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medal 5000
7 years 193 days ago
In response to feedback and to improve the balance in the game, the impacts of some car attributes have been modified. The impact of fuel economy has been increased by 3x, and we have reduced by half the impact of acceleration, braking, downforce, and handling.

Let us know how you get on.
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medal 5000
7 years 193 days ago (edited 5 years 276 days ago)
Test from practice on top is after the change the last 2 is before.


my fuel economy is 4 the rest that reduced are over 75

This is my other team on top after the change FE 10 the rest over  90 (3 maxed)


This is another team FE 48 on soft and inter the new on wet the old. speed don;t count as not dry or wet 100%


Thanks in advance
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medal 5062
7 years 193 days ago (edited 7 years 193 days ago)
(With Fuel economy at 78) (Singapore)

The Difference from practice laps before and after change was:

old fuel number 2.89 per lap
new fuel number 2.20 per lap

(Overall car was 100 in hand, downforce, accel, brake.
78 in fuel, tyre econ.
45 cooling, 50 reliability)
and the lap time was 3.4 seconds slower on same push level same tyres.
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medal 5000
7 years 193 days ago
Ricky
In response to feedback and to improve the balance in the game, the impacts of some car attributes have been modified. The impact of fuel economy has been increased by 3x, and we have reduced by half the impact of acceleration, braking, downforce, and handling.

Let us know how you get on.


my car is 3secongs slower than yesterday in the same track...

i don't know what do you think with nerf or buf with this crazy system

2.45 fuel per lap yesterday
1.92 fuel per lap today
the same set up, tyres and all the same.
3segs slower.

facepalm
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medal 6362
7 years 193 days ago
My B-team has 100 in fuel economy, this is going to be very entertaining tomorrow.
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medal 6362
7 years 193 days ago
N
Ricky
In response to feedback and to improve the balance in the game, the impacts of some car attributes have been modified. The impact of fuel economy has been increased by 3x, and we have reduced by half the impact of acceleration, braking, downforce, and handling.

Let us know how you get on.


my car is 3secongs slower than yesterday in the same track...

i don't know what do you think with nerf or buf with this crazy system

2.45 fuel per lap yesterday
1.92 fuel per lap today
the same set up, tyres and all the same.
3segs slower.

facepalm


Where have you allocated your design points? If you put it on the nerfed attributes then that's why.
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medal 6362
7 years 193 days ago
Ricky
In response to feedback and to improve the balance in the game, the impacts of some car attributes have been modified. The impact of fuel economy has been increased by 3x, and we have reduced by half the impact of acceleration, braking, downforce, and handling.

Let us know how you get on.


Will this affect lap times? If so, track records may become untouchable again.
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medal 5145 CEO & CTO
7 years 193 days ago
Blunion
Ricky
In response to feedback and to improve the balance in the game, the impacts of some car attributes have been modified. The impact of fuel economy has been increased by 3x, and we have reduced by half the impact of acceleration, braking, downforce, and handling.

Let us know how you get on.


Will this affect lap times? If so, track records may become untouchable again.

I am open to resetting the lap records in this scenario.

Yes, cars will be slower as a result of this update, but the field should also be closer together even with some level variation.
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medal 6362
7 years 193 days ago
Jack
Blunion
Ricky
In response to feedback and to improve the balance in the game, the impacts of some car attributes have been modified. The impact of fuel economy has been increased by 3x, and we have reduced by half the impact of acceleration, braking, downforce, and handling.

Let us know how you get on.


Will this affect lap times? If so, track records may become untouchable again.

I am open to resetting the lap records in this scenario.

Yes, cars will be slower as a result of this update, but the field should also be closer together even with some level variation.


That's good to hear.
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medal 5062
7 years 193 days ago
Ricky
In response to feedback and to improve the balance in the game, the impacts of some car attributes have been modified. The impact of fuel economy has been increased by 3x, and we have reduced by half the impact of acceleration, braking, downforce, and handling.

Let us know how you get on.




Hi Ricky, can you confirm something in regard the fuel economy change, when u say 3x impact increased, do you mean that the gap between a car with 1 fuel economy stat and a car with 100 stat has increased by 3x,?
or do mean that economy is just 3 times more important that the other major attributes?

as i think they are slightly different outcomes unless its both, i hope its that the gap between a 1 & a 100 has got 3 times bigger in fuel usage per lap as well though as i think this is good change.

if it is the gap then i highly recommend doing the same to the tyre economy and make the gap between a 1 & a 100 bigger in tyre % usage etc.

that would a create a good 'Quali' V's 'Race' car design with the high tyres econ & fuel econ.
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medal 5000
7 years 193 days ago
Mjl pro was chaos today.
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medal 5002 Super Mod
7 years 193 days ago
Sorry guys, I'm finding it hard to give constructive feedback. In order to keep the language clean all I can say is... I'm very disappointed that changes are being made without first testing the solutions and the impact they have.

It seems to me that your customers are still testing the game for you, don't you have a test environment?

For me these latest changes have made a bad situation worse. In MJL Elite I have had the stongest cars all season. It started that way in Australia and tonight after my cars finished 12th (29 secs behind lead) and 18th (33.5 secs behind lead) my TD is still reporting.... "We have the best car. Our strongest rival is: Carpers Racing Academy."

The reason the situation became EVEN worse tonight is that my CD weakness is fuel consumption and my level in this attribute has been 20 from the start of this season. I haven't increased this because I only get 15 dp per race (that's ZERO bonus points Jack) so I have had to ignore this attribute and all 15 points on the big 4 in an effort to keep up with the teams who are able to assign hundreds of points per race. So now you make fuel economy more important and I take another big step backwards!

Sorry if this sounds negative guys but you really do need to think long and hard about the changes you make and the effect they have on gameplay. You've taken a very good and addictive game (old iGP) and in my opinion you've ruined it.

After nearly 2 years of rarely missing a race I am seriously considering stopping live managing until I see on the forum that you've resolved the levelling issues.

Good strategies, careful staff and driver selection, good tyre management and optimum use of KERS and Push during a race always used to reward top managers with race wins and championships. Now all you have to do is start the season with a rubbish car and take a hit for a couple of races. Get hundreds of DP automatically awarded to you (you don't even have to think about which team and/or attribute to spy on), place these points without any cap on the strongest attributes then sit back and watch your cars destroy the managers who put time and effort into the game. You don't even need to live manage the race because your cars are so superior.

Rant over... Sorry.
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medal 5000
7 years 193 days ago
1 race is too hard to tell, we need to do a full season and see how it goes.

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medal 5000
7 years 193 days ago
The races I've seen today had no dramatic change from the race before and most leagues looked closer. It looked like a good change and that was what people were saying when I was there at least.

Some get unlucky in the process but I think it's good to see improvements being made often. It's not always easy to foresee everything and balancing of design points for example fixed one problem but introduced a new one that nobody saw until two weeks later.

Everyone was pressuring the devs to do something, fast, and they did. I don't think it helps when people threaten the devs all the time saying if this isn't fixed right now I'm leaving... It forces them to rollout updates faster and with less testing of that's the kind of pressure they are working under, if you see what I mean. Then we expect them to see every outcome in 2 days when thousands of people can't see it in 2 weeks.

I agree that every update should be well tested but overall I think things are moving in a good direction and feel confident the balancing is close to being sorted. I know not everyone agrees here but a lot of people who don't come to the forum are happy. Just my 2 cents.
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medal 5002 Super Mod
7 years 193 days ago (edited 7 years 193 days ago)
Jonathan. I appreciate that you have a different view and that is good, I'm happy that the game is working for some people.

I'm not threatening to leave. I just see no point in wasting my time live managing races at the moment because the system is broken and whether or not you win is a lottery and not because you are using good strategies (unless of course you call hiring a L1 CD a good strategy LOL).

I'm currently over half way through the third season and I don't see things getting any better. First of all teams were migrated from the old game and there was no levelling which resulted in a number of managers who were about to start a 100% season in old iGP being absolutely untouchable in the new game. It's a migration issue we were told, next season things will right themselves we were told.

Things didn't right themselves, managers who started the season with a strong car were light years ahead of lower developed cars and there was no means by which the low design teams could catch up.

The solution was to introduce an auto spying system that is so powerful that it just turned the grid on its head, worst design at start of season became the best by race 3 so now the most developed cars have no way of catching up.

This has been going on for a season and a half and now the latest changes, rather than making it better, have made it worse. It hasn't done anything to give me an opportunity to race on a level basis with the "less developed" teams.

Do the developers still have the code for old iGP spying? You choose at team and attribute to spy on and if you choose wisely and find a team/attribute that is higher than yours you get a proportion of the difference but you must assign it to the attribute you spied on. The proportion of the difference you receive could be tied to the star rating of your TD, 1 star = 16% up to 5 star = 80%. (exact figures need to be thought about and tested).

Simples.... Oh okay so not so simples, but got to be bettter tha what we have.
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medal 5002 Super Mod
7 years 193 days ago
One final point as I'm sure many of you will think I'm just a sore loser...
I have three teams and in one elite league I regularly win by over half a lap and I find this to be just as un enjoyable as losing by half a lap with no prospect of catching up.
So it's not sore loser syndrome, I'd just like to return to close racing where good team management and race strategy is what you need to have a chance at competing for a win.
Thanks for reading and apologies for the earlier moan.
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medal 5000
7 years 193 days ago
I think they are going to be doing something about it, but I just mean I think Rome wasn't built in a day and the signs of progress are good.

The reason I'm optimistic is the change was supposed to give everyone a chance to win. That's what everyone asked for and that is exactly what it did. Even though what you describe sounds bad, there's one big difference to the old problem because its the same for everyone. Before it was totally unfair, and now it's just a bit unbalanced, but the opportunities are equal across the teams.

Now everyone is asking for a bit more balance and a way to address the attributes and I think this is easier for them to solve than the situation before. I don't think spying on one thing at a time is the answer though because then it might take too long for people to catch up. Something between what we have now and that sounds best. I don't know what that would be but I'm imagining if someone is quite far behind, doing 1 at a time could take 8 races to catch up and by that time it's over.
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medal 5000
7 years 193 days ago (edited 7 years 193 days ago)
@Kevin: i had my bad days, then i remember Jack and the team (just three guys) made me enjoy gaming like i never did. I loved the old IGP version, it had everything i need for this racing passion i have in me. Of course i didn't want a change, i knew the game, i was having good battles in my three accounts and enjoying every moment.
One day this three guys, for some reason (i know it's a good reason and that's all i need to know) needed to change the game to this new version. Maybe this new version is still not enough, we want more, we want better and we want it now but, i think the only thing we can do is give them credit for what they achieved in the past. i think they will get there again and maybe more.
I think there is no other game where gamers are important as here. In one way or another, we are creating the game we want or we imagine. Well, that's what i think.
On the other hand, things are improving really fast, excuse me but i think all this updates were in the right direction, i know this is not the final game, good things are still to come, i can smell it :P
Well, in the end, i do understand you, but i think that being patient, posting new ideas and good information is the way to go.
Stay!
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medal 5000
7 years 192 days ago
I agree with kevin, i always can not wait to go to a race a have a good battle upfront.

With old igp it was always a season at back and a season upfront which was not fun when on the off season but atleast u knew were you was.

With the new igp i find myself always at the back the one time i was at the front with a good car and fighting for a win is when the spying was introduced and then the next race i was at the back again.

So now i find myself going through the motions of setting up for the races logging on to the races and then seeing im yet again at the back of the grid then i just log of again. I used to love old igp now not so much.
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medal 5062
7 years 192 days ago
bit of info.

difference between fuel stat of 100 & fuel stat 86 is 2.45L to 2.49L, that's actually quite small, (14.70L v 14.94L for 6 lap stint of Japan so you both use 15 litres) my maths ain't great but i think that would make a 1% car and a 100% fuel econ car about about 1.7 litres extra for 6 lap stint.

also a 100% new engine is 1.2-1.4 seconds per lap faster than approx 25% worn engine in practice.
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