We’re running a simple vote on tyre temperature behavior.
For a long time, I've wanted to change this system to work the same way as it does in most other games - neutral push = neutral temps, high push = high temps and so on. By orienting the push levels around each compound in this way, it would not only give you more control over each compound, it would eliminate the classic "winter season" and "summer season" in iGP where we end up rebalancing tyres or trying to fight the weather with push levels. It would make racing consistent year round. This is fundamentally about control and approachability.
My personal view is the "base game" should be friendly, approachable, and fun for the widest range of people. We can implement any amount of depth and simulation on top as a league boost, even beyond the current system, but the base game currently alienates people with often unnecessary and unexplained complexity. To help grow the community as a whole, it could benefit from being easier to understand for new users especially. My personal vote is to move us toward a system like option 1 as a baseline, as it will give you more control. Tyre compounds will still perform differently on each circuit and there will still be plenty of strategic variability.
Option 1: Make push levels directly control tyre temps (more approachable)
- Neutral push = keeps tyres in a stable operating window
- High push = warms tyres up
- Low push = cools tyres down
- More intuitive, more consistent control, and closer to what most racing strategy games do.
Option 2: Keep the current dynamic model (as-is)
- Tyre temps behave according to the full simulator model.
- More depth/realism, but harder to predict and manage consistently.
- Tyres can more easily drift outside the ideal range if not consistently managed.
Comment if you can:
- Do you play on Mobile or desktop?
- Do you want more control/clarity during races or more harsh/hardcore realism?
EDIT: Someone raised the point that this could impact fuel use per-tyre, so as part of this change neutral push would have the same impact on fuel across tyres. I would ensure that was implemented as part of the change. Higher push would be more fuel consumption and lower push less fuel consumption, as it is now, but the impact would be consistent across all tyres. Weather would still have an impact so a wet track = lower fuel consumption overall.




















