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Rejected
Livery, team names, team colors & rolplay in leagues

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medal 5470
7 days ago
Hello, greetings.

Well, this is an issue that I feel is being overlooked, but it’s really killing the leagues, and the change was only made to forcefully take more money out of our pockets—the cost of liveries, team names, colors, etc.

One of the things that kept leagues alive was the role-playing system, meaning players forming teams with other players, communicating through platforms like WhatsApp, Discord, etc. Over time, they would create their transfer windows, switch teams, and that involved things like changing liveries, team names, colors, icons, etc. These things gave leagues identity and kept them alive, as managers interacted more with each other, which could also lead to them recommending the game.

With the cost changes, this has become impossible. They’ve added costs to things that are simply killing the role-playing aspect, which is crucial for leagues and keeping them vibrant. Before, with a total of 15 tokens, a player could use a very good and eye-catching livery, change the team name, the color, and everything else—every season. In 5 races, they could recover those tokens without harming the academy drivers, office staff, or the purchase of parts, engines, engine points, money, etc. But nowadays, they’ve increased the costs without consulting the impact, and they’ve simply made it unprofitable. This forces leagues to choose between maintaining team role-playing and manager transfers by paying for changes every season, or abandoning it and becoming more generic. A simple livery, the cheapest one, costs 10 tokens, and things like paint type can increase the cost per color up to 25 tokens. If we add the team name change, which costs 5 tokens (though it’s been reported that sometimes it charges 10 tokens with a single tap, with evidence, so there’s a bug there), plus the color change, which wasn’t charged before, creating a good role-playing system can cost anywhere from 25 tokens for the most basic and boring setup (just a name and basic livery) up to 90 tokens for a good system with the manager’s color, a well-designed livery, paint type, and the team name. This is unviable, considering that per season, a team can earn a maximum of 66 tokens if it’s a 22-race season. A team role-playing system is impossible under these conditions.

We understand that you want to increase some things to incentivize players to spend real money on the game, but as managers, we’ve noticed that you’re killing the role-playing aspect, which is important, and you don’t seem to realize its true significance.

One of the proposals we have, and which I truly believe should be implemented because it would solve this issue without "lowering" costs, is for the game itself to natively implement a 1-car-per-team league system. That is, the administrator decides how many managers will be in each team—say, 2, 3, or 4 managers—and together, they choose the livery, and the token cost is split among them. If the livery costs 40 tokens, the two managers split the cost, and both share the design while paying less. If both choose a name that costs 6 tokens, they pay 3 each. If both choose a color, it’s the same—3 each. In the end, each manager pays 26 tokens, which would keep the role-playing system alive. Additionally, this would improve leagues by allowing teams to score points collectively without needing a 2-car league.

This is a proposal that I feel must be implemented, no question. The team role-playing system in leagues is fundamental to what has kept iGP alive. I’ve been in leagues without that system, and honestly, they’re very boring. It’s the role-playing leagues that bring life to the game, and letting it die would be a fatal mistake.

I truly hope this is taken into consideration, because it’s something that really makes iGP feel alive.
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medal 5259
7 days ago
I agree with that. I'm coming off a season in the middle of the update, and due to the costs of changing the name, livery, and everything, I couldn't make all the changes for my new team. That felt pretty bad. It took the excitement out of it, since I tend to change teams in my league very frequently, and now I can't without that extra cost.

They need to do something to make it more accessible. I've been in other leagues before, and without roleplaying, there's no reason to compete. They become very flat. Changing teams and livery makes it feel like a real F1 league. I find it in bad taste that they've increased all that and, incidentally, left the rewards the same. Well, we still earn the same 3 tokens per race. And I feel very low-key having to pay real money to get tokens for a name change. They even charge for changing the livery color now! It's in very bad taste!
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medal 5263
7 days ago
Not only did I spend 10 tokens just to change the name, but now having to pay 30 tokens for a livery that used to cost 10 feels extremely exaggerated. And not just that—paying 30 tokens just to change colors also seems excessive. Seriously? I'd rather not spend anything at all.

Also, there's a bug when buying engines—it takes your tokens but doesn’t give you the engines
.
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medal 5188
4 days ago
Hi, I just wanted to tell you to lower the prices on the liveries. They cost 10 to 40 tokens and don't provide any profit, let alone adding 5 extras for adding shine or a carbon fiber design. Honestly, if your idea is to scam people, you're doing it very well, just as you're doing well with killing the game. With these prices, the roles that give the leagues their personality and differentiate them from the others are ending. If you're so hungry, instead of raising prices for something that has no benefit, it's better to include a Game Pass type of service. That way, you'll hide your hunger more and it won't look so blatant. Obviously, Game Pass should offer good prizes, at least they should be decent things, and then you'll see that you won't go hungry anymore. If you delete my account with this, it will be captured. How do you prefer to lose users than admit your mistakes? Have a great day.
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medal 5142
4 days ago
Honestly, I see this is the only "Rejected" suggestion, and it makes me want to quit the game because of how inflexible and shameless the people running the game are. Not even a sensible answer as to why it was rejected. It's clear they're after money, and that's it...
The suggestion is correct, and it's the most appropriate. You can't maintain a role like that. I've been in leagues without a role, and it's the most boring thing in the world. Leagues with team roles and team changes, with team name and livery changes, are the best, but they're screwing it up as if they don't care at all and saying "Either play something generic, or leave," and it's frustrating.
40 tokens or more to change the livery? Basically, they're telling me that either I change the livery, or I remove staff from the offices and academy, or I buy money if the economy is tough. It's absurd. If, for example, these gave a bonus, for example, the carbon fiber one, +5 points in all stats for not having paint, the matte one +3 for being flat, the glossy one +1 for being basic, and the metallic one without benefits, but cheaper, it would be a huge success. But really, what's the point of adding liveries to the game if I can't change them at will because it's too expensive, and it kills the role-playing experience? Not to mention the name and the color (which seems silly to me), we're definitely going from bad to worse. That's why they make the game pay-to-download and that's it...
The worst thing is the latent fear of telling the truth, and they'll delete your account, because it seems that instead of debating like a good group of developers, if it doesn't suit them, they delete the account.
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medal 5251
4 days ago
I agree with the comments. I understand that if, as developers, you need to scale things up, and being a free-to-play game with few, non-mandatory ads, you should look to generate more revenue, but that's not the way...
If anything made me abandon F1 Clash and switch to iGP Manager, it's that F1 Clash became a pay-to-win game, and iGP was what a free-to-play mobile and PC game should truly be. A game that you could enjoy without having to invest large sums of money or dedicate a lot of time. I loved it when I played in 2-car leagues, changing the livery every season. It gave it a realistic feel, and I could also think about upgrading venues, buying money, engines, saving up for the things that come with academy drivers, and creating my engine. But now, I can't change the livery all the time because of its high cost, and I find it shameless and very sad...
As the player above says, everyone lives in fear that they'll simply delete their accounts because it hurts them. admit your mistakes, but sometimes you have to express yourself, because it's impossible like that, you try to stay in the game, but you want to scare people away...
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medal 5413 Community Manager
4 days ago
iGP introduces new levels
Some players: THIS IS P2W IT’S SCAM better create revenue with updates that don’t affect pace

iGP introduces new cosmetics
Some players: THIS IS SCAM TOO
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medal 5470
4 days ago

José
iGP introduces new levels
Some players: THIS IS P2W IT’S SCAM better create revenue with updates that don’t affect pace

iGP introduces new cosmetics
Some players: THIS IS SCAM TOO



Hello José,

I understand your point, but that's not the response one expects from game moderators/developers. I acknowledge that some are expressing their dissatisfaction more aggressively, and at least I try to present my concerns respectfully and with basis. However, that response came across as someone being bitter because people don't like certain aspects of the game - especially when it's something I've seen complained about in other forum threads...

iGP introduces new cosmetics:
Let's be realistic - the pilot customization idea was attractive but ultimately useless and borderline scammy. The pilot doesn't appear on a podium to show off the paid designs, and many don't even bother changing it from the default because it's pointless.

Regarding liveries, just analyze this: imagine a manager wants to change their livery every season (whether because they're changing teams in league roleplay - which, whether you acknowledge it or not, is fundamental for league vitality - or because real F1 teams change liveries yearly, something we try to emulate here). Before, 10 tokens covered this without affecting other expenses (just 4 races' worth). Now it takes over 10 races, and considering academy driver purchases, high-level staff, and other costs, it's become unviable.

When players propose solutions (which is the whole point - community provides feedback/ideas, developers explain what can/can't be implemented and why), you're being inflexible and only thinking about money, money, and more money.

I understand you need to increase revenue, but please - some things have become excessive. At this rate, all leagues will either have identical liveries or abandon roleplay entirely, losing what makes them attractive: simulating real F1 team dynamics.

I saw you rejected this without even an official response - essentially telling us "We want you to spend more tokens (i.e., more money), period." This approach is disappointing. And while this might sound harsh (as others have noted, I'll take screenshots as evidence), you as an administrator seem to take things too personally, reacting radically or bitterly toward players expressing dissatisfaction. Other moderators engage more sociably with the community, fostering healthy debate - but with responses like the one you gave, people will avoid the forums fearing account bans for simply disagreeing with developers/moderators. At least with other mods, I've seen better interactions reaching more constructive outcomes.
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medal 5413 Community Manager
4 days ago
Hey Sergio,

I understand your concerns but it’s not my fault if you don’t read the forum. This was openly discussed in the past: https://igpmanager.com/forum-thread/61448
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medal 5480
3 days ago

Sergio
Hello, greetings.

Well, this is an issue that I feel is being overlooked, but it’s really killing the leagues, and the change was only made to forcefully take more money out of our pockets—the cost of liveries, team names, colors, etc.

One of the things that kept leagues alive was the role-playing system, meaning players forming teams with other players, communicating through platforms like WhatsApp, Discord, etc. Over time, they would create their transfer windows, switch teams, and that involved things like changing liveries, team names, colors, icons, etc. These things gave leagues identity and kept them alive, as managers interacted more with each other, which could also lead to them recommending the game.

With the cost changes, this has become impossible. They’ve added costs to things that are simply killing the role-playing aspect, which is crucial for leagues and keeping them vibrant. Before, with a total of 15 tokens, a player could use a very good and eye-catching livery, change the team name, the color, and everything else—every season. In 5 races, they could recover those tokens without harming the academy drivers, office staff, or the purchase of parts, engines, engine points, money, etc. But nowadays, they’ve increased the costs without consulting the impact, and they’ve simply made it unprofitable. This forces leagues to choose between maintaining team role-playing and manager transfers by paying for changes every season, or abandoning it and becoming more generic. A simple livery, the cheapest one, costs 10 tokens, and things like paint type can increase the cost per color up to 25 tokens. If we add the team name change, which costs 5 tokens (though it’s been reported that sometimes it charges 10 tokens with a single tap, with evidence, so there’s a bug there), plus the color change, which wasn’t charged before, creating a good role-playing system can cost anywhere from 25 tokens for the most basic and boring setup (just a name and basic livery) up to 90 tokens for a good system with the manager’s color, a well-designed livery, paint type, and the team name. This is unviable, considering that per season, a team can earn a maximum of 66 tokens if it’s a 22-race season. A team role-playing system is impossible under these conditions.

We understand that you want to increase some things to incentivize players to spend real money on the game, but as managers, we’ve noticed that you’re killing the role-playing aspect, which is important, and you don’t seem to realize its true significance.

One of the proposals we have, and which I truly believe should be implemented because it would solve this issue without "lowering" costs, is for the game itself to natively implement a 1-car-per-team league system. That is, the administrator decides how many managers will be in each team—say, 2, 3, or 4 managers—and together, they choose the livery, and the token cost is split among them. If the livery costs 40 tokens, the two managers split the cost, and both share the design while paying less. If both choose a name that costs 6 tokens, they pay 3 each. If both choose a color, it’s the same—3 each. In the end, each manager pays 26 tokens, which would keep the role-playing system alive. Additionally, this would improve leagues by allowing teams to score points collectively without needing a 2-car league.

This is a proposal that I feel must be implemented, no question. The team role-playing system in leagues is fundamental to what has kept iGP alive. I’ve been in leagues without that system, and honestly, they’re very boring. It’s the role-playing leagues that bring life to the game, and letting it die would be a fatal mistake.

I truly hope this is taken into consideration, because it’s something that really makes iGP feel alive.



José
Hey Sergio,

I understand your concerns but it’s not my fault if you don’t read the forum. This was openly discussed in the past: https://igpmanager.com/forum-thread/61448


Telling someone “it’s not my fault if you don’t read the forum” sounds more like deflection than support. This ain’t about reading every thread, it’s about listening when people raise valid concerns that clearly affect the experience for a lot of us.

Even if something was discussed before, it doesn’t mean Sergio would have seen it, it was resolved or that the impact it’s having now isn’t real. The post above wasn’t just a rant, it was constructive, detailed, and even offered a solution that could actually benefit both players and the devs.

If we’re gonna keep this game alive and community-driven, it starts with respectful engagement, especially from those in mod roles. Dismissing or talking down to the people who care enough to give feedback just makes things worse.



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