One of the biggest changes in iGP Manager 26 is the universal rating system for drivers and staff. Instead of skills being capped by your manager level, every attribute now sits on a single global scale, so a 5-star driver is always 5-star, no matter who is looking at them. Your drivers do not lose any skill as you level up. Instead, there is a seasonal reset, at the end of each season in with the new league system, applying a 10% atrophy in all skills in the off-season.
Universal % Scale & Stars
All driver and staff skills are now shown as percentages:
- 0% = minimum, 100% = maximum (universal cap)
- The same number means the same thing for every manager
- Star ratings (1–5 stars) sit on top of this for quick comparison
Example:
- A driver with 85% Talent and 4–5 stars is that rating for everyone
- A staff member with 60% in a key attribute is clearly mid-range on a scale everyone shares
Migration: How Existing Drivers Are Converted
When iGP Manager 26 goes live, all existing drivers and staff are automatically converted:
- First, their skills are scaled from your old level cap onto the new universal cap
- Then, a one-time 10% reduction is applied to every trainable attribute
In practice, that means:
- A maxed driver stays at the top of the field, just on the new universal scale
- We preserve relative strength between drivers, while lining everyone up on the same scale
- The addition of more levels at launch has no impact on things, you won't have to progress through those levels, your driver will be freshly scaled into them at launch
This 10% reduction doubles as the first “seasonal reset” in the new system. From here on, each season end applies a 10% atrophy to keep training meaningful and prevent everyone from parking at permanent 100%. VIP subscribers racing in multiple leagues (more on that in the leagues thread) are protected by a cap that synchronises atrophy to the global cycle, so they don’t get penalized for playing more.
A Single Global Transfers Market
Because everyone uses the same rating scale, the transfers market is now truly global and cross-level:
- All managers see the same driver and staff pool
- Percentages and star ratings make quality obvious at a glance
- Pricing is relative to the buyer’s level and economy
That means a 90% / 5-star driver is desirable for everyone, but wages and fees are scaled locally to each manager's level in their interface, creating a natural progression. The goal is simple: anyone can find good talent, and the market always has meaningful options available, yet it will also become much more competitive.
Fair Cross-Level Competition
With the universal rating system in place:
- Drivers and staff are judged on the same percentage scale for all managers
- Car design uses a universal 300-point cap across all tiers
- The matchmaking system which groups managers of similar levels ensures that there are not significant level discrepancies, creating a natural balance, unlike the old system
- Boost and DRS are also now star-rated rather than raw levels, so provided everyone maintains everything at the maximum level for their team, they will have the same Boost and DRS available in the race
Success comes from how you build and run your team, training choices, facility upgrades, race strategy and transfers, rather than from which level you are. A smart level 10 manager with well-trained drivers and good decisions can now credibly take on far more experienced rivals.
The result is a management experience that’s easier to understand but deeper in practice as it becomes more competitive.
What This Means For You
- New managers join a shared ecosystem instead of being locked behind level walls
- Veterans keep their hard-earned advantage, but on a scale that’s fair and understandable
- Recruiting, training and race strategy all gain importance relative to raw level
The universal driver and staff rating system is designed to make every decision, from a training session to a big-money transfer, feel clearer and more meaningful, while opening up a fair, shared playing field for the entire community.
More details and screenshots will follow in a blog.



