Frank
Anyone else wondering what changes this part of the latest blog will bring exactly?:
Blog
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this update will include revisions to the league system, making it easier for hosts to create and maintain well-populated leagues via more intelligent distribution of players coming from the league system itself, adding life to all areas of the community.
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In general I think the biggest problems of the current tier system are that promotion is either on or off, no middle ground, and that demotion/relegation is only really active if a tier is completely full. I think promotion should enable in steps, so if the tier is less filled less teams are promoted. That means promotion can start a little bit sooner and if Pro is less populated than Rookie it still looses less teams than it gains. Also the last team in standing should relegating sooner than a nearly filled tier at 15/29 teams, more like at more than half filled the last relegates and full it's two like now (1 car could be 17, 22, 27, 32 teams enabling one more relegation slot). This would allow Pro to receive teams from Elite instead just bleeding them to Elite until that's filled up completely.
Although I agree in principle, this system could lead to players not in relegation zone for a whole season, suddenly in relegation zone because one or two managers joined. Imagine that happened just before the last race, …
Some good idea’s here though, Mitchell, Kevin and Frank, not perfect ideas but constructive feedback, I tip my hat to you gentlemen