Hi Red, how’s everything going?
I am 100% in favor of keeping research as limited as possible, so that the main reward goes to the manager who builds the best car using their own points, with research acting only as a small, secondary bonus.
From my point of view, the system should also be as simple as possible. It is essential that new players are not overwhelmed by calculations, formulas, or too many variables, as that goes against the accessible nature of the game.
Regarding the following:
Definite
Driver Star Rating – 1% per half star under 5
(For two-car teams, this would need to be an average of both drivers; however, this could be exploited by running weak drivers early in the season and switching later. If this risk cannot be mitigated, it may need to be excluded from the calculation altogether, which would be a shame as drivers are a strong differentiator.)
Unsure of
CD Star Rating – 0.5% per half star
TD Star Rating – 0.5% per half star
Pit Crew Star Rating – 0.5% per half star"
I am completely against this. I believe it introduces too many variables to keep track of and breaks the simplicity of both the game and the research system. In addition, tying research to driver level will encourage some managers to skip racing in certain events to gain more research, which I find absurd and contrary to the competitive spirit.
On the other hand, regarding this:
DRS Star Rating – 0.5% per half star
Boost Star Rating – 0.5% per half star
I think this is a very good idea. It allows accounts with more balanced headquarters relative to their level to receive a small bonus. This is something I would approve.
So far, I like the idea of a 10% base value for everyone, plus an additional 5% from facilities. That gives us a total of 15%, which I think is reasonable and well balanced.
However, I would add something that really puts strong pressure on the system and adds an extra layer on top of that 15%.
TURBO RESEARCH
This is an idea I suggested one or two years ago (I don’t remember exactly when). The core concept is that during the season, each manager has 3 opportunities to gain an additional research percentage, and they can choose when to use them.
The Turbo could even be activated after qualifying, in order to avoid collusion or “mafias” against a specific manager.
Each Turbo activation would grant an extra 10% research. This would introduce a new strategic element within the season, adding excitement, tactical decision-making, and increased competitiveness.
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The following is related to the same topic, but focuses on design points, and I believe it could lead to serious conflict within the community.
Less than 24 hours ago I learned that an account can save design points for the next season. In other words, if you leave headquarters design points “unclaimed,” they carry over to the next season, allowing managers to start the new season with an advantage. I consider this one of the worst things that could happen to the game, and I sincerely hope it is a bug and gets fixed as soon as possible.
On top of that, if the design building is under construction, you cannot repair the headquarters, and as races go by you earn fewer and fewer design points. I want to believe this is also a bug, because the negative impact is very significant.
To finish, I would like to share one final idea inspired by Formula 1. In the top category, there are always upgrade packages for specific circuits or performance areas. This concept could be implemented in iGP without issues and would help break the monotony of some seasons.
The idea is that during the season, a manager could purchase an
extra design points package, focused on specific car attributes.
For example:
Cornering Pack: +15 points in aerodynamics and +15 points in handling.
Speed Pack: +15 points in acceleration and +15 points in braking.
The point values are purely illustrative, just to explain the idea. There could be many different types of packs, but each manager would be limited to using a
maximum of three packs per season.
In short, I believe there are many ways to improve the game, and the positive thing is that there is still room to make it deeper, more competitive, and more engaging without losing its core identity.