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Suggested
Remove Driver Atrophy

Would you like driver atrophy removed?

88.71% (55)
Yes
11.29% (7)
No
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medal 5401
6 days ago Translate
It has taken me 7 races of a 15 race season to get one of my drivers stamina back from 95% to 100%, with a 4.5 star doctor. This now leaves me 8 races to regain the other 40% of stats which were lost. This is a terrible feature of the game which adds absolutely nothing positive, instead just frustrating managers. If the poll indicates players don't want the feature, please remove it. We did not have it in the game for years and it just sucks the fun out of things because you are always losing out.
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medal 5118 CEO & CTO
6 days ago
Atrophy is not an isolated feature. It came with about 5 other features and is a critical part of balancing them. Remove atrophy: nobody needs to train a driver, ever. The end.

What was there before? Previously, star ratings and levels were capped to the manager level. As you progressed drivers/staff would lose stars, and you had to train them up again every time you levelled up to regain 5 stars or replace staff. Drivers also couldn't be competitive across manager levels (level 10 had 0 chance against level 30 for example). Now, you don't need to replace staff, drivers at all levels are competitive and everyone has the same choice (train or go to the market), effective at the same moment, so it's fairer in almost every way.

I understand that it feels different to the old system though, and it triggers a greater sense of loss aversion ("where did my level go? that's not fair!" - a perfectly normal reaction, really), but I think it needs a round of balancing where it is higher on younger drivers and lessened on older drivers to match their training rate. If we remove it, it has to be replaced with a completely different system altogether, otherwise, you get the problem I outlined with the opening sentence.
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medal 5401
6 days ago
Not needing to train once a driver was maxed was the case before and it was okay. If it has to exist for balancing, then at least make it so that the loss is recoverable in a 15 race season. Otherwise after a few seasons of racing all the drivers are going to be down towards the 80% mark having been at 100%, and it will just be impossible to train a youth academy driver up to maximum. If it is critical, I accept that, but can it at least work in a way that is manageable and not a constant losing battle? 
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medal 5549
6 days ago
Atrophy needs to be reduced to 1%.

As it stands no one can train academy drivers without them getting nerfed every season.

The atrophy system is incredibly unpopular.
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medal 5217
6 days ago
Atrophy is fine, but it needs to be balanced to like 2% or something. 5% is still too much. 

All my drivers on my main account were trashed by the 10% atrophy at the start
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medal 5422
6 days ago
Do academy drivers come all fully trained to 100%? If it is like before where they are not trained at all it will be almost impossible to fully train them given the atrophy each season
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medal 5268
4 days ago
Jack
Atrophy is not an isolated feature. It came with about 5 other features and is a critical part of balancing them. Remove atrophy: nobody needs to train a driver, ever. The end.

What was there before? Previously, star ratings and levels were capped to the manager level. As you progressed drivers/staff would lose stars, and you had to train them up again every time you levelled up to regain 5 stars or replace staff. Drivers also couldn't be competitive across manager levels (level 10 had 0 chance against level 30 for example). Now, you don't need to replace staff, drivers at all levels are competitive and everyone has the same choice (train or go to the market), effective at the same moment, so it's fairer in almost every way.

I understand that it feels different to the old system though, and it triggers a greater sense of loss aversion ("where did my level go? that's not fair!" - a perfectly normal reaction, really), but I think it needs a round of balancing where it is higher on younger drivers and lessened on older drivers to match their training rate. If we remove it, it has to be replaced with a completely different system altogether, otherwise, you get the problem I outlined with the opening sentence.



I’m sorry Jack, but I have to disagree on this one. While I understand the need of atrophy to incentivize high level people to keep training their drivers, it is hugely unbalanced and it negatively affects lower level managers. The more established teams have more funds to maybe just buy new drivers. Low levels don’t. Also it makes drivers from the academy USELESS.


Either activate atrophy just for level 40 managers, or make it that atrophy starts at drivers age 30, or make it 1% or 2% AT VERY MAX in every stat. 

I would propose 2% starting from age 26. Drivers till 25 years old are too young to get atrophy (think about the academy).

Currently it is just frustrating everyone. And the poll clearly shows it. If it was good you’d have few people saying yes.

On this one you have to listen to the community
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medal 5534
4 days ago Translate
Totally agreed... Driver Atrophy  5% is TOO much.... 1% should be enough!
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medal 5298
4 days ago
Yes, this is ridiculous.

It is simply impossible to recover the atrophy over a season, even if you are active every day. Even recovering half of it is difficult.

I'm staggered that no one realised this before introducing it.
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medal 5124
4 days ago

Aldo
I’m sorry Jack, but I have to disagree on this one. While I understand the need of atrophy to incentivize high level people to keep training their drivers, it is hugely unbalanced and it negatively affects lower level managers. The more established teams have more funds to maybe just buy new drivers. Low levels don’t. Also it makes drivers from the academy USELESS.


Either activate atrophy just for level 40 managers, or make it that atrophy starts at drivers age 30, or make it 1% or 2% AT VERY MAX in every stat. 

I would propose 2% starting from age 26. Drivers till 25 years old are too young to get atrophy (think about the academy).

Currently it is just frustrating everyone. And the poll clearly shows it. If it was good you’d have few people saying yes.

On this one you have to listen to the community



Drivers usually peak irl at around 30. I wouldn't consider anything more than 1% until about aged 35.
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medal 5147
4 days ago (Last edited by Cami Chave 3 days ago)
Jack
Atrophy is not an isolated feature. It came with about 5 other features and is a critical part of balancing them. Remove atrophy: nobody needs to train a driver, ever. The end.

What was there before? Previously, star ratings and levels were capped to the manager level. As you progressed drivers/staff would lose stars, and you had to train them up again every time you levelled up to regain 5 stars or replace staff. Drivers also couldn't be competitive across manager levels (level 10 had 0 chance against level 30 for example). Now, you don't need to replace staff, drivers at all levels are competitive and everyone has the same choice (train or go to the market), effective at the same moment, so it's fairer in almost every way.

I understand that it feels different to the old system though, and it triggers a greater sense of loss aversion ("where did my level go? that's not fair!" - a perfectly normal reaction, really), but I think it needs a round of balancing where it is higher on younger drivers and lessened on older drivers to match their training rate. If we remove it, it has to be replaced with a completely different system altogether, otherwise, you get the problem I outlined with the opening sentence.



I get that but lower atrophy it’s way too much. I mean I’ve been in the group of a few players who has actually seen potential in this update and either liked or been able to put up with/understand l’s why most of the additions where added but this is too much and as others said is probably the one thing that’s made this game p2w.
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medal 5279
4 days ago
Maybe not remove it, as I do understand the purpose, but reduce it to 1% per season and see how it works. If it's too little, do 2%. The 5% is impossible, even with optimal every day training my drivers are losing half a star per season. 

This system has been too overbearing since launch, and we have aired grievances on it for nearly a month with no response. 
https://igpmanager.com/forum-thread_1/63786

There is no sustainable way for managers to keep, let alone develop drivers in this format. Replacing drivers every 2 seasons is not fun nor does it make me want to ever purchase an upgrade for a driver with tokens again.
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medal 5525
4 days ago Translate
That's what they want. The atrophy of a driver, and perhaps even of the staff, can't be recovered in one season because they want to force us to do extra paid training. Because basically this game is becoming a pay4win.
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medal 5080
4 days ago Translate

Aldo
I’m sorry Jack, but I have to disagree on this one. While I understand the need of atrophy to incentivize high level people to keep training their drivers, it is hugely unbalanced and it negatively affects lower level managers. The more established teams have more funds to maybe just buy new drivers. Low levels don’t. Also it makes drivers from the academy USELESS.


Either activate atrophy just for level 40 managers, or make it that atrophy starts at drivers age 30, or make it 1% or 2% AT VERY MAX in every stat. 

I would propose 2% starting from age 26. Drivers till 25 years old are too young to get atrophy (think about the academy).

Currently it is just frustrating everyone. And the poll clearly shows it. If it was good you’d have few people saying yes.

On this one you have to listen to the community



Even reserve drivers (which you don’t use during any race in a season and can be trained 24/7) don’t make up the 5% loss. This is ridiculous. I really don’t get why he hasn’t done anything yet.
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medal 5354
4 days ago
Jack
Atrophy is not an isolated feature. It came with about 5 other features and is a critical part of balancing them. Remove atrophy: nobody needs to train a driver, ever. The end.

What was there before? Previously, star ratings and levels were capped to the manager level. As you progressed drivers/staff would lose stars, and you had to train them up again every time you levelled up to regain 5 stars or replace staff. Drivers also couldn't be competitive across manager levels (level 10 had 0 chance against level 30 for example). Now, you don't need to replace staff, drivers at all levels are competitive and everyone has the same choice (train or go to the market), effective at the same moment, so it's fairer in almost every way.

I understand that it feels different to the old system though, and it triggers a greater sense of loss aversion ("where did my level go? that's not fair!" - a perfectly normal reaction, really), but I think it needs a round of balancing where it is higher on younger drivers and lessened on older drivers to match their training rate. If we remove it, it has to be replaced with a completely different system altogether, otherwise, you get the problem I outlined with the opening sentence.



Atrophy is too strict! I bought a 100% driver. After the trial season with 5 races my driver dropped down to 90%. Ive trained her every day down to 0% of life. And could gain the drivong skills upto only 95%. After a 20 races season dropped down again to 80%. Doesnt worth to train. Better to buy a new one at every season start. 
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medal 5404
3 days ago Translate
I would like it to be removed or reduced to 2% every X amount of days or once a month.

I am racing on 3 leagues, I haven't been able to put my driver's back at 100% yet since atrophy was introduced.

I had a 33 year old that I literally had to sack because it took 3 days of training to regain 1%.

Currently I have a 19 year old, 21 and a 24 year old both train quite fast and yet they are not recovered at 100%. It's true that they got the original -10% and it was brutal

And my fear is... Will I get -5% every time one of the three leagues I am in finishes? I will get a -15% penalty while not being able to train 3 times as fast.

It needs to be rebalanced for those that have the VIP pass, because at it stands, it is even worse for the "VIP". Either reduce anthropy by 1/3 for 3 leagues or 1/2 if running 2. Or let Vips train 3x for the same stamina cost to keep things balanced.

I think the first solution is the best and keeps things equal with non-vip players:

Racing in 1 league VIP or not same atrophy.
Racing in 2 leagues atrophy/2 
Racing in 3 leagues atrophy/3.

Let's say atrophy is reduced to 2%

Racing in 1 league means you lose 2,% at the end of it.

If you race in two, you will lose 1% each time a league ends. A cumulative 2%.

Racing in 3 leagues will bring individual atrophy to 0,6-0,7% a total of 1.8-2.1% athropy.

Or... Alternatively you put a multiplier in training. If I  2 leagues, multiplier X2, if in 3 multiplier X3 that would counter the tripled atrophy. Similar to the multipliers for 1 car and 2 car leagues.


As it stands, it's discouraging to train and keep losing more and more even with super young drivers
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medal 5292
3 days ago
Some players are pushing for systems to be simplified to the point where effort no longer matters.

That may feel convenient in the short term, but it damages depth and long-term longevity.

Wanting everything easy and simple might sound appealing, but it ultimately leads to lazy design and a weaker, less rewarding game.|

PS: IRL: Even Fernando Alonso and Cristiano Ronaldo train every day. That is exactly why they remain at the top of the performance curve to this day, if you know what I mean. 🤖
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medal 5124
3 days ago

HCR
Some players are pushing for systems to be simplified to the point where effort no longer matters.

That may feel convenient in the short term, but it damages depth and long-term longevity.

Wanting everything easy and simple might sound appealing, but it ultimately leads to lazy design and a weaker, less rewarding game.|

PS: IRL: Even Fernando Alonso and Cristiano Ronaldo train every day. That is exactly why they remain at the top of the performance curve to this day, if you know what I mean. 🤖



It's not about it being simplified, it's the fact that every manager is having the same experience of atrophy. You train every day, but it is still impossible to make back anything close to the loss inflicted by atrophy. Logging in every day and training and being active should allow a maintenance of the status quo, managers who are inactive should be punished by the loss.
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medal 5292
3 days ago
But that is exactly the point — atrophy exists for a reason. A driver will never be at 100% all the time, and that balance between drivers is what actually makes the game interesting.

Are you going to win every race just because your driver is at 100%? Obviously not.
Atrophy affects everyone equally, so there is no inherent advantage or disadvantage.

If everyone is permanently at 100%, what changes in management? Where is the decision-making? The game becomes more dynamic when drivers have some level of atrophy.

And for those who want to maintain peak performance, daily-earned tokens can be used to heal drivers and bring them back to 100%.

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medal 5080
3 days ago Translate
HCR
But that is exactly the point — atrophy exists for a reason. A driver will never be at 100% all the time, and that balance between drivers is what actually makes the game interesting.

Are you going to win every race just because your driver is at 100%? Obviously not.
Atrophy affects everyone equally, so there is no inherent advantage or disadvantage.

If everyone is permanently at 100%, what changes in management? Where is the decision-making? The game becomes more dynamic when drivers have some level of atrophy.

And for those who want to maintain peak performance, daily-earned tokens can be used to heal drivers and bring them back to 100%.



This is stupid. It’s not real life, it’s a game. Also this makes the game pay2win. Those who have more resources can just buy new drivers and get them a talent. This has nothing to do with making the game simple and easy. We didn’t say to remove it completely but to rebalance it because this is sucking up all the fun in the game.
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