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Rejected
Buy now option returned

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medal 5178
2 days ago (Last edited by Ken Tyrrell 2 days ago)
I should have probably made this post earlier but a lot of my fellow players are shocked this option has been removed to begin with! It was a crucial mechanic to the game that made in-season and out of season moves between teams much easier and expanded our own universe within the league, it was already a slap in the face when driver levels moved to 30, but understandable, the game had hit a ceiling, but now making it difficult to even get a driver move between the same teams in a league is frankly shocking.

If I may note an example we had someone a few seasons ago pursuing a driver from one of our feeder series teams accounts, he was auctioned, unfortunately the buyer missed the window to "buy now" this meant he had to wait multiple weeks for the driver to actually even go onto auction to start. This will now always be the case every time we want to change our drivers, we don't want to spend 60 tokens for academy drivers spammed every couple seasons, (we have a system where they do a junior career for an ai league to begin with) and the drivers on the actual game market are totally useless, they are usually 40 year old 30 talents who cost 2m a race.

Please consider adding this option back to the game.

Best regards, KMW.
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medal 5109
2 days ago
I strongly support this suggestion from this manager of my league. 

Best regards, 
Jérôme Chabot
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medal 5118
2 days ago
I struggle to see a reason not to have this option in the game. Both to enable private transfers between managers, but also to re-buy old drivers. It was disappointing to begin with when the ability to buy any free agent was lost, but the removal of this option completely is, in my opinion, nothing short of unacceptable.

It should not be a difficult thing to re-introduce either.

The only reason I can conceive for removing this option would be an attempt to force managers to spend a huge number of tokens on academy drivers, as tokens generate revenue. Obviously revenue is critical, but if that is the reason for removing something that is harmless and the absence of which makes the game less enjoyable, that is extremely disappointing.

I urge the developers to bring back this simple game mechanic; it would placating managers after what seems on the whole to be an disappointing/unpopular update.
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medal 5000
2 days ago
Totally agree, this option SHOULD be reintroduced.

I totally understand that the game generates income through tokens, but there is a limit. Without this option, the only way to buy something is the auction, and if what you want to buy is very good, you will have to fight in auctions against people who have a lot of tokens, and if you don't have it, you will never get anything, therefore you will not be able to progress either.
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medal 5110 Super Mod
2 days ago
I've got quite a few thoughts on buy now's removal myself.

But since it's going to take a while to put them down into text and explain it all properly, I'd just like to highlight for now that the removal of buy now was recently requested by players in this thread https://igpmanager.com/forum-thread/60737 with concerns surrounding multi accounting the main talking point. So it isn't particularly fair to state that it is for revenue purposes.
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medal 5000
2 days ago

Red
I've got quite a few thoughts on buy now's removal myself.

But since it's going to take a while to put them down into text and explain it all properly, I'd just like to highlight for now that the removal of buy now was recently requested by players in this thread https://igpmanager.com/forum-thread/60737 with concerns surrounding multi accounting the main talking point. So it isn't particularly fair to state that it is for revenue purposes.



If they want to limit TD movement with special abilities, I imagine there would be better ways to do it as they put it in the same post... removing the buy now option should not be the way to go, the button should be back soon... or at least it can be done with drivers


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medal 5178
2 days ago (Last edited by Ken Tyrrell 2 days ago)
Red
I've got quite a few thoughts on buy now's removal myself.

But since it's going to take a while to put them down into text and explain it all properly, I'd just like to highlight for now that the removal of buy now was recently requested by players in this thread https://igpmanager.com/forum-thread/60737 with concerns surrounding multi accounting the main talking point. So it isn't particularly fair to state that it is for revenue purposes.


To be honest it isn't the reason I thought it was removed but having read that whole forum the main issues seemed to concern the moving of better level staff between teams - and was not about not drivers. I think it should be at least reversed for now, before a better compromise to make transfers easier without any potential loopholes, as I've already said the system for general auction is clearly broken - drivers remain unauctioned for hours, days or weeks without any clear consistency.

What should have been done was to stop staff tipping to the point that they were still buyable by lower level accounts because the CD, TD or Doctor isn't red starred rather than totally removing buy now based on a thread barely any of players have likely ever seen like, as I have said multiple times now this wasn't explained before the update - and only has been explained after it by you today.

Jose not listening to us and shutting threads is not going to help your case. Basically your bottom post is saying what we were doing was against the rules and illegal, that was never the intention the intention to have a feeder series was so we prepared our drivers for the main championship and could make a pick for who was the best based on their results - the buy now allowed us to get them to move quickly without the potential of losing them to another team not in one of our leagues, in addition to that it allowed us to have interesting driver moves in our league that adds to the universe.
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medal 5118
2 days ago

Red
I've got quite a few thoughts on buy now's removal myself.

But since it's going to take a while to put them down into text and explain it all properly, I'd just like to highlight for now that the removal of buy now was recently requested by players in this thread https://igpmanager.com/forum-thread/60737 with concerns surrounding multi accounting the main talking point. So it isn't particularly fair to state that it is for revenue purposes.



My assumption was that it was revenue related, so I am glad to hear that there is a gameplay related reason - as that is something that is more likely to be workable into having this option return.

Personally, from reading that forum, I don't consider the ability to "buy now" as the cause of the issue described - and some sort of workaround limiting the number of staff you can have may be better for that specific scenario.

Overall though, the ability to buy now has been extremely crucial in building the universe surrounding the league which I host; and I would hope that the game developers want players to be using the game to build something significant, and can see that this feature is not an evil that should be absent from the game.
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medal 5500 Community Manager
2 days ago
Hey managers,

Buy Now has been completely disabled upon request of managers.

Dark market and other practices were growing, as said in this topic, letting run drivers a few seasons in AI teams to train their attributes and then being purchased by main teams. This is completely illegal and against the game rules.

Instead of permanently suspending teams doing so, we decided to completely remove the feature that was allowing players to perform these operations.

If you’re angry about the removal of Buy Now, don’t point us with the finger, instead, put the blame on these players finding loopholes that harmed the fairness of the competition and the economic stability of the game.

Thank you!
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medal 5000
2 days ago
There must be a better solution... the immediate purchase option is something that the vast majority of the community uses, eliminating it is not the right option
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medal 5178
2 days ago
José
Hey managers,

Buy Now has been completely disabled upon request of managers.

Dark market and other practices were growing, as said in this topic, letting run drivers a few seasons in AI teams to train their attributes and then being purchased by main teams. This is completely illegal and against the game rules.

Instead of permanently suspending teams doing so, we decided to completely remove the feature that was allowing players to perform these operations.

If you’re angry about the removal of Buy Now, don’t point us with the finger, instead, put the blame on these players finding loopholes that harmed the fairness of the competition and the economic stability of the game.

Thank you!



"don’t point us with the finger"

Lol come on Jose who else are we going to point the finger on? Some of you are the people who made this rash semi-fix without informing the players, like at least fix the auction system so it instantly puts the driver up for it rather than the random timing for it.

Are you seriously claiming that this is not only illegal (very debatable) but also against the rules (we've checked this many times and it is completely untrue based on the written rules) - the purpose of our own feeder series isn't for the benefit of one individual, it is so we can pick out the best drivers available for the future based on their results and performances plus they were only being trained to the lowest level account in the main league not past that.
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medal 5720
1 day ago
This will completely ruin our league. 

We are closed universe. Teams are not allowed to sign drivers outside the league. Drivers have contracts (up to 6seasons), when that contract expires the dice is rolled if driver wanna renew or wanna move to other team (within the league), then teams express interest and dice is rolled again for driver to decide which team he chooses. 

In next off season we have 4 driver changes. Last season we had 7.. This will kill the league
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medal 5014
1 day ago
As developers this is your fault you took the lazy route like your ai images in the menu, instead of making a fix you lot decied to remove a feature in which our whole league uses to work. We will keep pointing the finger until you fix this hideous update. 
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medal 5118
1 day ago

Bruce
This will completely ruin our league. 

We are closed universe. Teams are not allowed to sign drivers outside the league. Drivers have contracts (up to 6seasons), when that contract expires the dice is rolled if driver wanna renew or wanna move to other team (within the league), then teams express interest and dice is rolled again for driver to decide which team he chooses. 

In next off season we have 4 driver changes. Last season we had 7.. This will kill the league


We are in the same boat as Bruce; we have an active universe market - and because of this change we are already discussing closing our league. 


The problem raised in the previously linked post appeared to be about having multiple TDs with all the special abilities - a problem which was created by adding those abilities, and could be fixed by having a cap on the number of staff for each position. Even without buy now, having excessive numbers of staff can easily be replication through having a healthy number of tokens.

I do not wish to be held responsible for the slightly rude comments of other managers, but like them I am both very angry and upset at a change which alters something that has been in the game for well over half a decade, and appears to be both extremely unnecessary - there are clearly better solutions - as well as being a poorly thought out and explained change too. Like plenty of other managers, the way our league works needs this option returned, or at the absolute minimum the auctioning system fixed so that drivers actually go on auction when you press that button, rather than going into limbo for hours before being returned to your team, having never been up for sale.
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medal 5720
1 day ago
Yeah, we decided to close the league after this season. 

We will pull teams out and not touch anything in hope they find a solution so we can easily create a league again and continue where we left of.

Here you can see how our league rules work, and that without buy now option the league will not be able to work. 

https://docs.google.com/spreadsheets/d/1qpM6b-F7llrL61yrEwEqkZfNX_e77zNuv6VHp-9Ot8Y/edit?gid=1566560908#gid=1566560908

As you can see on the left no driver is lvl30 because we have 10 days per driver rule. So after drivers first 10 races those are his stats for life. So we are not farming and training drivers for some other teams/leagues. 

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medal 5118
1 day ago
As we only race once per week, we still have two months in which we hope a solution can be found. We have been going for 6 and a half years, and have an extended network of wikis and driver moves etc., this cannot function in the new climate.

https://docs.google.com/spreadsheets/d/1ZQlYHspwDexDXcyzA-ybD0fRAtsFJsw6x_oJ8kk25zM/edit?gid=1775706559#gid=1775706559

There is another thread on the forum in which nearly 80% of managers express dissatisfaction with the update. This is a simple thing to re-introduce, which has been part of the game as long as I can remember, that multiple leagues depend on for their existence. The original problem can almost certainly be fixed with some other alteration that does not potentially prohibit those who have built a fun universe on the game from being able to play it.

It is extremely disappointing and the lack of accountability or attempt to understand or work to a solution with players makes me feel as though those in charge really do not care for those who try desperately to enjoy the game they've created.
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medal 5720
1 day ago
Nice :) 

We had similar idea how we want to enjoy the game. 

And obviously a lot of work went into it, and now potentially goes to waste because of this one decision. 
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medal 5178
1 day ago
Is it not so obvious that the opinions on this issue being so diverse, is the reason why such a swift and uniformed change like disabling the option was a poor and misguided move to begin with???

There is specific replies in that forum saying that it should have only extended to staff and not drivers - primarily because the market/auction system as it currently functions doesn’t make up for the loss of this crucial feature to the game.

Also, Jose or anyone else I can direct this to, why have I still not been told of a reason that a lot of the finer details were omitted in the period from the first announcement of the blogs to the launch date; the forum even pre-dates this!
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medal 5118
1 day ago

Bruce
Nice :) 

We had similar idea how we want to enjoy the game. 

And obviously a lot of work went into it, and now potentially goes to waste because of this one decision. 



Precisely. This is not the only solution to the problem described, and the moderators simply marking it as rejected and moving on shows an unacceptable unwillingness to work with those playing the game.


Given that players need this option - which has always existed - to make their league's function, there should be some reasonable discourse on how to make this still possible for us, but instead it is rejected and ignored.

I am happy to spend as much time as possible working on solutions to issues in the game, but what has been done and how we have been completely screwed over is nothing short of appalling.

There is a clear desire for this to be in the game - but will they listen? I doubt it. This is a categorically incorrect solution to the problem, and another one should be found so this can be reinstated and allow so many players to continue playing and enjoying the game.
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medal 5110 Super Mod
1 day ago
Ok so for all the people who have had specific league designs impacted, which are operating within the bounds of the terms of services, I do have sympathy for you. I'm really struggling to grasp exactly how you are operating these leagues so I'm going to have to bypass those discussions for now and apologise for ignoring those elements.

What I'm going to try and do is explain is how the buy now function was being abused, and how overall I do back the fact that its been removed. However I also agree with some of the points above and I'll try and deal with those too.


So first of all, my controversial statement, I support the removal of buy now as a concept.

Through my years in the game the over-riding experience I have, is to see the function abused. Mainly for the transfer of resources between accounts owned by a single player. Now many of you will tell me that isn't an abuse, the game allows it, so how can it be? Well... even if you are operating both accounts completely honourably, you are multiplying your chances of premium drivers or staff members generating for free in the HQ and Academy. I'd consider this a grey area, but it is providing you with an advantage that players playing only with one account cannot match. It could be considered a breach of the terms of service, although that would be a very harsh viewpoint to take in my opinion.

lets go a step further down the ethical ladder, I know of players who have maybe 2 accounts. They will staff one up to maximum levels (4 CD's, 2 max drivers, maybe multiple TD's now?) and run it until it's close to broke. Then they will transfer these staff members over to another account, which has been "recovering" without the extreme levels of staffing, and swap their accounts around. Once again, a player with a single account cannot match this, or at least, not without purchasing tokens that the other player is avoiding having to pay for. Once again, its not a fair and equitable situation.

Then we get to the even less ethical concepts. Such as running one account with no intention of having it at a maximum or even a minimum competitive level, an extreme but quite common example historically is an account completely staffed with level 1 drivers and staff, it runs daily and exists only to gain tokens. From there you can take actions such as send a driver to it, apply abilities, and then send it back again. Or Hire top quality drivers from it for 70 tokens and sell to your main for 9.

Or maybe it exists to sit outside of the league and hold drivers and staff without them aging or risk of them being picked up by other players. Basically using a spare account as a private storage area is far from fair practice also.

From my perspective you shouldn't be able to pass a driver or staff member directly between accounts in the game, it just instantly generates abuses. And since as above a common argument is that if the game allows it, it must be legal. Then you can't really contest that if the function promotes practices bad for the overall health of the game, that it should be removed.

However I do have concerns with the timing of the change. As mentioned above the auction house is not working great these days, my personal opinion would be that buy now should have been removed in line with a revamp to the transfer system as a whole, to ensure a balanced experience for players, rather than right now. I hope that an auction house revamp will have a high priority for the immediate future, my major concern is that a player who loses a staff member through accidental contract expiration no longer has any realistic chance of recovering them.

For those of you who were using buy now fairly to support your immersion in the game and to run interesting league systems, I genuinely feel for you. What I'm hoping this extremely long post does is starts building understanding on why these changes are coming. It's not just about money as I said before, it's about building a fairer experience.

If we can have a constructive discussion on potential solutions to the problems you face, whilst also considering the problems the game faces, perhaps we can find a solution that works for everyone. But please lets avoid getting involved in destructive criticism. That helps none of us
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