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medal 4976
1 year 258 days ago
I would like to be able to change the maximum amount of participants in my league instead of it being only 16 or 32 teams. Having smaller or bigger tiers could benefit a league in multiple ways to keep the competition up. This then also goes in tandem with the post made by another user about custom points systems, because that would make this idea a ton better as well.
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medal 5000
1 year 258 days ago
I would like to second this, as it allows for more compact and expanded leagues.
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medal 6268
1 year 258 days ago
Although I like this idea I do think the minimum should be 16. There is a work around for this, once you have the desired mgrs just pop a lock on the league so no one can join.
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medal 4976
1 year 257 days ago

Dario
Although I like this idea I do think the minimum should be 16. There is a work around for this, once you have the desired mgrs just pop a lock on the league so no one can join.



Why do you think 16? For example real life F1 only allows for 10 teams, so if leagues want to be realistic, they would be able to set 10 teams max (although they could also just tell everyone to not join if there's 10 teams)
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medal 5076
1 year 257 days ago
Mac

Dario
Although I like this idea I do think the minimum should be 16. There is a work around for this, once you have the desired mgrs just pop a lock on the league so no one can join.



Why do you think 16? For example real life F1 only allows for 10 teams, so if leagues want to be realistic, they would be able to set 10 teams max (although they could also just tell everyone to not join if there's 10 teams)


This game has nothing to do with real life f1, but for clarity the maximum number of cars that F1 allows on the grid is 26.  There is no limit to the number of teams that can enter qualifying and I can remember when many more teams than available grid positions regularly tried to qualify for the race.

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medal 6268
1 year 257 days ago

Mac

Dario
Although I like this idea I do think the minimum should be 16. There is a work around for this, once you have the desired mgrs just pop a lock on the league so no one can join.



Why do you think 16? For example real life F1 only allows for 10 teams, so if leagues want to be realistic, they would be able to set 10 teams max (although they could also just tell everyone to not join if there's 10 teams)



I suggested 16 because the game has a very very low player base with the idea being 16 being enough to fill most leagues are are struggling.
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medal 5001 Super Mod
1 year 257 days ago
Here's a radical idea... Fewer leagues.

How many times do you see posts on this forum where someone has less than a dozen races under their belt and thinks it a good idea to create yet another league? Then struggle to attract anyone.

It's not so much a very very low player base, it's unbalanced, there are too many leagues and not enough players to fill them all.

Instead of limiting the number of players, if you struggle to fill your league with active managers have a word with other hosts who compete at the same time and discuss a merger.
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medal 6268
1 year 257 days ago

Kevin
Here's a radical idea... Fewer leagues.

How many times do you see posts on this forum where someone has less than a dozen races under their belt and thinks it a good idea to create yet another league? Then struggle to attract anyone.

It's not so much a very very low player base, it's unbalanced, there are too many leagues and not enough players to fill them all.

Instead of limiting the number of players, if you struggle to fill your league with active managers have a word with other hosts who compete at the same time and discuss a merger.



I also concur with this answer 
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medal 5076
1 year 257 days ago

Kevin
Here's a radical idea... Fewer leagues.

How many times do you see posts on this forum where someone has less than a dozen races under their belt and thinks it a good idea to create yet another league? Then struggle to attract anyone.

It's not so much a very very low player base, it's unbalanced, there are too many leagues and not enough players to fill them all.

Instead of limiting the number of players, if you struggle to fill your league with active managers have a word with other hosts who compete at the same time and discuss a merger.



Just put a level cap in place.
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medal 5000
1 year 249 days ago

Mac
I would like to be able to change the maximum amount of participants in my league instead of it being only 16 or 32 teams. Having smaller or bigger tiers could benefit a league in multiple ways to keep the competition up. This then also goes in tandem with the post made by another user about custom points systems, because that would make this idea a ton better as well.

I second this, although I think we should be able to create more tiers as well. I think it would create more action with regulations and promotions as opposed to a 50 team tier.


Kevin
Here's a radical idea... Fewer leagues.

How many times do you see posts on this forum where someone has less than a dozen races under their belt and thinks it a good idea to create yet another league? Then struggle to attract anyone.

It's not so much a very very low player base, it's unbalanced, there are too many leagues and not enough players to fill them all.

Instead of limiting the number of players, if you struggle to fill your league with active managers have a word with other hosts who compete at the same time and discuss a merger.

It would help with this. A five-tier league could replace 3-4 underperforming leagues and bring more competition.
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medal 4976
1 year 244 days ago

Kevin
Here's a radical idea... Fewer leagues.

How many times do you see posts on this forum where someone has less than a dozen races under their belt and thinks it a good idea to create yet another league? Then struggle to attract anyone.

It's not so much a very very low player base, it's unbalanced, there are too many leagues and not enough players to fill them all.

Instead of limiting the number of players, if you struggle to fill your league with active managers have a word with other hosts who compete at the same time and discuss a merger.


Interesting idea, tho my league is sort of sponsored by the r/formuladank subreddit so i can fill it up entirely. One thing i would suggest to iGP is being able how many people get promoted / relegated. 2 teams per season just makes it very slow for rookies to get into higher tiers which makes people have to wait before they can even join cuz it’s full.

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medal 5001 Super Mod
1 year 244 days ago
Rookies getting promoted through to Elite very quickly is a different issue and another problem which the developers should ideally resolve. 

If newcomers to the game join a league with an active and experienced Elite tier, they spend two or three seasons -competing against inactives and filler accounts in Rookie and Pro then get promoted to Elite at L12 and are totally destroyed by experienced L20 Managers.

They become demoralised and quickly lose interest because they are running around a lap or two behind the leaders with no hope of getting a top 10 finish.

I don't disagree with increasing the number of teams that promote but this should be done in tandem with setting a minimum level for promotion. Maybe something like L10 to promote from Rookie to Pro and L16 from Pro to Elite. This way, when the inexperienced managers get promoted, they at least have a team which is capable of competing if it is well managed.
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medal 5076
1 year 244 days ago

Kevin
Rookies getting promoted through to Elite very quickly is a different issue and another problem which the developers should ideally resolve. 

If newcomers to the game join a league with an active and experienced Elite tier, they spend two or three seasons -competing against inactives and filler accounts in Rookie and Pro then get promoted to Elite at L12 and are totally destroyed by experienced L20 Managers.

They become demoralised and quickly lose interest because they are running around a lap or two behind the leaders with no hope of getting a top 10 finish.

I don't disagree with increasing the number of teams that promote but this should be done in tandem with setting a minimum level for promotion. Maybe something like L10 to promote from Rookie to Pro and L16 from Pro to Elite. This way, when the inexperienced managers get promoted, they at least have a team which is capable of competing if it is well managed.


Level capping for has been suggested on this forum by several people at different times (including me) and never received any comment from iGP yet it’s probably the most sensible suggestion on this forum

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medal 5247
1 year 244 days ago
Level cap is more demoralizing than being lapped twice by level 20 players. The best idea is looking for a league where other players have similar levels. That's what I did when I was a level 10 in elite. I found a league with level 11/13 accounts.



A player is looking for an equal competition. I bet you, level 20, won't be happy against level 30 players with better boost/DRS... The solution is more tiers. Many of you won't like this because it's impossible to fill 5/6 tiers as league host and players will jump from a league to another but what matters is players enjoyment not host enjoyment.
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medal 5076
1 year 244 days ago (Last edited by Dick Dastardly 1 year 244 days ago)
Giovanni
Level cap is more demoralizing than being lapped twice by level 20 players. The best idea is looking for a league where other players have similar levels. That's what I did when I was a level 10 in elite. I found a league with level 11/13 accounts.



A player is looking for an equal competition. I bet you, level 20, won't be happy against level 30 players with better boost/DRS... The solution is more tiers. Many of you won't like this because it's impossible to fill 5/6 tiers as league host and players will jump from a league to another but what matters is players enjoyment not host enjoyment.


 The amount of players that quit once reaching Elite suggests otherwise.  I made elite at an early level (too early really) and spent many seasons at the back until I learnt and grew,  but I’m very stubborn so quitting wasn’t an option and if I was a level 20 competing against level 30’s I would do it again.  Although, not all level 20’s are equal and some of the most experienced players are miles better than the average level 20 and would still win even if they were say level 16. 


i agree though that finding a league with similar level players can be a good option in the short term and each manager plays the game the way they want to, but imo you need to move up to stronger and stronger leagues if you want to really learn the game and have longer term challenges.  Unfortunately the challenge this game faces is that the average manager is impatient and only enjoys the game if they are winning.  Not everyone can win though, at least not all of the time.

Not sure how level capping is demoralising though as it would help to provide the majority of managers with level competition.

We all have opinions on how to improve the game and keep leagues healthy.  We may not agree on the best way to do it, but I believe everyone who posts knows the structure as it currently stands is not healthy for the games future.
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medal 5000
1 year 244 days ago

Kevin
Rookies getting promoted through to Elite very quickly is a different issue and another problem which the developers should ideally resolve. 

If newcomers to the game join a league with an active and experienced Elite tier, they spend two or three seasons -competing against inactives and filler accounts in Rookie and Pro then get promoted to Elite at L12 and are totally destroyed by experienced L20 Managers.

They become demoralised and quickly lose interest because they are running around a lap or two behind the leaders with no hope of getting a top 10 finish.

I don't disagree with increasing the number of teams that promote but this should be done in tandem with setting a minimum level for promotion. Maybe something like L10 to promote from Rookie to Pro and L16 from Pro to Elite. This way, when the inexperienced managers get promoted, they at least have a team which is capable of competing if it is well managed.

I see it’s a problem but wouldn’t putting in a level cap only discourage people more? Having to wait to for L16 to reach elite would destroy some lower level leagues out there, and that would only result in less active players. 


The ability to modify the amount of tiers and teams would help much more than adding extra barriers. If the problem is that there is too large of a gap between pro and elite, giving league owners the ability to add an extra tier between the two would close gap. 
It would give both the half decent pros and the elite back-markers a chance to fight for something instead of setting themselves up for failure.

A level cap feels so hard and inflexible. I know it is a stretch but the ability to change the amount of tier and teams would be a much better alternative. From my experience, said level cap would hurt more because my league lacks enough pro players to enable promotion, as it has been for 3 seasons now. People are quitting because they can’t reach elite and the proposed level cap would only increase the issue.

Sorry for the rant, but as a pro trying to reach elite I have a passion for the topic.

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medal 5247
1 year 244 days ago
This kind of threads are always full of people that see everything from their viewpoint. They belong to two categories:

 1) I am level 20, I play this game from 2005, I am better because I have an higher level,  who cares if new players need years to be competitive? Let's put a level cap so lapped drivers won't ruin my fun.

2) I am a league host, I want a 96 players league, let's put a level cap so people won't leave my pro tier and I am happy.

Nobody of them cares about the new players' experience. Their fun is over when they hit a pro tier without hopes of being promoted because there are few opponents and too strong opponents. The current system is simply unbalanced. Inactive rookie tiers and pro tiers empty or ruined by demoted elite players. Level cap is wrong especially if asked by people in category 1 and 2.
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medal 5076
1 year 244 days ago (Last edited by Dick Dastardly 1 year 244 days ago)
Giovanni
This kind of threads are always full of people that see everything from their viewpoint. They belong to two categories:

 1) I am level 20, I play this game from 2005, I am better because I have an higher level,  who cares if new players need years to be competitive? Let's put a level cap so lapped drivers won't ruin my fun.

2) I am a league host, I want a 96 players league, let's put a level cap so people won't leave my pro tier and I am happy.

Nobody of them cares about the new players' experience. Their fun is over when they hit a pro tier without hopes of being promoted because there are few opponents and too strong opponents. The current system is simply unbalanced. Inactive rookie tiers and pro tiers empty or ruined by demoted elite players. Level cap is wrong especially if asked by people in category 1 and 2.


You are misguided in your opinions as why people suggest a level cap.  It has nothing to do with maintaining the status quo or preventing people’s fun as you call it.  When a level 12 ends up in a Elite tier with experienced level 20’s they get destroyed often lapped twice or more.  They then react “what’s the point?” and quit.  There is no point in being in Elite when your race times are 4 minutes slower than those you are hoping to compete with (at least for the majority of players).


Yes there is a massive issue with Pro tiers and introducing more tiers will make it worse not better.  Personally I would go further and not just introduce caps for entering a tier,  but also on who could start public leagues.  Too many times I see low level players with anything from 5 to 20 races experience try to set up leagues.  This just results in bad leagues, provides a poor experience and drains the flow of new players into leagues with healthy structures. You mention relegated elite ruining Pro tiers? In what way?  If they are inactive they should be easy to beat and if they are active then that just demonstrates that the others aren’t strong enough for Elite or do you mean they ruin them in some other way? 

It has been suggested before that iGP should host all rookie and Pro leagues enabling managers who earn promotion (and yes a suitable level) to join Public Elite leagues.  This won’t be popular with either players wanting promotion or indeed leagues hosts trying to make their leagues successful, but it is not about protecting a league’s integrity or maintaining status quo/spoiling fun etc.  it’s about enabling newer players to grow in a environment where they are competitive.  It is difficult to do this under current system as frankly they are too many leagues relative to the size of the active player base. 

I understand why everyone wants to get to Elite asap it’s human nature, but many people desire this without really thinking about whether they are going to be competitive and enjoy the game.  Of course under the current system it’s their choice and they can always move to a Pro tier in  another league where promotion is active.

And yes I agree with you that these threads are always full of polarised viewpoints and I doubt that will ever change since there isn’t really an answer that works for everyone.
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medal 5150
1 year 244 days ago

Cole
Giovanni
This kind of threads are always full of people that see everything from their viewpoint. They belong to two categories:

 1) I am level 20, I play this game from 2005, I am better because I have an higher level,  who cares if new players need years to be competitive? Let's put a level cap so lapped drivers won't ruin my fun.

2) I am a league host, I want a 96 players league, let's put a level cap so people won't leave my pro tier and I am happy.

Nobody of them cares about the new players' experience. Their fun is over when they hit a pro tier without hopes of being promoted because there are few opponents and too strong opponents. The current system is simply unbalanced. Inactive rookie tiers and pro tiers empty or ruined by demoted elite players. Level cap is wrong especially if asked by people in category 1 and 2.


You are misguided in your opinions as why people suggest a level cap.  It has nothing to do with maintaining the status quo or preventing people’s fun as you call it.  When a level 12 ends up in a Elite tier with experienced level 20’s they get destroyed often lapped twice or more.  They then react “what’s the point?” and quit.  There is no point in being in Elite when your race times are 4 minutes slower than those you are hoping to compete with (at least for the majority of players).


Yes there is a massive issue with Pro tiers and introducing more tiers will make it worse not better.  Personally I would go further and not just introduce caps for entering a tier,  but also on who could start public leagues.  Too many times I see low level players with anything from 5 to 20 races experience try to set up leagues.  This just results in bad leagues, provides a poor experience and drains the flow of new players into leagues with healthy structures. You mention relegated elite ruining Pro tiers? In what way?  If they are inactive they should be easy to beat and if they are active then that just demonstrates that the others aren’t strong enough for Elite or do you mean they ruin them in some other way? 

It has been suggested before that iGP should host all rookie and Pro leagues enabling managers who earn promotion (and yes a suitable level) to join Public Elite leagues.  This won’t be popular with either players wanting promotion or indeed leagues hosts trying to make their leagues successful, but it is not about protecting a league’s integrity or maintaining status quo/spoiling fun etc.  it’s about enabling newer players to grow in a environment where they are competitive.  It is difficult to do this under current system as frankly they are too many leagues relative to the size of the active player base. 

I understand why everyone wants to get to Elite asap it’s human nature, but many people desire this without really thinking about whether they are going to be competitive and enjoy the game.  Of course under the current system it’s their choice and they can always move to a Pro tier in  another league where promotion is active.

And yes I agree with you that these threads are always full of polarised viewpoints and I doubt that will ever change since there isn’t really an answer that works for everyone.



We're going off topic here but I agree with you on the level cap. I'd go as far as to say hard caps even for each tier.


In the elite tier of top class leagues, if you are below 17 you'll just be a nuisance on the track no matter how amazing you think you are.
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medal 6268
1 year 244 days ago

Giovanni
This kind of threads are always full of people that see everything from their viewpoint. They belong to two categories:

 1) I am level 20, I play this game from 2005, I am better because I have an higher level,  who cares if new players need years to be competitive? Let's put a level cap so lapped drivers won't ruin my fun.

2) I am a league host, I want a 96 players league, let's put a level cap so people won't leave my pro tier and I am happy.

Nobody of them cares about the new players' experience. Their fun is over when they hit a pro tier without hopes of being promoted because there are few opponents and too strong opponents. The current system is simply unbalanced. Inactive rookie tiers and pro tiers empty or ruined by demoted elite players. Level cap is wrong especially if asked by people in category 1 and 2.

The problem with taking close to a year to be competitive is a bad thing as players open give up very quickly. Everybody wants to be in elite asap because the lower tiers are relatively empty or inactive.


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