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About creating new leagues

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medal 5001
313 days ago
Many newcomers in this game want to create their own new leagues without learning how to play, and these leagues are doomed to die, as are their creators, who often quit the game after such things. In addition, a large number of such dead and useless leagues clogs the search and can alienate other newcomers from the game who see such inactive league and quit the game.
I propose to charge players in the game currency for the creation of the league (for example, 100 million money and 10 tokens, as an engine). Thus, newcomers will not be able to produce new leagues, because they will not have so much money, but spending 100 million for an experienced player who can develop the league is not a problem.
This will reduce the number of inactive leagues in the game in the future, I think.
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medal 5001 Super Mod
313 days ago
Good suggestion.
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medal 5332
312 days ago

Orange
Many newcomers in this game want to create their own new leagues without learning how to play, and these leagues are doomed to die, as are their creators, who often quit the game after such things. In addition, a large number of such dead and useless leagues clogs the search and can alienate other newcomers from the game who see such inactive league and quit the game.
I propose to charge players in the game currency for the creation of the league (for example, 100 million money and 10 tokens, as an engine). Thus, newcomers will not be able to produce new leagues, because they will not have so much money, but spending 100 million for an experienced player who can develop the league is not a problem.
This will reduce the number of inactive leagues in the game in the future, I think.


Agreed, except there would need to be a way to verify an existing player/host who wants to open another league with an alt account, or, that teams need to be able to be cloned to run in different leagues, with no XP or financial gain for the team outside of it's designated league. If you understand what i mean. 

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medal 5764
312 days ago
Agreed, Devs have known about this for ages but still nothing has been done. Code is easy as it's the same for the engine.
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medal 5464
309 days ago
It is one of the biggest problems in the game. Those leagues that are created as if it were fast food, end up affecting the new managers that end up playing there.

It would be necessary to put a limit to create leagues, urgent.
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medal 5001 Super Mod
309 days ago
Another option that is often suggested is to make it a requirement for any manager creating a league to have completed in "X" races. Maybe use the 500 race achievement badge to trigger the capability to create a league.

The problem with this solution is it makes it very difficult for a group of new players (friends and family) to create a private league in which they can all play against one another.

Which is why I like the suggestion in this post. If a group of friends want to create a league for private races they can all make a real money contribution to one of the accounts, so for a very small individual outlay the league can be created and at the same time it helps finance the game.
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medal 5098
309 days ago

Chris

Orange
Many newcomers in this game want to create their own new leagues without learning how to play, and these leagues are doomed to die, as are their creators, who often quit the game after such things. In addition, a large number of such dead and useless leagues clogs the search and can alienate other newcomers from the game who see such inactive league and quit the game.
I propose to charge players in the game currency for the creation of the league (for example, 100 million money and 10 tokens, as an engine). Thus, newcomers will not be able to produce new leagues, because they will not have so much money, but spending 100 million for an experienced player who can develop the league is not a problem.
This will reduce the number of inactive leagues in the game in the future, I think.


Agreed, except there would need to be a way to verify an existing player/host who wants to open another league with an alt account, or, that teams need to be able to be cloned to run in different leagues, with no XP or financial gain for the team outside of it's designated league. If you understand what i mean. 



This wouldn’t be necessary since the cost would be the same to everyone.  You want to set up another league you pay the cost.  If your alt account doesn’t have the money to do so then you can’t use it, simples!  (we are lucky that alt accounts don’t breach TOS which is not the case on many games).

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medal 5000
308 days ago
I don't support to pay for it, but support to need a high experienced account either it's the host, a member or just there could be a button for a league which is possible to be pressed by only high experienced accounts, and teams can only join to a league if its button is already pressed
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medal 5764
308 days ago
The easiest and most viable way would simply just add a cost of £100m just like the engines, this stops new accounts making leagues.if you're experienced you will have that cash so there no need to add x-amount of races as a requirement.
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medal 5281
308 days ago

Dario
The easiest and most viable way would simply just add a cost of £100m just like the engines, this stops new accounts making leagues.if you're experienced you will have that cash so there no need to add x-amount of races as a requirement.


That's a good suggestion. But I would only do it if creating a public league. If a group of friends wants to create a private league, let them. Without payment. 

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medal 5098
308 days ago
Pavol

Dario
The easiest and most viable way would simply just add a cost of £100m just like the engines, this stops new accounts making leagues.if you're experienced you will have that cash so there no need to add x-amount of races as a requirement.


That's a good suggestion. But I would only do it if creating a public league. If a group of friends wants to create a private league, let them. Without payment. 


Then people will just it as a loophole, set up a private league then advertise on forum asking people to pm them to join.  

The cost should be everyone.  Same server resources are being used and just playing with your friends is no justification for avoiding the fee.  It might also curb those with multi accounts who use a private league to farm XP while taking a break or waiting for new season in another league they wish to join.  Anything which will counter the proliferation of leagues is a good thing in my opinion


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medal 5000
308 days ago

Dario
The easiest and most viable way would simply just add a cost of £100m just like the engines, this stops new accounts making leagues.if you're experienced you will have that cash so there no need to add x-amount of races as a requirement.


I don't think, in this case you call a person has been playing for one year unexperienced, just because they haven't had a period nothing to spend their money on...
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medal 5001 Super Mod
308 days ago
£100m + 10 tokens is a good idea, it's enough to make inexperienced new account holders think twice before they create a league which has no hope of succeeding but still a minimal real money cost cost per player for a group of friends who want to set up a private league when they just started. 

£100m is approx. 50 tokens, plus the 10 token charge means a new league would cost 60 tokens, less than £8 GBP. Split that between a group of friends and it's a couple of pounds each at worst. A minimal individual cost and revenue for the game.

Barna
I don't support to pay for it, but support to need a high experienced account either it's the host, a member or just there could be a button for a league which is possible to be pressed by only high experienced accounts, and teams can only join to a league if its button is already pressed

This won't work for reasons already explained above. It doesn't accommodate a group of friends who are new to the game and want to set up a private league so that they can race together.
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medal 5332
307 days ago

Dick

Chris

Orange
Many newcomers in this game want to create their own new leagues without learning how to play, and these leagues are doomed to die, as are their creators, who often quit the game after such things. In addition, a large number of such dead and useless leagues clogs the search and can alienate other newcomers from the game who see such inactive league and quit the game.
I propose to charge players in the game currency for the creation of the league (for example, 100 million money and 10 tokens, as an engine). Thus, newcomers will not be able to produce new leagues, because they will not have so much money, but spending 100 million for an experienced player who can develop the league is not a problem.
This will reduce the number of inactive leagues in the game in the future, I think.


Agreed, except there would need to be a way to verify an existing player/host who wants to open another league with an alt account, or, that teams need to be able to be cloned to run in different leagues, with no XP or financial gain for the team outside of it's designated league. If you understand what i mean. 



This wouldn’t be necessary since the cost would be the same to everyone.  You want to set up another league you pay the cost.  If your alt account doesn’t have the money to do so then you can’t use it, simples!  (we are lucky that alt accounts don’t breach TOS which is not the case on many games).




As a league host if i wanted to create for example, a sister league from my own where my managers create a new account and race an offline 1 car series ideally it would be best to have everyone starting at base.. if i had to create the league with a rookie team i would have to either use the 1 i currently have to do it which would be a disadvantage to everyone else, or make a fresh account and put it in my league and race it until it could open the sister league with it which again would be a disadvantage to everyone else.

The context of this topic is about actual new players opening leagues without having a clue what they are doing and having not raced in established leagues whereby they draw other new players in that could also be in established leagues stretching players out and leaving empty spots in them, and/or drawing other rookies away from them. 
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medal 5116
307 days ago

Chris

As a league host if i wanted to create for example, a sister league from my own where my managers create a new account and race an offline 1 car series ideally it would be best to have everyone starting at base.. if i had to create the league with a rookie team i would have to either use the 1 i currently have to do it which would be a disadvantage to everyone else, or make a fresh account and put it in my league and race it until it could open the sister league with it which again would be a disadvantage to everyone else.


Or there is a third option: create a league using your main account, join the new league with a baseline account, transfer ownership from main account to that baseline account, make your main account exit the league.

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medal 5764
307 days ago

Fried

Chris

As a league host if i wanted to create for example, a sister league from my own where my managers create a new account and race an offline 1 car series ideally it would be best to have everyone starting at base.. if i had to create the league with a rookie team i would have to either use the 1 i currently have to do it which would be a disadvantage to everyone else, or make a fresh account and put it in my league and race it until it could open the sister league with it which again would be a disadvantage to everyone else.


Or there is a third option: create a league using your main account, join the new league with a baseline account, transfer ownership from main account to that baseline account, make your main account exit the league.




I came here to say this.
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medal 4986
307 days ago

Fried

Chris

As a league host if i wanted to create for example, a sister league from my own where my managers create a new account and race an offline 1 car series ideally it would be best to have everyone starting at base.. if i had to create the league with a rookie team i would have to either use the 1 i currently have to do it which would be a disadvantage to everyone else, or make a fresh account and put it in my league and race it until it could open the sister league with it which again would be a disadvantage to everyone else.


Or there is a third option: create a league using your main account, join the new league with a baseline account, transfer ownership from main account to that baseline account, make your main account exit the league.




That main account maybe don't have enough money and token to randomly paying 100m for creating a brother league or a league for a special competition like ILC (Interliga) or for a similar reason


I think there is a lot of fair reason to create a league, more than paying randomly 100m per these, don't talk about inexperienced accounts can buy tokens and from those money to create a league..

So I still say, we should connect creating a league rather for experience, I can even imagine connect it to host a league for like 1-2-3 season(s) or something like that...
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medal 5432
307 days ago

Dick
Pavol

Dario
The easiest and most viable way would simply just add a cost of £100m just like the engines, this stops new accounts making leagues.if you're experienced you will have that cash so there no need to add x-amount of races as a requirement.


That's a good suggestion. But I would only do it if creating a public league. If a group of friends wants to create a private league, let them. Without payment. 


Then people will just it as a loophole, set up a private league then advertise on forum asking people to pm them to join.  

The cost should be everyone.  Same server resources are being used and just playing with your friends is no justification for avoiding the fee.  It might also curb those with multi accounts who use a private league to farm XP while taking a break or waiting for new season in another league they wish to join.  Anything which will counter the proliferation of leagues is a good thing in my opinion





But then the game can charge 200mil cash to make a private league, public. That is the standard 100mil plus a 100 mil surcharge.  So, only well established private leagues that really want to expand publicly, will pay that price. And managers whom think that it is a loophole have to make an even larger outlay if they want to go public 
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medal 5332
306 days ago

Fried

Chris

As a league host if i wanted to create for example, a sister league from my own where my managers create a new account and race an offline 1 car series ideally it would be best to have everyone starting at base.. if i had to create the league with a rookie team i would have to either use the 1 i currently have to do it which would be a disadvantage to everyone else, or make a fresh account and put it in my league and race it until it could open the sister league with it which again would be a disadvantage to everyone else.


Or there is a third option: create a league using your main account, join the new league with a baseline account, transfer ownership from main account to that baseline account, make your main account exit the league.



So effectively i give up Host of my own league to go off to create another, then make a rookie account and relinquish control to that and then come back into my own league and hopefully i get my Host role back? I might find it with a password after a mutiny lol 

I get what you mean though. 

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medal 5116
306 days ago

Chris

Fried

Chris

As a league host if i wanted to create for example, a sister league from my own where my managers create a new account and race an offline 1 car series ideally it would be best to have everyone starting at base.. if i had to create the league with a rookie team i would have to either use the 1 i currently have to do it which would be a disadvantage to everyone else, or make a fresh account and put it in my league and race it until it could open the sister league with it which again would be a disadvantage to everyone else.


Or there is a third option: create a league using your main account, join the new league with a baseline account, transfer ownership from main account to that baseline account, make your main account exit the league.



So effectively i give up Host of my own league to go off to create another, then make a rookie account and relinquish control to that and then come back into my own league and hopefully i get my Host role back? I might find it with a password after a mutiny lol 

I get what you mean though. 


I don’t think it is mandatory to give up host permissions if you are leaving a league. I have seen many leagues where the host isn’t a part of the league (probably inactive at this point).


You can first password lock your league. This way you ensure when you come back after creating the sister league you still have a vacant spot. Leave the league and create a sister league. Add the new account transfer ownership of the sister league and come back.

Remove the password lock after coming back. In the worst cases, it will take 30 minutes maximum.
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