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[VOTE] Proposed change to Push Levels + Tyres + Fuel

What push level system would you prefer?

22.8% (192)
Push levels control temps (Neutral=stable, High=warm, Low=cool)
47.27% (398)
Keep current dynamic model
29.93% (252)
Do both, with dynamic mode as a league boost/customisation
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medal 5068
2 days ago

Fellipe
We need a way to adjust fuel consumption by car engines without affecting tire temperature.



I believe there are big problems/exploits with a split system. If you ever play one of the most prominent iGP competitor's games, you'll know how this results in people only managing fuel and never changing tire push levels except to extend the duration of tire life.
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medal 5152
2 days ago
I play PC 2D, occasionally phone 2D.

I like the current dynamic systems, but do not think they should be behind a boostwall. If we're determined to be more approachable, maybe use option 1 in the early levels and/or sprints as others suggested.

I'm all for more as much realism as is realistic!
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medal 5052
2 days ago
So far I'm missing an essential information: How this new system is supposed to keep tyres on temp? Does neutral actually means some sort of constant neutral PL (hence constant consumption) and drivers are using some other magic to regulate temp to keep tyres on ideal temp, or are they still using PL, but PL25 if needs be because the manager decides Hards down to 30% are fine in GB at 5ºC? 

The first, I think, would just be a very bad, the latter would be very bad to force fuel consumption to be constant (PL1-4 was always a bit of a weak point of iGP how little effect PL had, Lately it feels even weaker, now even somewhat incl. PL5, however more fuel effect might indeed require some sort of additional lift&coast option to save fuel while being not all too easy on tyres). Also the second variant would need some limit to PL, not every compound should run ideal temps in all situations. There's a min and max things can be pushed without going overboard and again loosing more time than through temps and in iGP we've got it already easy without having to worry that harder compounds start crumbling to pieces if trying to heat too much, or pushing too much too soon. Also a driver feedback indicator how much the driver is pushing to keep temps to determine consumption, pace level, potential error rates/risk (though driver skills, especially Mental, are no longer an issue for lower levels), viability of softer/harder compounds and whatever else I'm currently too tired to remember. However that's to make it remotely viable in my eyes, still not how I'd like to play.

I usually play browser and PC App on Linux for races, mobile browser for quick changes, training and/or setting stuff up (got the App for Android as well, though).
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medal 5218
2 days ago
Option 2 is preferable because it let's us race with different tyres on the same track. Now with the higher tyre wear model (below 60%, performance drops significantly), changing the temperature model based on push levels will limit the strategy variations as it will lock in a standard set of tyres for each track. 

The summer and winter seasons are great to see how temperature affects the strategies on the same track where you can go for soft-medium winter with high push, but can opt for medium-hard in summer with medium push a d fewer pit stops.
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medal 5091
2 days ago Translate
I'm for option 2—and I'm a PC desktop gamer... I'd rather stop playing than be glued to my phone....
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medal 5196
2 days ago Translate
For me, pushing level should impact more the fuel instead of temperature...now if you use lvl 5 it impact only +0.06L of fuel but after half lap you can have tyres full hot...this mean that if you want to push hard on the race you can only do it when weather is so cold and with M or H tyres...
if push lvl impact more fuel then tyre temperature you have the possibility to try more pushed lap with also compounds more soft like S or SS.
Sure if the weather is so hot tyre should be already hot and sensible to push level.
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medal 5133
2 days ago Translate
The current system is perfect. I enjoy the "seasonal" impact, where you might be able to use Hards on a circuit during summer, but they are a no-go during winter, and the same for super softs in winter/summer, it provides so much depth to the game while being quite a simple mechanic to understand. Simplifying the system will remove this managerial layer in racing that the core playerbase loves so much.

I would not support this being a feature behind a paywall since it is the current already built system. For new mechanics and additions to the game I understand they need to be profitable or at least the investment to be fully paid through league perks. But putting already available mechanics behind a paywall is a no-go for me.

I play on PC when available, but if not, mobile. Always 2D if possible (it is easier to measure distances and to see when the kers of rivals is activated), this gives you the edge to react to your rivals' actions, in competitive leagues, even a 0.2 second delay might mean finishing 7th instead of winning. While 3D is more appealing and better for streaming/videos, it is hard to know when a rival uses the KERS, sometimes, depending on the angle of the camera, you miss the red flame. And yes, the top down camera in 3D is a nice addition, but 2D is just better, at least for competitive racing, everything is clearer, cars positions on track/lanes. Having a global vision of the whole track in a second etc.
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medal 5045
1 day ago
I play on mobile, sometimes PC.

I voted for option 1. 

My reasoning. This is a management sim. The drivers we pick should be driving the car. I should be able to tell the drivers to push or maintain, but it should be up to the drivers skill and training to keep the tires where I tell them I want them.

Before the current change, there was serious time to be made pushing from 1 on the straights to 5 as soon as we entered a corner. My opinion is that is not what we as managers should have been doing. I know some player loved it, but I don’t think as a management sim we should have been changing push levels 10times per lap for ultimate pace. The driver should be driving the car. If this is the way it goes, I think the drivers skill should somehow be a part of how good they are at keeping the temps where we ask them to. 

Just my thoughts.
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medal 5125
1 day ago Translate
Hi Jack, thanks for the survey. I think the current dynamic is better than the previous one: it was crazy that the tyres heated up on the straights, and finally, the exact opposite has been done. I also really like that the season affects the tyres; removing this variable would only make the game repetitive and shorten its longevity. 
I think it would make sense to keep the tyre situation as it is and take the opportunity to remove a 'flaw' that I've always found: the push level affects both tyres and fuel consumption; if I'm short on fuel, I set the push level low and the tyres freeze...!!
wouldn't it make sense to leave the tyres as they are and create another 3-mode control with which I can choose the engine power?
Example:
1) eco mode (fuel economy by reducing acceleration and increasing reliability)
2) normal mode (everything stays as it is)
3) attack mode (increase of acceleration and fuel consumption but lower reliability).
In 90% of cases, I will use normal mode, but if I want to attack or if I have miscalculated the fuel (too much or too little), I can temporarily change the engine management.
What do you think about that?
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medal 5128
1 day ago
Keep current dynamics but fix practice so times match those in race
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medal 5217
1 day ago Translate
Too many changes in a short period of time. The current system works fine. Please do not change this version
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medal 5093
1 day ago Translate
Play 2d with pc.

Before any other change, make the game without bug.

Then i chose igp becouse is not simple, becouse the game have more variables and i the strategy (the use of our brain) is most important.

If the game lose the variables it become bores and see win who hasn't strategy or experience can be frustrating.

In my opinion option 2.
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medal 5168
21 hours ago Translate
Por Dios no más cambios en la jugabilidad por un tiempo, q luego somos nosotros los que nos pasamos semanas esperando a ver si esto funciona bien!!! llegando a plantearnos dejar el juego despues de +5 años buscando otro q no nos maree tanto...

Eso sí tres cosas que varias veces hemos pedidos:
 1º El que con no haga Setup del coche => No corre (ni siquiera sale), así no molesta y no recibe premios.
 2º El que no repara el coche lo suficiente y por lo tanto el juego sabe que se va a estropear y parar en mitad de la carrera=> No corre (ni siquiera sale), así no molesta y no recibe premios.
 3º Se vuelve a activar el SC, q ya lo pusisteis y con esos dos cambios previos podriais volver a ponerlo ya que si alguien se queda sin gasolina al tramo final de carrera puede salir el SC para que se junten los coches, tienes q cambiar las estrategias y haces un final de carrera loco, y das vidilla. Pasaría de vez en cuando y sería divertido. Es como cuando le da por llover en mitad de carrera y para y vuelve a llover, etc... lo q no pasa todas las carreras, pero da vidilla en alguna carrera.
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medal 5064 CEO & CTO
15 hours ago
The poll is close (when you add option 1 and 3 as combined votes for a change) but it isn't decisive either way. So, we won't rush any changes here yet, I'll keep this on ice for now, while we roll out everything else.

I’ve read all your feedback carefully, especially those resisting any changes. What stood out was "bug fatigue". You are not resistant to change so much as any changes that could introduce new bugs or further reduce the challenge of racing.

This thread leaves me optimistic, because we're heading in exactly the direction that's being demanded. The work we've been doing since the last update heavily shifted focus toward improving and polishing existing features, restoring leagues to the front of the experience and giving purpose to sprint races too.

The updates coming next week are some of the strongest improvements we’ve made in years. The focus has been on making the entire game feel more unified, more logical, and more enjoyable to play, not just adding features, but improving how everything fits together. That includes efforts to fix long-standings bugs including all issues related to the pit lane (including the lap cars pit on, garage positions and more).

I’m excited to show you what’s coming. I think once you see it in action, a lot of the concerns in this thread will be addressed.
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medal 5182
11 hours ago
We should try the option 1!!
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