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The actual gameplay is too flat

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medal 5000
2 years 106 days ago (Last edited by Alessandro Bonifacivs 2 years 105 days ago)
Good evening guys,
I would like to say something about the latest game updates.
In the past I have been very critical of some new things, starting with the introduction of 3D, by changing the gameplay in general.
However, I am starting to think that one of the more recent additions, the elimination of the drag (dirty air) altogether, was a mistake.
Races are currently a train of cars in which it is not possible to appreciate any difference in development.
Strategies are forced, often also due to the fact that tires like the medium ones fail to get up to temperature or some tires have become useless like the SS.
The drs is too strong and it is impossible to distance the cars following you.
The result is a race to keep the boost for the last lap, making the wins random.
Sorry for the outburst but I think this is currently the worst version ever.
Furthermore, there is always the problem that the weight of the fuel does not have enough impact on the performance...
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medal 5010
2 years 105 days ago
Alessandro
Good evening guys,
I would like to say something about the latest game updates.
In the past I have been very critical of some new things, starting with the introduction of 3D, by changing the gameplay in general.
However, I am starting to think that one of the more recent additions, the elimination of the drag (dirty air) altogether, was a mistake.
Races are currently a train of cars in which it is not possible to appreciate any difference in development.
Strategies are forced, often also due to the fact that tires like the medium ones fail to get up to temperature or some tires have become useless like the SS.
The drs is too strong and it is impossible to distance the cars following you.
The result is a race to keep the boost for the last lap, making the wins random.
Sorry for the outburst but I think this is currently the worst version ever.
Furthermore, there is always the problem that the weight of the fuel does not have enough impact on the performance...


I have to agree and I think a lot of top managers experienced this exactly the same

supersofts have their use but the result is often the same: long train races and a last lap boost concerto

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medal 5000
2 years 105 days ago

Alessandro
Good evening guys,
I would like to say something about the latest game updates.
In the past I have been very critical of some new things, starting with the introduction of 3D, by changing the gameplay in general.
However, I am starting to think that one of the more recent additions, the elimination of the drag (dirty air) altogether, was a mistake.
Races are currently a train of cars in which it is not possible to appreciate any difference in development.
Strategies are forced, often also due to the fact that tires like the medium ones fail to get up to temperature or some tires have become useless like the SS.
The drs is too strong and it is impossible to distance the cars following you.
The result is a race to keep the boost for the last lap, making the wins random.
Sorry for the outburst but I think this is currently the worst version ever.
Furthermore, there is always the problem that the weight of the fuel does not have enough impact on the performance...

I completely agree on the drs…I think it’s too strong; if you have a car behind with a strong technology development, it’s impossible to stay ahead because you need an high level technology and you need to have drs too…even if you are 4/5 tenth of a second faster, if you don’t have drs on the straight you can’t overtake the car and get away, you need to use the boost.


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medal 5000
2 years 105 days ago
Especially the DRS too Over Power alias O.P.
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medal 5191
2 years 105 days ago
While I agree on some points, I also strongly disagree it’s the worst update.

Imo, the update has been largely successful ‘in 100% distance races’ and has brought racing closer.

Yes the dirty air is gone and created a train fest on most tracks, this will be returned soon but in the mean time how good is racing in Turkey? Probably the best it has been in years!

You mentioned mediums, it’s a seasonal thing. When it becomes hot, they will become useful once again.

I think the game would be perfect if different levels of dirty air & drs (if it can be done) is applied on different tracks to make each one unique. You can break early on some, sit in trains on some, massive over cuts on some etc.
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medal 5000
2 years 105 days ago (Last edited by Gudang Garam 2 years 105 days ago)
Archie
While I agree on some points, I also strongly disagree it’s the worst update.

Imo, the update has been largely successful ‘in 100% distance races’ and has brought racing closer.

Yes the dirty air is gone and created a train fest on most tracks, this will be returned soon but in the mean time how good is racing in Turkey? Probably the best it has been in years!

You mentioned mediums, it’s a seasonal thing. When it becomes hot, they will become useful once again.

I think the game would be perfect if different levels of dirty air & drs (if it can be done) is applied on different tracks to make each one unique. You can break early on some, sit in trains on some, massive over cuts on some etc.


Sorry im just being objective nowadays much people being annoyed by the updates especially about the tyre consumption if u say the updates is 100% works, so theres no people being upset about the tyre act now!! All people want is the realistic now, there are almost 70% people cannot accept the update now thats all i know from the league and forum! 

I personally cannot accept the tyre cosumption now! I hope there will be some new tyre like ultra soft, super hard and, ultra hard ! These compounds will make some new stratgies i mean no flat lets say out of the box strategies! 
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medal 5000
2 years 105 days ago
What I see now is that the S tire rides more than an M tire, even with wear above 60%. Even with the M in great condition and riding the super aggressive.
I think tire wear has to make more of a difference, because today it's better to ride with a worn S than with an M in great condition!
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medal 5000
2 years 105 days ago (Last edited by Vpower Vpower 2 years 105 days ago)
Pedro
What I see now is that the S tire rides more than an M tire, even with wear above 60%. Even with the M in great condition and riding the super aggressive.
I think tire wear has to make more of a difference, because today it's better to ride with a worn S than with an M in great condition!



Like i said before! this game should be more realistic ! 40% consumption managers get warning about the tyre consumption! Or get puncture and crash  slide or out of the track ! percentage of puncture and crash are 65-75% it depends on the tyre consumption under 30% percentage crash and puntcture 70-80%, and add 3 tyres super hard, hard, and ultra soft so the managers and the game will be out of the box! Because we have 3D version! And im still wondering where is the safety car after the 3D update? On the playstore i see a safetycar picture! And there will be red flag yellow flag and blue flag!! Or just crash and puncture only! 
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medal 5000
2 years 103 days ago

Archie
While I agree on some points, I also strongly disagree it’s the worst update.

Imo, the update has been largely successful ‘in 100% distance races’ and has brought racing closer.

Yes the dirty air is gone and created a train fest on most tracks, this will be returned soon but in the mean time how good is racing in Turkey? Probably the best it has been in years!

You mentioned mediums, it’s a seasonal thing. When it becomes hot, they will become useful once again.

I think the game would be perfect if different levels of dirty air & drs (if it can be done) is applied on different tracks to make each one unique. You can break early on some, sit in trains on some, massive over cuts on some etc.



I disagree on the tyres, it's hot enough in certain parts of the world right now and meds are useless. We don't have all F1 tracks in winter as they are spread around so much. Currently Summer in Australia for example, softs are still the race tyre at longer distances. Same with the east Asian tracks. It's hardly ever going to be hot enough for meds let alone hards.


The tyres have taken a backwards step, I personally think it's linked to the change in the wear curve and I think changing that back to before would solve a lot of the problem. Before the harder tyres did have a late stint advantages that just needed shifting forward a couple of laps with a pace increase, now they wear too much to be useful and even at the end of stints where softs should be dying the meds are hardly faster, certainly you won't get ahead of a train. But you will get left behind early in a stint and won't catch up by the next stop.

The changes were supposed to make more tyres viable more often and it's done the reverse, it's not temperature related but something has gone horribly wrong around them.
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medal 5000
2 years 98 days ago (Last edited by Bud Oil 2 years 98 days ago)
Absolutely interesting thread. In this update, there is only one long train until the finish line in the races. SS strategy is also unpowered because they can't reach the back of train after their first pit stop and so easily overcutted by 3-stops full S strategy very easily. This happens because after the elimination of dirty air the peloton is very compacted: 20 cars in 2/3 seconds, I mean that is not acceptable. Another sad fact is that with 5-8 litres in less is also very very difficult make a breakaway from the peloton, if not impossible. Therefore the races are resolved by boosting 100% of the boost in the last lap in very competitive leagues. And you are right, DRS is more powerful because we follow the car behind by 0,1s and I see losing 5/6 positions in one DRS sections (imagine if that happens in the last laps). I think dirty air was one element of the races like in real Motorsport is. Some tracks were broken I know but now the races are very boring. On the other hand now is more easy overtake without use of boost but now there is nomore one and only one element of management in a race. I can't make a 2 stop strategy (75%) in China or Spain because Medium tyres have more wear (I don't know why they increased M and H wear) so all of us are in the same strategy, the same train, 0,1s between each other... All of these things make the game so boring and tacticless. I find this update very very poor. I extremely agree with the post

About tyres I have experienced I was using M tyres in good conditions and still struggling on pace against S tyres on 40/45%. I agree with the Matthew Commish' comment just above. "The changes were supposed to make more tyres viable more often and it's done the reverse, it's not temperature related but something has gone horribly wrong around them". 

It was difficult you could make this version worse than you have just released with this
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medal 5191
2 years 98 days ago
Gianfranco
" This last update was made with the help of igp's topmanagers " 
 How bad are these guys lol ? I can't believe they tested this before releasing”.



This dig at volunteers that take out of their precious time at no cost to help improve the experience of the game is totally uncalled for. I know for a fact these top managers will all scratch you in races.


We all forget that no system is perfect, especially when it comes to things like games. There will always be room for improvement and iGP keeps trying to improve. I mean, you could develop your own game and then see if it is easy.

Instead of making silly comments, please make constructive criticism that will help push the game forward.


Cheers.
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medal 5000
2 years 98 days ago

Alessandro
Good evening guys,
I would like to say something about the latest game updates.
In the past I have been very critical of some new things, starting with the introduction of 3D, by changing the gameplay in general.
However, I am starting to think that one of the more recent additions, the elimination of the drag (dirty air) altogether, was a mistake.
Races are currently a train of cars in which it is not possible to appreciate any difference in development.
Strategies are forced, often also due to the fact that tires like the medium ones fail to get up to temperature or some tires have become useless like the SS.
The drs is too strong and it is impossible to distance the cars following you.
The result is a race to keep the boost for the last lap, making the wins random.
Sorry for the outburst but I think this is currently the worst version ever.
Furthermore, there is always the problem that the weight of the fuel does not have enough impact on the performance...



Manager of my League are getting very upset about this situation, and bored. It's only about when you start the DRS in the last lap. That's all what this game has turned into. Me as an organisator, I am not quite sure if i am willing to invest so much time in this game if it doesn't change quickly. It was better before.
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medal 5000
2 years 98 days ago
I agree with this. Every single race is the same temperature for me, so the gameplay is even more flat. There is no diversity in strategies or interesting racing until the final stints. It’s getting old very quickly.
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medal 5000
2 years 98 days ago
Regarding tyre wear, yeah, the supersofts have become far more usable. At the same time, mediums wear way too fast to be an advantage in long runs. It certainly needs a further fix.

However, the most evident effect from the update was the removal of the dirty air, and oh boy it changed how we race in some tracks, especially in leagues with few and competitive managers. I mean, nearly all races everyone goes for the same strategy, fearing losing seconds for doing laps with no DRS. It gets to the point that if one manager pits one lap earlier, it basically ruins his race. I've always been bothered by how strong DRS is in some tracks, but dirty air was always a factor as well. But now you can run with a heavy load and as long as you hang on to the back of the "train" and get DRS, you can lap as fast as someone running light. Crucially, it's been killing diversity in strategies in small leagues.
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medal 5000
2 years 98 days ago (Last edited by Bud Oil 2 years 97 days ago)
I'd like adding this post to the new tire wears issue because I think they are deeply and extremely connected to this post. As Medium increased their wear, staregies are dramatically flatter because the strategy with 1 pit less is impracticable. So we are all in the same train same strategy until last lap. Difficult recover if you start in the back: previously with a different and conservative strategy that was possible
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medal 5000
2 years 98 days ago

I second this, I accidentally forgot to finish my setup in the last race so I started on Mediums, and I went from constantly being in the top 2 in races to 14th in one race because my first stint was on mediums. I even tried to counter my losses by going on SS the rest of the race but I couldn’t even get back to the points because even the backmarkers have DRS trains. My car is one of the fastest cars in the league right now and it didn’t even come close to AFK managers who haven’t repaired their cars in multiple races, all because they had a DRS train. I love this game, and I have for many years now, but this is unbearable. There is no diversity in strategies and teams with lower level technology stand no chance to finish well. 


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medal 5000
2 years 98 days ago

Archie
Gianfranco
" This last update was made with the help of igp's topmanagers " 
 How bad are these guys lol ? I can't believe they tested this before releasing”.



This dig at volunteers that take out of their precious time at no cost to help improve the experience of the game is totally uncalled for. I know for a fact these top managers will all scratch you in races.


We all forget that no system is perfect, especially when it comes to things like games. There will always be room for improvement and iGP keeps trying to improve. I mean, you could develop your own game and then see if it is easy.

Instead of making silly comments, please make constructive criticism that will help push the game forward.


Cheers.



Sure, my constructive critics is: rollback the last update about dirty air. it's no fun to play this game.
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medal 5010
2 years 98 days ago

Jackson

I second this, I accidentally forgot to finish my setup in the last race so I started on Mediums, and I went from constantly being in the top 2 in races to 14th in one race because my first stint was on mediums. I even tried to counter my losses by going on SS the rest of the race but I couldn’t even get back to the points because even the backmarkers have DRS trains. My car is one of the fastest cars in the league right now and it didn’t even come close to AFK managers who haven’t repaired their cars in multiple races, all because they had a DRS train. I love this game, and I have for many years now, but this is unbearable. There is no diversity in strategies and teams with lower level technology stand no chance to finish well. 





If you can't keep up with non repaired cars something is going seriously wrong, you should be lapping them. I suggest you check you repaired and set up your own car 😅
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medal 5191
2 years 97 days ago

Rhys

Jackson

I second this, I accidentally forgot to finish my setup in the last race so I started on Mediums, and I went from constantly being in the top 2 in races to 14th in one race because my first stint was on mediums. I even tried to counter my losses by going on SS the rest of the race but I couldn’t even get back to the points because even the backmarkers have DRS trains. My car is one of the fastest cars in the league right now and it didn’t even come close to AFK managers who haven’t repaired their cars in multiple races, all because they had a DRS train. I love this game, and I have for many years now, but this is unbearable. There is no diversity in strategies and teams with lower level technology stand no chance to finish well. 





If you can't keep up with non repaired cars something is going seriously wrong, you should be lapping them. I suggest you check you repaired and set up your own car 😅



Yea that's definitely not a tyre issue or Drs issue.
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medal 5000
2 years 97 days ago (Last edited by Matthew Cammish 2 years 97 days ago)
Gion

Archie
Gianfranco
" This last update was made with the help of igp's topmanagers " 
 How bad are these guys lol ? I can't believe they tested this before releasing”.



This dig at volunteers that take out of their precious time at no cost to help improve the experience of the game is totally uncalled for. I know for a fact these top managers will all scratch you in races.


We all forget that no system is perfect, especially when it comes to things like games. There will always be room for improvement and iGP keeps trying to improve. I mean, you could develop your own game and then see if it is easy.

Instead of making silly comments, please make constructive criticism that will help push the game forward.


Cheers.



Sure, my constructive critics is: rollback the last update about dirty air. it's no fun to play this game.



I think it's entirely down to the tyres changes from the December update and the changes at the start of January. Whilst the tyres were still awful the early January update has totally screwed the racing aspect. 

The proper December update wasn't too bad when it came to alternative stratergies but what the January update has done is make the racing like when they forgot to implement the whole of the December update and I wrote that massive essay about it.

In it's current state the game is unplayable as a racing sim, it's gone back to DRS manager and whilst the tyre changes are pretty awful at least in the second half of December the racing was decent. Now there is no stratergy and there is no racing. And that's all there is to say. Race after race in my league is just a drs train and if you go slightly long or lightly short on a harder tyre your harder tyre is no faster than the softer tyre everybody else has even after 13, 14 or 15 laps. In some races as the stint goes on the soft seems to even get faster relative to the medium. It's just absurd.

Forget the league rules, forget the level changes the game is screwed balance wise and it needs at the very least to have the early January changes removed and reset to the original December stuff. Then the tyres need sorting out and completely reworked. I think this is now by far the worst the game has been whilst I've been playing it. I think whilst some people could have said it better the criticism of the testing and the dev is entirely valid because its currently a mess and the changes that take place don't seem to have any direction. Worse they often seem counter productive to the stated aims.

Edit: And whilst I was maybe slightly on the fence about it before now I have a very hard time believing any of this has been properly tested as currently implemented into the game. I almost wonder if the test server or whatever has a slightly different set up to the main game. Because I just don't understand if it's the same how a group of people with experience could race together and decide any of this worked. None of it works as a package.
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