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medal 5000
1 year 259 days ago
Skid

I think this would kill off game as you are penalising managers for being successful or  for  being around for a long time.  While encouraging newcomers is commendable penalising experienced players and forcing them to leave their current leagues is not the answer.  

Kevin Bissell’s idea of doing away with tiers and have one league with classes within it fighting for class titles is better (or have 2 leagues with classes within).  Of course just my opinion like yours.


If the managers follow the rules (no more than three top teams in the elite), no one gets hurt. Teams that have reached level 20 (or 30 after updates) can move to a league with less than three tops. Or even create their own league.

Three tops are fighting for titles and high scores from 1st to 6th places. Others are fighting for a place under the sun from 7th to 10th place. The number of new leagues will increase. But the number of active players will also increase many times over. Because each newcomer to the Elite will have chances for a successful performance, stable scoring, fulfillment of sponsors' tasks and quick progress of the team.

In Elite today, even managers from levels 16 to 18 mostly play the role of spectators. Many of them, tired of swallowing the dust of tops, simply abandon the game. While others find half-empty leagues in order to be successful at least somewhere.

This is nonsense. Every manager has the right to succeed in active leagues, even in the Elite. Otherwise, there is no point in wasting precious time and nerve cells.
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medal 5005
1 year 259 days ago
Emin
Skid

I think this would kill off game as you are penalising managers for being successful or  for  being around for a long time.  While encouraging newcomers is commendable penalising experienced players and forcing them to leave their current leagues is not the answer.  

Kevin Bissell’s idea of doing away with tiers and have one league with classes within it fighting for class titles is better (or have 2 leagues with classes within).  Of course just my opinion like yours.


If the managers follow the rules (no more than three top teams in the elite), no one gets hurt. Teams that have reached level 20 (or 30 after updates) can move to a league with less than three tops. Or even create their own league.

Three tops are fighting for titles and high scores from 1st to 6th places. Others are fighting for a place under the sun from 7th to 10th place. The number of new leagues will increase. But the number of active players will also increase many times over. Because each newcomer to the Elite will have chances for a successful performance, stable scoring, fulfillment of sponsors' tasks and quick progress of the team.

In Elite today, even managers from levels 16 to 18 mostly play the role of spectators. Many of them, tired of swallowing the dust of tops, simply abandon the game. While others find half-empty leagues in order to be successful at least somewhere.

This is nonsense. Every manager has the right to succeed in active leagues, even in the Elite. Otherwise, there is no point in wasting precious time and nerve cells.


There are many successful leagues full of experienced level 20’s which would be forced to close  if this idea comes in (it won’t though).  It will penalise level 20’s for having the audacity to play the game for a long time.  These are the players that keep the game going.  Lose them and it’s over.
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medal 5293
1 year 258 days ago
IMO if you want to resolve the Tier and level issue, do it this way:

Scrap the Tiers as they're labled

This should be the format: C, B, A and S 
You get four Tiers per League, everyone that joins, starts in the C Tier

The Tier is dependant on the following:
Tenure within the League
Your Team's Levels
Championships won within the League
Each tier has an Entry Fee (Game Cash, not tokens)

League owners can choose to activate/De-activate C and B Tier (A and S will always remain open)
League owners can choose how many are relegated/promoted each season between 2 and 4.
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medal 5974
1 year 258 days ago
Keep the tiers but add a super elite level 20+ required to enter
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medal 5000
1 year 258 days ago (Last edited by Light Turbo 1 year 258 days ago)
I should add that leagues need to be rated aswell because if you're new and are in a very active league, youre in for a hard time for seasons.( Rated according to the level of consistent number of level 20 managers  who do setups or attend races) . Also if you qualify for elite the game should give you an option to decline promotion because you wont be competitive. Another thing is xp rated according to the position you finish. 
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medal 5026
1 year 258 days ago
The main problem is the xp system itself. I was level 7 after my first race but level 19->20 needs 100+ races...

I understand they want exponential progress mechanic but this is too much! It should be more linear and gradual than now.
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medal 5974
1 year 258 days ago

Giovanni
The main problem is the xp system itself. I was level 7 after my first race but level 19->20 needs 100+ races...

I understand they want exponential progress mechanic but this is too much! It should be more linear and gradual than now.



From 0-20 full HQ upgrades is the best part of a year. Absolute joke
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medal 5026
1 year 258 days ago
I have a job and I cannot play everyday. It's a joke when you play this game everyday.

I always played this game 2 days per week and after 18 months, I am level 17 and because of the new 10 levels I started farming xp in an inactive daily league because I know I won't enjoy the game post update.

The new update will make happy a level 20 player base which is shrinking anyway and will discourage any new player or any player who was climbing the ladder and magically/suddenly finds himself/herself on the bottom of it.

I don't understand what's "the new road ahead". The consequences of it have not been evaluated.
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medal 5000
1 year 258 days ago

Dick
There are many successful leagues full of experienced level 20’s which would be forced to close  if this idea comes in (it won’t though).  It will penalise level 20’s for having the audacity to play the game for a long time.


With a three top teams limit, successful leagues filled with tops of the same 20 lvl won't feel any difference. All tops of the same lvl, with the same handicap, all under the same conditions. But the rest, not 20 lvl, habitually swallowing dust from those teams, will finally find leagues to their liking. Where they can quietly progress, getting from the game what they came here for.

These are the players that keep the game going.  Lose them and it’s over.


Each online game depends on the number of newcomers. The more newcomers, the higher the rating and the longer the life of the game itself. With the new rules, the game will receive more new motivated active managers than now. With the current rules, this game has nothing to attract newcomers.

Then don't be surprised that in the XXI century the game is still with graphics almost at the level of the early Need for Speeds, with the bunch of lags. And the devs can't eliminate these lags, but also can't implement the simple sequences, such as award ceremonies on the podium or pit stops.
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medal 5005
1 year 257 days ago
Emin

Dick
There are many successful leagues full of experienced level 20’s which would be forced to close  if this idea comes in (it won’t though).  It will penalise level 20’s for having the audacity to play the game for a long time.


With a three top teams limit, successful leagues filled with tops of the same 20 lvl won't feel any difference. All tops of the same lvl, with the same handicap, all under the same conditions. But the rest, not 20 lvl, habitually swallowing dust from those teams, will finally find leagues to their liking. Where they can quietly progress, getting from the game what they came here for.

you really don’t seem to understand there are many leagues full of experienced level 20 players that are in those leagues because they want the competition of a tough league (Project Leyandas, Discord World Championship, The Last Dance, Formula Zero are a few examples).  These leagues would not exist under your proposal so to say leve, 20’s won’t feel any difference is stupid.  You liken it to real racing, but:  1. This is a game not real racing. 2: real life racing doesn’t impose an artificial limit on so-called top teams, nor do they have alternatives so it is an irrelevant comparison.
These are the players that keep the game going.  Lose them and it’s over.


Each online game depends on the number of newcomers. The more newcomers, the higher the rating and the longer the life of the game itself. With the new rules, the game will receive more new motivated active managers than now. With the current rules, this game has nothing to attract newcomers.

Then don't be surprised that in the XXI century the game is still with graphics almost at the level of the early Need for Speeds, with the bunch of lags. And the devs can't eliminate these lags, but also can't implement the simple sequences, such as award ceremonies on the podium or pit stops.

This has to be proven.  A few new features won’t change much for new players.  Most don’t bother to train their drivers or build up their HQs.  They enter live leagues and often don’t attend races and wonder why they don’t win.  

Yes the game has old style graphics and it’s all the better for it.  3D was a disaster and  added nothing to what is essentially a maths puzzle.  You said on an earlier post that every new manger has the right to succeed.  Sorry but the brutal
truth is that no one in the game new or old is entitled to anything.  Any success you achieve should be through hard work, gaining experience etc.  It’s a racing game for god’s sake and like any race there will always be winners and losers.  Every experienced player has gone through that grind.  As has been said by many players on several occasions a tier cap is required.  Not just in Elite, but in Pro as well.  In fact the whole structure needs revamping.  The lack of podium ceremonies or pit lanes isn’t an issue it’s just meaningless fluff that adds nothing to the game.  A tutorial for new players would be helpful though and it I should be built so that you have to complete the tutorial before joining a league otherwise the majority would just skip it.




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medal 5974
1 year 257 days ago
There is a tutorial when you start it's a new thing, buts it's crap
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medal 5005
1 year 257 days ago

Dario
There is a tutorial when you start it's a new thing, buts it's crap



Somehow I’m not surprised ?
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medal 6073
1 year 257 days ago

Dario
Timothy

Dario
If they don't cap it, you're going to end like with level 30s, mixed in with level 15. If that doesn't make you wanna quit I don't know what will.

EDIT: they could just double the exp gained, that's pretty easy to implement and would not require testing and would help to fix this problem 



Being a level 15 against a level 30 is just the sort of challenge that an elite tier would be needing to shake things up imo.  Just imagine a level 15 car getting up to a lead in a race that everyone thought level 30 cars would run away with.  Just by the judicious use of boost and push level management.


Also, rather than these so called level caps, could we not use some form of a reverse ballast system, so that cars at level 15-25 can at least have the same theoretical max speed and maneuverability in Elite, thus making those cars somewhere near competitive?  I think that would be both a better Idea to keep managers interested in the game, where you want to be moving onwards and upwards, and not make any of the game "boring"...



Elite is elite, best of the best there's no way I would be happy with some handicap, I've worked through the two previous tiers to get to the pinnacle. And in no way a level 15 should even come close to a level 25 so I strongly disagree with all this. elite is the place end game maxed out stats people go to race the best managers to challenge for the WDC. But what I do think is that the grind to get to elite is ridiculously long



You have the wrong end of the stick there.  I was suggesting that we give teams in Elite at, for example, levels 15-20 a weight REDUCTION or something similar, so that they can be more competitive.  Teams, in this example, at levels 20-30 will maintain all stats as normal.
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medal 5974
1 year 257 days ago (Last edited by Dario Jp 1 year 257 days ago)
Timothy

Dario
Timothy

Dario
If they don't cap it, you're going to end like with level 30s, mixed in with level 15. If that doesn't make you wanna quit I don't know what will.

EDIT: they could just double the exp gained, that's pretty easy to implement and would not require testing and would help to fix this problem 



Being a level 15 against a level 30 is just the sort of challenge that an elite tier would be needing to shake things up imo.  Just imagine a level 15 car getting up to a lead in a race that everyone thought level 30 cars would run away with.  Just by the judicious use of boost and push level management.


Also, rather than these so called level caps, could we not use some form of a reverse ballast system, so that cars at level 15-25 can at least have the same theoretical max speed and maneuverability in Elite, thus making those cars somewhere near competitive?  I think that would be both a better Idea to keep managers interested in the game, where you want to be moving onwards and upwards, and not make any of the game "boring"...



Elite is elite, best of the best there's no way I would be happy with some handicap, I've worked through the two previous tiers to get to the pinnacle. And in no way a level 15 should even come close to a level 25 so I strongly disagree with all this. elite is the place end game maxed out stats people go to race the best managers to challenge for the WDC. But what I do think is that the grind to get to elite is ridiculously long



You have the wrong end of the stick there.  I was suggesting that we give teams in Elite at, for example, levels 15-20 a weight REDUCTION or something similar, so that they can be more competitive.  Teams, in this example, at levels 20-30 will maintain all stats as normal.



I speak for everyone here, level 20 managers should never be penalised. elite is the best of the best and should stay that way.
You grind all that way through the tiers to reach end game and I don't want to be handicapped I've earnt my place here. But there still leaves a problem with level 16 Vs 30 because that's exactly what will happen unless they add a new tier or cap it somehow. I guarantee you everyone will quit if you put them in elite at 16,17,18 Vs 30s.

The only way I can see it working is you must add a new tier. 30÷3 does not work. 
0-10 rookie
10-16 pro
16-30 elite

You need a tier to compensate for the added levels.
You could do 10 levels per tier but again this creates a huge gaps making the 30s vs20s too far apart to where they are not able to compete.

Extra tier = more competitive racing.
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medal 5000 Super Mod
1 year 257 days ago
It depends on how it's implemented.

If the new L30 is half as powerful again as a current L20 you are correct.

However, if they simply rescale the levels without increasing the power or effectiveness of any attributes (like they previously did when they doubled the design ranges) we will have L20 in the new world as roughly equivalent to current L14. So the current L20 managers will lose power and be on a path to regain that power which won't happen until they reach L30.
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medal 5974
1 year 257 days ago

Kevin
It depends on how it's implemented.

If the new L30 is half as powerful again as a current L20 you are correct.

However, if they simply rescale the levels without increasing the power or effectiveness of any attributes (like they previously did when they doubled the design ranges) we will have L20 in the new world as roughly equivalent to current L14. So the current L20 managers will lose power and be on a path to regain that power which won't happen until they reach L30.



That still won't fix managers being under leveled I'm elite, we will just have to wait and see I guess.
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medal 5000 Super Mod
1 year 257 days ago
Agreed, I think most of us believe that something needs to be done to overcome problems with the current tier system and player retention, the million dollar question is "what".
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