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Rejected
Push levels for fuel and tires

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medal 5000
3 years 66 days ago
I would like separate push levels for tires and fuel. This will mean more flexibility for strategy. I like using just S tires, pushing hard the whole time, but as a result I have to overfuel by a few laps 
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medal 5000
3 years 66 days ago
BIG BRAIN
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medal 5000
3 years 64 days ago
Also my tires overheat like mad. In my last race a qualified top 4 but ended 11th due to tire temps. Games like motorsport manager have this and it would be nice to have it here
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medal 5000
3 years 64 days ago
yeah, your last race was abu dhabi so it will be like 30 degrees so soft compounds will overheat even if you go lowest push
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medal 5000
3 years 64 days ago
Something doesn't add up here:
- S tyres
- hard push the whole time
- overfuel by a few laps

Which track are you racing at? Monaco? Even at Nürburgring at 5°C on Softs it is barely PL4.
The difference for a whole stint between constantly PL1 and constantly PL5 might be more than one lap difference fuel-wise at some tracks, but rarely two laps.
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medal 5000
3 years 64 days ago
If you have to add extra fuel to go a certain number of laps because of the push level, then so does everybody else, and it will have no effect on your fuel difference to other teams unless they have better fuel economy. Having 2 push levels per driver would massively overcomplicate things compared to what is necessary for the game
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medal 5000
3 years 64 days ago (Last edited by Dortmund Simp 3 years 64 days ago)
Cameron
If you have to add extra fuel to go a certain number of laps because of the push level, then so does everybody else, and it will have no effect on your fuel difference to other teams unless they have better fuel economy. Having 2 push levels per driver would massively overcomplicate things compared to what is necessary for the game



I'm in a one car league, and it works in other racing games (Motorsport Manager)

Also any tips on what to do in Spain. I think due to the high tire wear S-S-S in neutral with less fuel, or should I go defensive. This is why I would like the push levels, so i could counteract the conservative driving with a lot of gas gas
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medal 5000
3 years 63 days ago
Luca, First, don't mix topics.
Second, when asking for strategy, state at least the race length.
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medal 5000
3 years 63 days ago

Cole
Luca, First, don't mix topics.
Second, when asking for strategy, state at least the race length.



33 lap race in Spain 
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medal 5000
3 years 62 days ago
Never mind I won
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medal 5000
3 years 62 days ago
The tire system is fine right now outside of hards being useless and softs being the best usually. No need to change how push levels work and add a 2nd PL bar
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medal 5000
3 years 62 days ago

Richard
The tire system is fine right now outside of hards being useless and softs being the best usually. No need to change how push levels work and add a 2nd PL bar



You can think that but for the sake of more strategy options, i think we need it. Devs, pls add
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medal 5101 Community Manager
3 years 62 days ago
Hello,

We don’t plan to introduce this suggestion. Thank you very much for your feedback.
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medal 5000
3 years 62 days ago
José
Hello,

We don’t plan to introduce this suggestion. Thank you very much for your feedback.



ah, shucks

I think it would be could. Why can't we push tires and fuel separatly?
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medal 4986 Moderator
3 years 62 days ago
It would need a lot of precious dev time, as the whole tyre temperature system has to be rewritten and a whole new reason not to just set acc/braking push at max and leave it there needs to be found and written, a lot of effort put into getting the balance right, another selector occupying scarce screen real estate on phones is needed and it'd reduce usability of the UI and all that for what real gain exactly?

If running the wrong tyre temp would have much more severe penalties, more severe situational driver mistakes are introduced and/or design would require compromises resulting in situations like engine temp becoming an issue in a race that might lead to failure, then the matter would be different and much more detailed selection differing between pushing/working components and splitting it from how aggressive the driving is would make sense, but as it currently stands just running the tyres in optimal, if possible, while pushing as best as someone is able to and fueling the stint accordingly does the job nicely.
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medal 5000
3 years 62 days ago
Yeah I like the idea of having engine failure due to overheating. It would be much better for strategy to be able to push fuel and tires separatly
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medal 5000
3 years 62 days ago
yeah that sounds good
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medal 5000
3 years 62 days ago
Pls we beg
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medal 4986 Moderator
3 years 62 days ago
I can see a use for tactics playing weight and performance against each other during a given stint, but I fail to see a strong connection to strategy. But perhaps a misunderstanding, as I don't get the overfueling part of the OP as overfueling, as well as underfueling, a stint is a mistake and never a requirement.
Or is it born out of the common misunderstanding of what is set up in this game? What is set up is the fuel amount in litres and not the given laps, those are a mere estimate of the range that this selected amount of fuel might give, based on the practice lap consumption, but it will be more or less accurate given the actual factors present in the race (as well as some outside like level of CD). Those laps are a convenience, but it's up to the manager to calculate and set the exact amount of litres required for a given stint.
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medal 5000
3 years 62 days ago
No its more so we can push harder on harder compounds without having to overfuel by a few laps, and also to keep tire temperatures stable
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