would be quite accurate for todays 2019 F1 hybrid Engines (3 Engines for 21 races) but then that would mean no one ever needs to look at the Shop or purchase Engines with Tokens. Races would also be not raced at full speed, as you have to save your Engines/Parts. Not sure how others feel on this, but I personally think that is not racing, and I would be strongly against having half paced races.

For competitive iGP Manager leagues, you do need to repair your Engines after each race. The 92% Engine as you mentioned, will be c. +0.500s/lap slower, which is usually the difference between the front row, and starting dead last.

The issue is that the stated 92% Engine display, after 1 race, is incorrect.

The +0.500s/lap time difference for one race old Engine is correct.
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medal 5000
4 years 242 days ago

Peter
CenSy
..fairer for teams who don't know that trick.

Hi CenSy :) First off, it is not a trick to replace your Engines after the races. It is quite a simply click of the button, 'Replace Engine' and you will get a fresh Engine providing you have the Engine(s) available. If you are short of Engines, there are many offers in the Shop periodically (ie. discounted Engines for Token deals), as well as using Tokens normally for the extra Engines.

This can easily be done with any 3 Token sponsorship deal.

CenSy
Everyone who replied and disliked, this is exclusively for engines, which has no reason to be repaired every race when it is still 92% after the race.

There may be a case for this, but it depends on how other game parameters are set, and how the game should function.

1 race = 92% Engine would be quite accurate for todays 2019 F1 hybrid Engines (3 Engines for 21 races) but then that would mean no one ever needs to look at the Shop or purchase Engines with Tokens. Races would also be not raced at full speed, as you have to save your Engines/Parts. Not sure how others feel on this, but I personally think that is not racing, and I would be strongly against having half paced races.

For competitive iGP Manager leagues, you do need to repair your Engines after each race. The 92% Engine as you mentioned, will be c. +0.500s/lap slower, which is usually the difference between the front row, and starting dead last.

The issue is that the stated 92% Engine display, after 1 race, is incorrect.

The +0.500s/lap time difference for one race old Engine is correct.


My point is that in real life, the FIA penalises teams for going over their power unit quota. So even if what you said is true, I am still for my point.


At the start, you only have one or two engines in your stock, and when you replace them, you need to buy them with iGP money. The more you buy it, the further the costs goes up.

Besides, What do you think about my new parts suggestion?
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medal 5000
4 years 242 days ago
CenSy
Besides, set a cost for a new engine from their supplier (e.g. Murk, Tifosi, Rednote, Wonder, Cosurworthit, Toymotor or any supplier you want to add!) so big teams think twice before replacing every race!

This part, I think will not work. The whole point of changing Suppliers is to add a further skill aspect, which many Forum posts and managers have indicated.

The cost is already a bit high (in my opinion) for changes, especially Engine Supplier changes.

As for dividing the Parts up, it just sounds too complicated for the average, casual player unfortunately. I doubt they would even look at into that, or even be aware of how suspension wear effects the car's performance.
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medal 5000
4 years 242 days ago
No, I mean add a cost to buying a new engine and replacing it! Set a different price for different suppliers. Transitioning does not need additional cost.
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medal 5000
4 years 241 days ago

CenSy
No, I mean add a cost to buying a new engine and replacing it! Set a different price for different suppliers. Transitioning does not need additional cost.

That would be annoying and it would set some other stuff like HQ updated behind 

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medal 4979 Moderator
4 years 241 days ago
Engines do already have a cost. For the automatic delivery it's 350k to 500k per engine, depending on manufacturer. Additional engines costs depend on level as it's in token, for me at level 19 it's an equivalent of 1.55 million per engine.
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medal 5000
4 years 241 days ago
You start with only one or two engines and buy to get more engines. If you replace too much, there will be a certain fine.
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medal 5019
4 years 241 days ago
even start from the last place but with a new engine will be better than the old engine and start from 1 position,so even if they do it your way you will still come up with something just not to buy engines)))
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medal 5000
4 years 241 days ago
Густав
even start from the last place but with a new engine will be better than the old engine and start from 1 position,so even if they do it your way you will still come up with something just not to buy engines)))


That is the whole point. Make the people with the penalty feel challenged to make a comeback all the way to the front. This will penalize anyone replacing too often while rewarding master strategies. This also rewards efficient management of engines. This is what happens in real life and that is the only reason I have come up with such a painful suggestion.
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medal 5000
4 years 241 days ago
CenSy
You start with only one or two engines and buy to get more engines. If you replace too much, there will be a certain fine.

There is no point in doing that. Because the tokens you receive would all be spend in engines, no more transfers, no more paying your debts, and no more HQ upgrades skipping. Unless the managers bought tokens. And winning a championship in elite would depend on REAL MONEY. Your idea only make things worst!!!

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medal 5000
4 years 241 days ago
Self
CenSy
You start with only one or two engines and buy to get more engines. If you replace too much, there will be a certain fine.

There is no point in doing that. Because the tokens you receive would all be spend in engines, no more transfers, no more paying your debts, and no more HQ upgrades skipping. Unless the managers bought tokens. And winning a championship in elite would depend on REAL MONEY. Your idea only make things worst!!!



I mean game dollars, not tokens.
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medal 5000
4 years 241 days ago

CenSy
Self
CenSy
You start with only one or two engines and buy to get more engines. If you replace too much, there will be a certain fine.

There is no point in doing that. Because the tokens you receive would all be spend in engines, no more transfers, no more paying your debts, and no more HQ upgrades skipping. Unless the managers bought tokens. And winning a championship in elite would depend on REAL MONEY. Your idea only make things worst!!!



I mean game dollars, not tokens.

Real dollars? Also one engine costs 3 tokens!!! It’s quite affordable for a few races not for 18 races!!

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medal 5000
4 years 241 days ago

Self

CenSy
Self
CenSy
You start with only one or two engines and buy to get more engines. If you replace too much, there will be a certain fine.

There is no point in doing that. Because the tokens you receive would all be spend in engines, no more transfers, no more paying your debts, and no more HQ upgrades skipping. Unless the managers bought tokens. And winning a championship in elite would depend on REAL MONEY. Your idea only make things worst!!!



I mean game dollars, not tokens.

Real dollars? Also one engine costs 3 tokens!!! It’s quite affordable for a few races not for 18 races!!



No, game dollars. The cash you use to upgrade HQs.

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medal 5000
4 years 241 days ago

CenSy

Self

CenSy
Self
CenSy
You start with only one or two engines and buy to get more engines. If you replace too much, there will be a certain fine.

There is no point in doing that. Because the tokens you receive would all be spend in engines, no more transfers, no more paying your debts, and no more HQ upgrades skipping. Unless the managers bought tokens. And winning a championship in elite would depend on REAL MONEY. Your idea only make things worst!!!



I mean game dollars, not tokens.

Real dollars? Also one engine costs 3 tokens!!! It’s quite affordable for a few races not for 18 races!!



No, game dollars. The cash you use to upgrade HQs.

You know that that would make buying engines much easier. 
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medal 5000
4 years 241 days ago
Self

CenSy

Self

CenSy
Self
CenSy
You start with only one or two engines and buy to get more engines. If you replace too much, there will be a certain fine.

There is no point in doing that. Because the tokens you receive would all be spend in engines, no more transfers, no more paying your debts, and no more HQ upgrades skipping. Unless the managers bought tokens. And winning a championship in elite would depend on REAL MONEY. Your idea only make things worst!!!



I mean game dollars, not tokens.

Real dollars? Also one engine costs 3 tokens!!! It’s quite affordable for a few races not for 18 races!!



No, game dollars. The cash you use to upgrade HQs.

You know that that would make buying engines much easier. 


But the higher the amount of engines bought, the more expensive it gets. Buying 22 will get you to pay 10mil for the last one, and the 1st bought would only be 400k, for example. (Murk)

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