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Suggested
Remove Driver Atrophy

Would you like driver atrophy removed?

88.37% (76)
Yes
11.63% (10)
No
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medal 5077 CEO & CTO
23 days ago
Based on the feedback, it’s clear the current balance is off. This feature, along with a few other parts of the update, needs further tuning. It’s a result of moving too quickly on a large system change, not the result of any hidden agenda. I can also assure everyone that people are using all the alternatives provided in the game anyway, not spending on this, and I can see that reflected in the data. It's not winning us popularity contests or revenue as it stands, it's just unbalanced, that's all.

This is a tuning problem, not a philosophical one, and it will be addressed. The purpose of atrophy is really to discourage inactivity and account farming, while keeping managers engaged. The goal is that regular engagement allows you to realistically maintain performance.

Personally, I think we need to move to a dynamic range or adjust training impacts. We will revise the system though, as we did shortly after launch.
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medal 5275
23 days ago
I have voted 'NO' as I personally feel it adds a new dynamic to all the drivers competing in a championship, as in they are not all equal.

That said, I do feel currently (for a 15 race season at least) the rate of atrophy is a bit too high. Perhaps at 2/3 of the current rate for a 15 race season or scale the atrophy based on the season length.
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medal 5065
23 days ago Translate
Jack
Based on the feedback, it’s clear the current balance is off. This feature, along with a few other parts of the update, needs further tuning. It’s a result of moving too quickly on a large system change, not the result of any hidden agenda. I can also assure everyone that people are using all the alternatives provided in the game anyway, not spending on this, and I can see that reflected in the data. It's not winning us popularity contests or revenue as it stands, it's just unbalanced, that's all.

This is a tuning problem, not a philosophical one, and it will be addressed. The purpose of atrophy is really to discourage inactivity and account farming, while keeping managers engaged. The goal is that regular engagement allows you to realistically maintain performance.

Personally, I think we need to move to a dynamic range or adjust training impacts. We will revise the system though, as we did shortly after launch.



“The purpose of atrophy is really to discourage inactivity and account farming, while keeping managers engaged.”.

Based on your words, the best solution might be -1% atrophy after every race (as it was in the early days of the update) and COMPLETELY REMOVE the -5% atrophy on all stats at the start of each season.
This way, the manager is forced to be active every day to train his driver and get him back to 100%, otherwise if he's absent for 15 days, he loses 15% in his statistics. If he then wants to recover that 15%, he doesn't race = he doesn't farm tokens. Discourage inactivity and account farming, while keeping managers engaged.
This could be the solution to the problem.
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medal 5236
23 days ago
This does need addressing as right now, multi-account managers will have found a way around this. And that way they get the advantage once again.

I would like atrophy to be diminished, maybe one random skill point per race so it’s manageable to get back up before and during the season. This way inactive accounts still get punished.

I would combine this with the introduction of 3% atrophy on buying a new driver. This to prevent multi account working around atrophy.

And also, right now, I’m about to lose one driver because of 3 rounds of atrophy. that driver is a lost cause at the rate of training as it is today. Maybe if you could introduce a one-time anti-atrophy package for a few tokens, I might be tempted 😉

Maybe in the very short term abolish atrophy for now until a better system is introduced?
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medal 5430
23 days ago Translate

HCR
Some players are pushing for systems to be simplified to the point where effort no longer matters.

That may feel convenient in the short term, but it damages depth and long-term longevity.

Wanting everything easy and simple might sound appealing, but it ultimately leads to lazy design and a weaker, less rewarding game.|

PS: IRL: Even Fernando Alonso and Cristiano Ronaldo train every day. That is exactly why they remain at the top of the performance curve to this day, if you know what I mean. 🤖


Jean
This is stupid. It’s not real life, it’s a game. Also this makes the game pay2win. Those who have more resources can just buy new drivers and get them a talent. This has nothing to do with making the game simple and easy. We didn’t say to remove it completely but to rebalance it because this is sucking up all the fun in the game.



I’m with you Jean…. The comment of HCR not MAKE sense at all! 
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medal 5339
23 days ago
The game should accommodate the full spectrum of players. 
Other games I've played if you want FTP you need to grind a lot, login many times a day, watch a ton of ads. Etc...
You want to skip all that? Pay up.
A ton of players don't even login every day or just once per day before the race
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medal 5249
23 days ago
i agree the 5 % atrophy is too much start with 1% and increase once we see how it goes. poll should include option to keep atrophy at an different %.
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medal 5177
23 days ago Translate
Slo
This does need addressing as right now, multi-account managers will have found a way around this. And that way they get the advantage once again.

I would like atrophy to be diminished, maybe one random skill point per race so it’s manageable to get back up before and during the season. This way inactive accounts still get punished.

I would combine this with the introduction of 3% atrophy on buying a new driver. This to prevent multi account working around atrophy.

And also, right now, I’m about to lose one driver because of 3 rounds of atrophy. that driver is a lost cause at the rate of training as it is today. Maybe if you could introduce a one-time anti-atrophy package for a few tokens, I might be tempted 😉

Maybe in the very short term abolish atrophy for now until a better system is introduced?



This might be the best solution, although 1% every race is still not recoverable in one race if you race daily. Maybe training should get a slight boost to ensure you can recover that 1% before the next race.
Also giving 1% atrophy on a single stat each race will likely maintain drivers at their current level. It won’t be possible to make them better
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medal 5236
23 days ago
Ҝ丨爪 
The game should accommodate the full spectrum of players. 
Other games I've played if you want FTP you need to grind a lot, login many times a day, watch a ton of ads. Etc...
You want to skip all that? Pay up.
A ton of players don't even login every day or just once per day before the race


That’s actually one of the reasons why I play this game. I’ve a dayjob (and kids) this is one of a few games where not having loads of time doesn’t put me at a disadvantage 
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medal 5077 CEO & CTO
19 days ago
A decision has been reached and is being developed now.

We're going to move from a seasonal reset to a per race atrophy which can be offset and fully managed through training, across all levels, across all driver ages, without exception. This will be implemented in the next major update, and before the mid February season starts.

In other words, the next season reset will be the last time it works like this, we are revising the system in response to your feedback.

There are many changes like this coming in the next big update. We're listening and adjusting course as we continue developing new features.
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medal 5165
19 days ago Translate
I'm glad you and your team followed my suggestion from 3 days ago. It's the best solution.
Just 2 questions: will the -1% atrophy at each race only affect the driver competing in the race (without affecting the reserve driver)? And will it be for a SINGLE skill or for each skill?

If the atrophy also affected the reserve driver, it would make the search for the academy driver useless since he loses a point in every race and takes a LONG time to reach 100%.

Even worse if the -1% atrophy affected each skill instead of a single skill, losing about 10% per race (irrecoverable with daily training).
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medal 5077 CEO & CTO
19 days ago

Giuliano
Just 2 questions: will the -1% atrophy at each race only affect the driver competing in the race (without affecting the reserve driver)? And will it be for a SINGLE skill or for each skill?

As I'm designing it, it will be scaled depending on factors such as driver age, experience etc. The answer to your question then is "it depends" (on those factors). I will be attempting to strike a balance where 100% skilled older drivers can be "maintained" through training but not dramatically improved. Youth drivers with low skills will be able to see dramatic improvements from training exceeding atrophy levels, and younger drivers with high skills will train more slowly but still be able to gain skills. That's the overall aim. If I don't strike the perfect balance on the first go, I will keep tweaking towards that aim.

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medal 5127
19 days ago
It shouldn't be removed but it needs to be balanced along with training impact, 5% atrophy on a 25 year old driver is like turning the driver into Lance Stroll in 2 seasons which takes like a month now.
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medal 5341
19 days ago (Last edited by Bruno Rodríguez 19 days ago) Translate
Jack
Atrophy is not an isolated feature. It came with about 5 other features and is a critical part of balancing them. Remove atrophy: nobody needs to train a driver, ever. The end.

What was there before? Previously, star ratings and levels were capped to the manager level. As you progressed drivers/staff would lose stars, and you had to train them up again every time you levelled up to regain 5 stars or replace staff. Drivers also couldn't be competitive across manager levels (level 10 had 0 chance against level 30 for example). Now, you don't need to replace staff, drivers at all levels are competitive and everyone has the same choice (train or go to the market), effective at the same moment, so it's fairer in almost every way.

I understand that it feels different to the old system though, and it triggers a greater sense of loss aversion ("where did my level go? that's not fair!" - a perfectly normal reaction, really), but I think it needs a round of balancing where it is higher on younger drivers and lessened on older drivers to match their training rate. If we remove it, it has to be replaced with a completely different system altogether, otherwise, you get the problem I outlined with the opening sentence.



Hi Jack,


Would it be possible to rebalance atrophy for VIP players? Not asking for an advantage or anything, but as it stands now. After the end of each season league your drivers ( all of them) lose 5%.

I have 3 drivers, racing on 3 leagues, 2 of the  are 2 driver leagues, I use driver A &B for those two. And for the 1 car league I race with driver C, however all drivers lose 5% at the end of each season league.

This leaves my driver's at 85% in the best case scenario ( all leagues finish almost the same day). Yet, I can only train normally while being impacted by triple atrophy.

Could a hot fix be added? Perhaps, syncing your training gains to the number of leagues you race. 1 league 1x, 2 = 2x and 3 equals x3 training gains...

Or actually, even better to avoid training exploits. 1/2 atrophy if racing in 2 leagues, and atrophy 1/3 if racing in 3 leagues.

Edit: I just read the atrophy Will be applied after each race and 1% to an attribute. I do not know how to rebalance this. Perhaps adding decimal points and you lose 0.3 or 0.6 per race if you are in 3 or 2 leagues respectively 
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medal 5140
6 days ago (Last edited by Klaus Psotta 6 days ago)
I am just posting a reply to get this thread to the top of the list again, as it contains a lot of good arguments and suggestions.

Eagerly awaiting the changes promised for the next "official" season, which is almost upon us....
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medal 5182
4 days ago (Last edited by Noah Hawk 4 days ago)
To put an end to the general whining, the pilot's atrophy could be stopped, but all pilots will retire after 15 seasons, no matter what. They gain age at the end of the season. So pilots who run 15 races per season have their birthday every 15 races. And pilots who run in Boost Leagues, which run 24 races, have their birthday every 24 races (extra reward for boosts leagues). The average career for a TOP professional driver is 15 seasons. And I know this is a game, not real life. 
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