Hello, greetings.
Well, this is an issue that I feel is being overlooked, but it’s really killing the leagues, and the change was only made to forcefully take more money out of our pockets—the cost of liveries, team names, colors, etc.
One of the things that kept leagues alive was the role-playing system, meaning players forming teams with other players, communicating through platforms like WhatsApp, Discord, etc. Over time, they would create their transfer windows, switch teams, and that involved things like changing liveries, team names, colors, icons, etc. These things gave leagues identity and kept them alive, as managers interacted more with each other, which could also lead to them recommending the game.
With the cost changes, this has become impossible. They’ve added costs to things that are simply killing the role-playing aspect, which is crucial for leagues and keeping them vibrant. Before, with a total of 15 tokens, a player could use a very good and eye-catching livery, change the team name, the color, and everything else—every season. In 5 races, they could recover those tokens without harming the academy drivers, office staff, or the purchase of parts, engines, engine points, money, etc. But nowadays, they’ve increased the costs without consulting the impact, and they’ve simply made it unprofitable. This forces leagues to choose between maintaining team role-playing and manager transfers by paying for changes every season, or abandoning it and becoming more generic. A simple livery, the cheapest one, costs 10 tokens, and things like paint type can increase the cost per color up to 25 tokens. If we add the team name change, which costs 5 tokens (though it’s been reported that sometimes it charges 10 tokens with a single tap, with evidence, so there’s a bug there), plus the color change, which wasn’t charged before, creating a good role-playing system can cost anywhere from 25 tokens for the most basic and boring setup (just a name and basic livery) up to 90 tokens for a good system with the manager’s color, a well-designed livery, paint type, and the team name. This is unviable, considering that per season, a team can earn a maximum of 66 tokens if it’s a 22-race season. A team role-playing system is impossible under these conditions.
We understand that you want to increase some things to incentivize players to spend real money on the game, but as managers, we’ve noticed that you’re killing the role-playing aspect, which is important, and you don’t seem to realize its true significance.
One of the proposals we have, and which I truly believe should be implemented because it would solve this issue without "lowering" costs, is for the game itself to natively implement a 1-car-per-team league system. That is, the administrator decides how many managers will be in each team—say, 2, 3, or 4 managers—and together, they choose the livery, and the token cost is split among them. If the livery costs 40 tokens, the two managers split the cost, and both share the design while paying less. If both choose a name that costs 6 tokens, they pay 3 each. If both choose a color, it’s the same—3 each. In the end, each manager pays 26 tokens, which would keep the role-playing system alive. Additionally, this would improve leagues by allowing teams to score points collectively without needing a 2-car league.
This is a proposal that I feel must be implemented, no question. The team role-playing system in leagues is fundamental to what has kept iGP alive. I’ve been in leagues without that system, and honestly, they’re very boring. It’s the role-playing leagues that bring life to the game, and letting it die would be a fatal mistake.
I truly hope this is taken into consideration, because it’s something that really makes iGP feel alive.