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Relistic engines

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medal 5000
3 years 80 days ago
Hi, 

I am sure this has been suggested before but i would love to see relistic engines in the game. What i mean by that is each part of the irl PU thaf has its own separate wear and you have to manage the wear tk make sure they dont break in the race or you run out before the end of the season!!
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medal 6095 Super Mod
3 years 80 days ago
It is a good idea for a more complex branch of iGP Manager.

I'd like to point out the potentially pay-to-win feature here. So, this needs to be well balanced, unless we will end up having to use hundreds of tokens only to keep up with the engine wear.
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medal 5000
3 years 80 days ago

Gustavo
It is a good idea for a more complex branch of iGP Manager.

I'd like to point out the potentially pay-to-win feature here. So, this needs to be well balanced, unless we will end up having to use hundreds of tokens only to keep up with the engine wear.



Yup i had thought of that. Obvs the devs need tk nane money but yku could take engine purchases out of the shop or have to take a  grid penalty like in real life...
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medal 5005
3 years 80 days ago
🤔 or something a races/engine minimum, which if they decide to activate cooling might add a new dynamic similarly... Or to combine the ideas, Stuff like electrical store could be harmed more the longer you KERS, discouraging last lap dumps, as next race you would be down on KERS. Nice idea though, if they can get it balanced and working.
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medal 5000
3 years 80 days ago

Gustavo
It is a good idea for a more complex branch of iGP Manager.

I'd like to point out the potentially pay-to-win feature here. So, this needs to be well balanced, unless we will end up having to use hundreds of tokens only to keep up with the engine wear.


I have an idea to solve the engine wear, why not limit the amount of engine changes to 3 each season, but retain the 10 engine parts available? The complexity of the new engines will ensure this is all used up. If they don't manage this, they would have a fine of 5% of their balance.

For parts, limit it to 2, but retain the amount of parts. You can make parts more complex so this is used. Again, fine of 5% of their balance.

Also, the parts should wear more slowly for this to work, maybe only a bit slower, but slower please
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