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medal 5000
2 years 184 days ago
Hello 

My friend and I very much enjoy this game and we would like to possibly see this being added to IGP. It would very much increase realism and enjoyment, to see your rival's driver hitting a lapped car. Obviously this would be very difficult to add however this would create more enjoyment for a lot of people. Also, random mechanical failures would be fun too. 

Just a suggestion though, the game is fine as it is anyway :)
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medal 5000
2 years 184 days ago
Here we go again.
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medal 5000
2 years 183 days ago

Daniel 
Here we go again.



Mate, newer managers to the game don't necessarily know the history behind game suggestions or the 'popular opinion'. Everyone is entitled to their own opinion and suggestions. So instead of "here we go again" which adds absolutely nothing to a thread, maybe take the time it took to type that to instead link the OP to some posts where this has been discussed previously by devs and managers alike.
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medal 5000
2 years 175 days ago
No. Just no. It sounds good on paper but you would hate it when something happens to you. We would all hate it if for example a lapped car collided with you and lost you a win, and we would see many game quitters
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medal 4865 Moderator
2 years 175 days ago
Exactly, in iGP competetive races we're battling with tiny differences. Crashes would essentially be just a lottery saying: You're out from the championship fight, 3 left.

However league rules are now confirmed, so for leagues looking more into the show aspect it might something. So I go with a nothing for me at all but maybe there's enough demand to make it worthwhile as an option.
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medal 5000
2 years 172 days ago

Frank
However league rules are now confirmed, so for leagues looking more into the show aspect it might something. So I go with a nothing for me at all but maybe there's enough demand to make it worthwhile as an option.

yes it would be good to have leagues with crashes and with no crashes


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medal 5076
2 years 172 days ago
I mean... This is bound to end in frustration.

Yes, it might be interesting for a season or two, but do we really want to spend resources to code a rather complex thing just for some short-lived entertainment?
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medal 5000
2 years 171 days ago
I think this could work as a spin off if your tyres go into over heat mode. So not collision but a spin off for over heated hard pushed tyres
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medal 5183
2 years 156 days ago
This should be a league rule. I'm also pretty sure this was implemented into the game code but is switched off internally because it was unfavourable. But like all preferences, should be up to the league in what is available and not.
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medal 5051
2 years 156 days ago

David
This should be a league rule. I'm also pretty sure this was implemented into the game code but is switched off internally because it was unfavourable. But like all preferences, should be up to the league in what is available and not.



IMO, this should not even have been done the first time around, yet alone be a selectable league rule.  


I think the change to 3D would have given Developers a chance to delete that obsolete code, although, I may be wrong.

I think the code re-write may take up an entire update cycle, just to get it serviceable.  And people would still complain about this.

To conclude, The game is a racing management sim and not an F1 sim, alone.  There does not have to be a safety car or flags element.  Last time out, the implementation of this killed the racing at the end of races due to inactive team retirements and alienated almost everyone and there are not a lot of managers in Pro or Elite tiers that would want such a rule implemented, even by their host.

This was, is and always will be a bad idea, sorry to say.
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medal 5183
2 years 156 days ago
Racing sim without accidents. Safety
Cars. Flags. 🧐
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medal 5076
2 years 156 days ago

David
Racing sim without accidents. Safety
Cars. Flags. 🧐



We have all the off-track drama though... :)
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medal 5051
2 years 152 days ago

David
Racing sim without accidents. Safety
Cars. Flags. 🧐



You either forgot to use the word management after the word racing, or you erroneously used the word racing.


Where is the steering wheel in this particular sim?
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medal 5000
2 years 147 days ago (Last edited by AMIR ALL 2 years 147 days ago)
I agree with you. 
Game need reality mode and ghost mode. 
Others could go for ghost cars no touching no collision no vsc...
A little bit drama make the game more interesting and difficult yet close to real. 

Don't touch my comment. 
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medal 5000
2 years 147 days ago (Last edited by José Trujillo 2 years 147 days ago)
Emir
I agree with you. 
Game need reality mode and ghost mode. 
could go for ghost cars no touching no collision no vsc...
A little bit drama make the game more interesting and difficult yet close to real. 

But this game is not supposed to be based on real F1. So many times this has been said. This is a management game to develop your skills and knowledge of creating the best car design, strategy and race performance. Yes, some things could be added, but safety cars were added and withdrawn because of the issue with inactive managers totally destroying an exciting race. I do not oppose safety cars but more needs to be done to produce a reason for them to appear and not just because an inactive manager has retired from the race(that scenario should removed completely if reintroduced)


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medal 5000
2 years 147 days ago

Matthew
Hello 

My friend and I very much enjoy this game and we would like to possibly see this being added to IGP. It would very much increase realism and enjoyment, to see your rival's driver hitting a lapped car. Obviously this would be very difficult to add however this would create more enjoyment for a lot of people. Also, random mechanical failures would be fun too. 

Just a suggestion though, the game is fine as it is anyway :)


the idea is not bad itself. maybe the random stuff might be too hard and difficult to accept. however, if the probability of a collision increases with the use of a higher push level on 2 cars that are fighting for a position, and in some track areas… might be a good thing!!! indeed


and, the collision doesn’t have to mean: total break, but could also mean, damaged front wing, causing a lower speed on track… or puncture, meaning have to change tyres. yes, could be a cool thing!!!
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medal 5145 CEO & CTO
2 years 147 days ago
Collisions are something we want to add but it'll be way in to 2022 before we can. Most likely we will not make it mandatory because we know a lot of leagues won't want random events. It will probably be something you can enable/disable in the league settings, unless for some technical reason this isn't possible.
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medal 4851
2 years 147 days ago
@jack 

You can use it for balancing attributes….. the higher the reliability the more less you have crashes or the more less you take damage…..

After a certain crashes/damage your car is broken🤷🏻‍♂️

But for sure it should not be random but I realy have no idea how to solve 
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medal 5000
2 years 147 days ago

Jack
Collisions are something we want to add but it'll be way in to 2022 before we can. Most likely we will not make it mandatory because we know a lot of leagues won't want random events. It will probably be something you can enable/disable in the league settings, unless for some technical reason this isn't possible.




I agree. Random would be bad. However, as i wrote up here, collisions can be caused by factors far away from random. For example, collision can happen more often to young drivers with only little experience, or during fights between cars with high push level... and not on overlapping, as overlapping is almost never a problem. the more you push, the less experience, the narrower the track, the wetter the track... the more chance to crash. a crash doesnt mean necesserely to stop the race, but it can be a tyre damage (puncture or so), or damaging more the car, so that it is not so fast again. this could then mean that the next stop is slower, because they had to change the front or rear wing...
there is some good logic to implement for your programmers. not random. random is never good. but i know it's not that easy to do so. 
Regards. Gion
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medal 5129
2 years 147 days ago

Gion

Jack
Collisions are something we want to add but it'll be way in to 2022 before we can. Most likely we will not make it mandatory because we know a lot of leagues won't want random events. It will probably be something you can enable/disable in the league settings, unless for some technical reason this isn't possible.




I agree. Random would be bad. However, as i wrote up here, collisions can be caused by factors far away from random. For example, collision can happen more often to young drivers with only little experience, or during fights between cars with high push level... and not on overlapping, as overlapping is almost never a problem. the more you push, the less experience, the narrower the track, the wetter the track... the more chance to crash. a crash doesnt mean necesserely to stop the race, but it can be a tyre damage (puncture or so), or damaging more the car, so that it is not so fast again. this could then mean that the next stop is slower, because they had to change the front or rear wing...
there is some good logic to implement for your programmers. not random. random is never good. but i know it's not that easy to do so. 
Regards. Gion


However, this is planned to be implemented I really think you should canvass your player universe about this first so you realise just how unpopular this will be.  Even implementing as an option in leagues is likely to cause more fragmenting of the current number of leagues.

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