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medal 5000
1 year 271 days ago
This game is very fun especially when new and youre in the lower leagues.Problem it gets boring because you progress to elite way too fast , where the competion is too steep.To atleast help keep newcomers iñterested , why cant we get more xp for attending races atleast that will help people not to lose interest because the grind is too long.This will progress interested players faster.
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medal 5974
1 year 270 days ago
This needs to be addressed before the release of the new levels, it needs a minimum level to enter elite tier.
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medal 6073
1 year 270 days ago

Dario
This needs to be addressed before the release of the new levels, it needs a minimum level to enter elite tier.



Nah brah!  Where is the challenge in that? Doing that would just mean that you get bored in Pro instead...
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medal 5713
1 year 270 days ago
They defo need to do something with experience, with these new level coming. It takes ages to go from 19 to 20. If the gaps keep getting bigger, like they do for the current levels. It's gonna be one hel of a slog to get up to 30.
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medal 6073
1 year 270 days ago
Lil
They defo need to do something with experience, with these new level coming. It takes ages to go from 19 to 20. If the gaps keep getting bigger, like they do for the current levels. It's gonna be one hel of a slog to get up to 30.



Not disagreeing with that.  I do have a concern about Dario's Idea, though.
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medal 5000
1 year 270 days ago
Its really difficult for us new players to compete , the drs is capped , the boost is capped , its not fun seeing people in elite zoom past you because of boost or drs.The game is more popular now and there are alot of new players coming , you cant even buy anything to help you progress faster to enjoy the game, atleast give us deals or something that helps us get to higher tiers.Yes we would buy the deals , not everyone has the patience to wait months and months just to get to level 20 , that is not fun for a game.
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medal 5974
1 year 270 days ago
If they don't cap it, you're going to end like with level 30s, mixed in with level 15. If that doesn't make you wanna quit I don't know what will.

EDIT: they could just double the exp gained, that's pretty easy to implement and would not require testing and would help to fix this problem 
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medal 5000
1 year 270 days ago
I support, good idea. I'll add more. Another way to motivate newcomers in the Elite is to limit the number of top teams. In real races, there are a maximum of 2-3 teams of serious contenders for the championship. Not only F1. DTM, Indycar, BTCC, etc. Sometimes the number grows to 4 or even 5 applicants for title, especially in touring car races. In championships on open-wheel cars, this doesn't happen often.

This experience can be repeated in the Elite. No more than three tops of the maximum level. And non-tops are fighting for the "window" from 7th to 10th place. If the number of tops becomes more than three, these teams receive a handicap. So the championship becomes much more interesting. With a handicap, tops won't be able to win titles so easily. And non-tops have a chance to challenge the recognized leaders of the league.

Otherwise, it makes no sense for beginners to play this game at all. Or even think about Elite. A manager of level 16-17 has entered the elite, where there are already 5-6 managers of level 20. Chance for points? Zero. Motivation? Zero. The meaning of the Elite is to swallow the dust of the tops? Amazing.
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medal 5974
1 year 270 days ago
Emin
I support, good idea. I'll add more. Another way to motivate newcomers in the Elite is to limit the number of top teams. In real races, there are a maximum of 2-3 teams of serious contenders for the championship. Not only F1. DTM, Indycar, BTCC, etc. Sometimes the number grows to 4 or even 5 applicants for title, especially in touring car races. In championships on open-wheel cars, this doesn't happen often.

This experience can be repeated in the Elite. No more than three tops of the maximum level. And non-tops are fighting for the "window" from 7th to 10th place. If the number of tops becomes more than three, these teams receive a handicap. So the championship becomes much more interesting. With a handicap, tops won't be able to win titles so easily. And non-tops have a chance to challenge the recognized leaders of the league.

Otherwise, it makes no sense for beginners to play this game at all. Or even think about Elite. A manager of level 16-17 has entered the elite, where there are already 5-6 managers of level 20. Chance for points? Zero. Motivation? Zero. The meaning of the Elite is to swallow the dust of the tops? Amazing.



Too complicated, it's fine as it is, I would be pissed if you handicapped me so no, elite is the best of the best, a free for fall anyone can or should win.
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medal 5026
1 year 270 days ago
Dario
Emin
I support, good idea. I'll add more. Another way to motivate newcomers in the Elite is to limit the number of top teams. In real races, there are a maximum of 2-3 teams of serious contenders for the championship. Not only F1. DTM, Indycar, BTCC, etc. Sometimes the number grows to 4 or even 5 applicants for title, especially in touring car races. In championships on open-wheel cars, this doesn't happen often.

This experience can be repeated in the Elite. No more than three tops of the maximum level. And non-tops are fighting for the "window" from 7th to 10th place. If the number of tops becomes more than three, these teams receive a handicap. So the championship becomes much more interesting. With a handicap, tops won't be able to win titles so easily. And non-tops have a chance to challenge the recognized leaders of the league.

Otherwise, it makes no sense for beginners to play this game at all. Or even think about Elite. A manager of level 16-17 has entered the elite, where there are already 5-6 managers of level 20. Chance for points? Zero. Motivation? Zero. The meaning of the Elite is to swallow the dust of the tops? Amazing.



Too complicated, it's fine as it is, I would be pissed if you handicapped me so no, elite is the best of the best, a free for fall anyone can or should win.

This says the guy that wants to put a cap to pro players. Pro cap is fine, elite cap is meh.


Coherence...

It's funny how the level cap is always thrown in any discussion by those who are already level 20 and won't have to wait a year to reach that level.

You know my opinion and there are many threads, it's iGP games' choice waiting a slow death or not.


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medal 5974
1 year 270 days ago
Giovanni
Dario
Emin
I support, good idea. I'll add more. Another way to motivate newcomers in the Elite is to limit the number of top teams. In real races, there are a maximum of 2-3 teams of serious contenders for the championship. Not only F1. DTM, Indycar, BTCC, etc. Sometimes the number grows to 4 or even 5 applicants for title, especially in touring car races. In championships on open-wheel cars, this doesn't happen often.

This experience can be repeated in the Elite. No more than three tops of the maximum level. And non-tops are fighting for the "window" from 7th to 10th place. If the number of tops becomes more than three, these teams receive a handicap. So the championship becomes much more interesting. With a handicap, tops won't be able to win titles so easily. And non-tops have a chance to challenge the recognized leaders of the league.

Otherwise, it makes no sense for beginners to play this game at all. Or even think about Elite. A manager of level 16-17 has entered the elite, where there are already 5-6 managers of level 20. Chance for points? Zero. Motivation? Zero. The meaning of the Elite is to swallow the dust of the tops? Amazing.



Too complicated, it's fine as it is, I would be pissed if you handicapped me so no, elite is the best of the best, a free for fall anyone can or should win.

This says the guy that wants to put a cap to pro players. Pro cap is fine, elite cap is meh.


Coherence...

It's funny how the level cap is always thrown in any discussion by those who are already level 20 and won't have to wait a year to reach that level.

You know my opinion and there are many threads, it's iGP games' choice waiting a slow death or not.





So you would be happy to join elite at level 15/16 Vs a dozen level 30s? ? Either way it's going to be frustrating and I totally get that, everyone wants to be in elite that's end goal but will it be fun at a low level?
I would rather stay in pro where I had a chance. Doesn't matter anyway this update is gonna be the nail in the coffin for igp I fear.
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medal 5568
1 year 270 days ago
I don’t think a level cap on the leagues is a solution itself. It’s targeting an issue which could be solved through other means.

Example. One of the reasons lower level players find themselves in elite so quickly is due to the low player numbers in most rookie and pro divisions. So as an alternative to level caps a new league structure or mass player influx would also remove the issue.

Going back to the original solution. I’m in favour of awarding more xo for attending the live race, either as a set additional xp reward or a multiplier of some sort. It’s a good message to reinforce. Live racing is what we want after all.

However something should be in place to stop a quick log in / log out to gain the xp by registering attendance without actually attending. Not sure how that could be implemented.

<also I don’t know if you already do get more xp for live racing or not?, I know the level of teams you are racing with is a factor, so going back to it level capping entry into higher tiers could also potential slow down experience gains.>
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medal 5974
1 year 269 days ago (Last edited by Dario Jp 1 year 269 days ago)
Michael
.Going back to the original solution. I’m in favour of awarding more xo for attending the live race, either as a set additional xp reward or a multiplier of some sort. It’s a good message to reinforce. Live racing is what we want after all.


That's a really good idea for the bonus exp for attending. You will get all the off league cry babies voting against this tho


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medal 5015
1 year 269 days ago
I like the idea of either lowering xp for lvls or gaining more xp a race, a good way to make it more fair to lower lvl managers is remove the lvl cap for the headquarters. This way they could max out boost to allow them to compete with lvl 20+
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medal 5000
1 year 269 days ago

Dario
Too complicated, it's fine as it is, I would be pissed if you handicapped me so no, elite is the best of the best, a free for fall anyone can or should win.



Best of the Best - i agree. But beginners should have guarantees for points. Okay, in the Elite, restriction is not on three, but on four tops. So newcomers have “windows” for points from at least 9th to 10th place. Or maybe a new, more progressive scoring system. Beginners deserve as much honor and respect as experienced champions, with a great numbers of victories, titles and records.
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medal 5000
1 year 269 days ago (Last edited by Skid Solo 1 year 269 days ago)
Emin

Dario
Too complicated, it's fine as it is, I would be pissed if you handicapped me so no, elite is the best of the best, a free for fall anyone can or should win.



Best of the Best - i agree. But beginners should have guarantees for points. Okay, in the Elite, restriction is not on three, but on four tops. So newcomers have “windows” for points from at least 9th to 10th place. Or maybe a new, more progressive scoring system. Beginners deserve as much honor and respect as experienced champions, with a great numbers of victories, titles and records.


I think this would kill off game as you are penalising managers for being successful or  for  being around for a long time.  While encouraging newcomers is commendable penalising experienced players and forcing them to leave their current leagues is not the answer.  

Kevin Bissell’s idea of doing away with tiers and have one league with classes within it fighting for class titles is better (or have 2 leagues with classes within).  Of course just my opinion like yours.

https://igpmanager.com/forum-thread/51615
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medal 6190
1 year 268 days ago (Last edited by Wholly Crap 1 year 268 days ago)
If you actually compared leagues you will find most active players are in the elite class, that's why people are promoted so soon as they are racing against bots and inactive players. The idea of the game is to learn and gather experience from players that are better. In elite there could be 32 level 20 drivers, but only 1 gets to win, the other 31 don't complain, they look at ways of improving. The game hasn't changed at all and the serious players will race against higher levels and continue playing, learning and leveling up until they reach level 20, but even that doesn't guarantee a win as there are always better players. Everyone has started at the beginning at one time or another, me like others have gone through exactly the same frustrations but have continued.

I'd rather race against active players and come 10th than win in pro against inactives.

The simple fact is there are too many leagues full of inactive players, I mentioned it before that the search for leagues should show a percentage of active players, that way people won't join leagues with a low percentage and those leagues will eventually die off. Leagues then will be full of active players meaning that only the best in Rookie and Pro get promoted. If they don't want to race against higher levels then turn off promotion, not difficult.
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medal 6073
1 year 268 days ago

Dario
If they don't cap it, you're going to end like with level 30s, mixed in with level 15. If that doesn't make you wanna quit I don't know what will.

EDIT: they could just double the exp gained, that's pretty easy to implement and would not require testing and would help to fix this problem 



Being a level 15 against a level 30 is just the sort of challenge that an elite tier would be needing to shake things up imo.  Just imagine a level 15 car getting up to a lead in a race that everyone thought level 30 cars would run away with.  Just by the judicious use of boost and push level management.


Also, rather than these so called level caps, could we not use some form of a reverse ballast system, so that cars at level 15-25 can at least have the same theoretical max speed and maneuverability in Elite, thus making those cars somewhere near competitive?  I think that would be both a better Idea to keep managers interested in the game, where you want to be moving onwards and upwards, and not make any of the game "boring"...
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medal 5974
1 year 267 days ago (Last edited by Dario Jp 1 year 267 days ago)
Timothy

Dario
If they don't cap it, you're going to end like with level 30s, mixed in with level 15. If that doesn't make you wanna quit I don't know what will.

EDIT: they could just double the exp gained, that's pretty easy to implement and would not require testing and would help to fix this problem 



Being a level 15 against a level 30 is just the sort of challenge that an elite tier would be needing to shake things up imo.  Just imagine a level 15 car getting up to a lead in a race that everyone thought level 30 cars would run away with.  Just by the judicious use of boost and push level management.


Also, rather than these so called level caps, could we not use some form of a reverse ballast system, so that cars at level 15-25 can at least have the same theoretical max speed and maneuverability in Elite, thus making those cars somewhere near competitive?  I think that would be both a better Idea to keep managers interested in the game, where you want to be moving onwards and upwards, and not make any of the game "boring"...



Elite is elite, best of the best there's no way I would be happy with some handicap, I've worked through the two previous tiers to get to the pinnacle. And in no way a level 15 should even come close to a level 25 so I strongly disagree with all this. elite is the place end game maxed out stats people go to race the best managers to challenge for the WDC. But what I do think is that the grind to get to elite is ridiculously long
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medal 5000 Super Mod
1 year 267 days ago
If you give lower level teams any advantage in an attempt to compensate for newer players having less IGP experience what do you think will happen?

All of the hardcore high level managers will soon work out what is the optimum level range, they will create an account every few weeks level them up in private leagues. Accounts will be used in anger when they are at their most competitive level then discarded for a newer account when this optimum range has passed.

IMO the answer is to totally revise the current system so that similar level teams are competing against one another rather than handicapping the higher level teams.

But in addition to this we desperately need to do something to prevent so many new leagues being created by people who have only been playing the game for a few days or weeks. The ratio between leagues and active teams is a major problem with the current tier system. If the system itself isn't on the Dev's radar for revision then something needs to be done to either increase the number of players, reduce the number of leagues, or maybe a combination of the two. A handicapping system is only going to temporarily hide the problem with a sticking plaster instead of addressing the the problem head-on.
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