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Parts Realism + Quota

How many Quota on Parts?

11.76% (2)
2
0% (0)
3
5.88% (1)
4
29.41% (5)
5
17.65% (3)
6
35.29% (6)
7
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medal 5000
3 years 91 days ago
I have an idea to solve every issue we have on parts and engines, why not limit the amount of engine changes to 3 each season, but retain the 10 engine parts available? The complexity of the new engines will ensure this is all used up. If they don't manage this, they would have a fine of 5% of their balance. I will separate them into the ICE, TC, MGU-H, ES and CE. No MGU-K as they will be removed soon in real life.

For parts, limit it to 3-5, but retain the amount of parts. You can make parts more complex so this is used. Again, fine of 5% of their balance. I will separate the parts into suspension, brakes, gearbox, front wing and rear wing.

Also, the parts should wear more slowly for this to work, maybe only a bit slower, but slower please



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medal 5001
3 years 90 days ago

CenSy
I have an idea to solve every issue we have on parts and engines, why not limit the amount of engine changes to 3 each season, but retain the 10 engine parts available? The complexity of the new engines will ensure this is all used up. If they don't manage this, they would have a fine of 5% of their balance. I will separate them into the ICE, TC, MGU-H, ES and CE. No MGU-K as they will be removed soon in real life.

For parts, limit it to 3-5, but retain the amount of parts. You can make parts more complex so this is used. Again, fine of 5% of their balance. I will separate the parts into suspension, brakes, gearbox, front wing and rear wing.

Also, the parts should wear more slowly for this to work, maybe only a bit slower, but slower please





I’m gonna need c3po to translate this into human
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medal 5000
3 years 90 days ago
TheSlowGuywhodoesnotcomprehendEnglish

CenSy
I have an idea to solve every issue we have on parts and engines, why not limit the amount of engine changes to 3 each season, but retain the 10 engine parts available? The complexity of the new engines will ensure this is all used up. If they don't manage this, they would have a fine of 5% of their balance. I will separate them into the ICE, TC, MGU-H, ES and CE. No MGU-K as they will be removed soon in real life.

For parts, limit it to 3-5, but retain the amount of parts. You can make parts more complex so this is used. Again, fine of 5% of their balance. I will separate the parts into suspension, brakes, gearbox, front wing and rear wing.

Also, the parts should wear more slowly for this to work, maybe only a bit slower, but slower please





I’m gonna need c3po to translate this into human



why? It's fairly straightforward
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medal 5000
3 years 90 days ago


CenSy
I have an idea to solve every issue we have on parts and engines

I wasn’t aware there was any issues with the parts and engines?

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medal 5000
3 years 90 days ago
Parts play absolutely no role in this game
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medal 5000
3 years 90 days ago
Stuffy


CenSy
I have an idea to solve every issue we have on parts and engines

I wasn’t aware there was any issues with the parts and engines?




You need to replace so much that parts are becoming too much dependence and I am getting low on tokens because of that, so I want to make it more restrictive. Engines need to be replaced so much that whoever who has less tokens and less wallet money will get the infamous yellow flag flashbacks regardless of how active they are.

Even if that is not the case for most people, it is worth a try to see the results mix and more risks being taken.

Adding to that, I think parts need to have a bigger role on handling, braking, lap times, driver's mental ability and so on. And the driver's mental ability needs to have a bigger impact on racing.
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medal 5000
3 years 90 days ago

CenSy
Stuffy


CenSy
I have an idea to solve every issue we have on parts and engines

I wasn’t aware there was any issues with the parts and engines?




You need to replace so much that parts are becoming too much dependence and I am getting low on tokens because of that, so I want to make it more restrictive. Engines need to be replaced so much that whoever who has less tokens and less wallet money will get the infamous yellow flag flashbacks regardless of how active they are.

Even if that is not the case for most people, it is worth a try to see the results mix and more risks being taken.

Adding to that, I think parts need to have a bigger role on handling, braking, lap times, driver's mental ability and so on. And the driver's mental ability needs to have a bigger impact on racing.



I'm so confused here, parts are irrelevant to the game, you have basically an unlimited amount of parts why and how are you paying for them?
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medal 5001
3 years 90 days ago

dario

CenSy
Stuffy


CenSy
I have an idea to solve every issue we have on parts and engines

I wasn’t aware there was any issues with the parts and engines?




You need to replace so much that parts are becoming too much dependence and I am getting low on tokens because of that, so I want to make it more restrictive. Engines need to be replaced so much that whoever who has less tokens and less wallet money will get the infamous yellow flag flashbacks regardless of how active they are.

Even if that is not the case for most people, it is worth a try to see the results mix and more risks being taken.

Adding to that, I think parts need to have a bigger role on handling, braking, lap times, driver's mental ability and so on. And the driver's mental ability needs to have a bigger impact on racing.



I'm so confused here, parts are irrelevant to the game, you have basically an unlimited amount of parts why and how are you paying for them?


My cd has reliability as a weakness, means i use more parts per race. Plus i’m in a 2 car league. So i need to buy parts with tokens every now and then.

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medal 5000
3 years 89 days ago
Slo

dario

CenSy
Stuffy


CenSy
I have an idea to solve every issue we have on parts and engines

I wasn’t aware there was any issues with the parts and engines?




You need to replace so much that parts are becoming too much dependence and I am getting low on tokens because of that, so I want to make it more restrictive. Engines need to be replaced so much that whoever who has less tokens and less wallet money will get the infamous yellow flag flashbacks regardless of how active they are.

Even if that is not the case for most people, it is worth a try to see the results mix and more risks being taken.

Adding to that, I think parts need to have a bigger role on handling, braking, lap times, driver's mental ability and so on. And the driver's mental ability needs to have a bigger impact on racing.



I'm so confused here, parts are irrelevant to the game, you have basically an unlimited amount of parts why and how are you paying for them?


My cd has reliability as a weakness, means i use more parts per race. Plus i’m in a 2 car league. So i need to buy parts with tokens every now and then.


Yep, and I want to balance the stats out so that you don't need as much tokens but if you need it because your car retired go ahead and buy them. You need actual planning to determine what you want now, so now it is an actual strategy game
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medal 5000
3 years 89 days ago
Why dont you upgrade your HQ??? You can get parts there and I dont see the need of this suggestion
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medal 5000
3 years 89 days ago

Leung
Why dont you upgrade your HQ??? You can get parts there and I dont see the need of this suggestion

More realistic + in debt + not enough tokens
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medal 5000
3 years 89 days ago
This post is stupid no offense, parts play no role in the game! Everyone has unlimited parts provided you upgrade hq
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medal 5000
3 years 89 days ago
A trick i’ve learnt is that if your low on parts, stop replacing parts after the 3rd to last race of the season, you wont retire and it makes no speed difference
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medal 5001
3 years 88 days ago (Last edited by Antonio Ascari 3 years 88 days ago)
dario
This post is stupid no offense, parts play no role in the game! Everyone has unlimited parts provided you upgrade hq


Erm, i’m level 20 on the building, so i receive max parts but i use between 11 and 13 parts per car to repair per race. I’m in a 2 car league so i use double the amount of parts compared to you.

Going bankrupt on parts is a thing in 2 car leagues, believe me.
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medal 5000
3 years 88 days ago

Slo
dario
This post is stupid no offense, parts play no role in the game! Everyone has unlimited parts provided you upgrade hq


Erm, i’m level 20 on the building, so i receive max parts but i use between 11 and 13 parts per car to repair per race. I’m in a 2 car league so i use double the amount of parts compared to you.

Going bankrupt on parts is a thing in 2 car leagues, believe me.


Yeah I apologize I've not played with two cars.
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medal 5000
3 years 88 days ago

Stuffy
A trick i’ve learnt is that if your low on parts, stop replacing parts after the 3rd to last race of the season, you wont retire and it makes no speed difference



Er, no speed difference? Are you sure?
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medal 5608
3 years 88 days ago
I would say that the use and manufacture of parts is actually about correct.  What could be done, though is that teams in Elite and Pro should either sell or donate parts to teams in the leagues below them, so that those teams have more of a chance of winning.

Is this not what already what happens in real life, anyway?

Also, I would say that we keep engines as they are for more ease of general gameplay...
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medal 5000
3 years 88 days ago

Timothy
I would say that the use and manufacture of parts is actually about correct.  What could be done, though is that teams in Elite and Pro should either sell or donate parts to teams in the leagues below them, so that those teams have more of a chance of winning.

Is this not what already what happens in real life, anyway?

Also, I would say that we keep engines as they are for more ease of general gameplay...


Add that, add that, add that! But then, Elite has more chance of parts dissolving happening. The main motive is realism, money savings and the balancing of the playing field, and also, parts, engines, reliability and cooling should play a bigger part.

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medal 4992 Moderator
3 years 88 days ago
It is possible to break even, but the part balance was based on a 17 race season, so 16 races with repair costs including Monaco, which is really easy on the parts budget, versus one free repair. Even then at certain levels it's operating at a net part loss, if repairing every race until the end, due to tracks rising their repair costs unevenly. If leagues add more races in a season, and/or remove Monaco, it makes parts harder to manage and more likely to struggle to cope with the sponsor token as parts have to be budget into their spending.

On the engine side I'd welcome such a change as suggested as it opens up the chance to expand the managing side with the possibility of a game mode requiring to use (partly) worn engines in races.

On the Parts side, as long as they don't undergo a complete , major overhaul, including adding impact on performance and/or (the somewhat tricky area of) reliability I don't see a need for this there. Though the question still stands if, with the new calendar, the balance between parts needs and the need to generate income still works or if there's a need to get people, especially those not able to run the App (or not getting ads), back on board for long season game play.
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medal 5608
3 years 88 days ago
Oops, sorry, I was talking about 1 car leagues, where, effectively, you only need half of the parts that you gain per season.  A percentage of the other half can go and help other teams in lower divisions, in that case.
What might be needed, to make this work is for teams in 2 car leagues to gain parts per car equating to about the sane amount (of parts gain for each separate car) for a 1 car league.

Do not forget that this is meant to be a FUN GAME for all abilities.  I believe that your idea will turn this into a niche game for experts only...
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