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Training & Atrophy Update

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medal 5189 CEO & CTO
2 days ago Translate
We’ve made further adjustments to driver training, health recovery and atrophy.

What’s changed

  • Driver health now recovers at up to +7% per hour

  • Recovery decreases with age, so younger drivers recover faster

  • Training progress itself is no longer directly reduced by age (most drivers now train faster)

  • Atrophy is still in place, but recovery is now the main age-based factor

  • Pit crew recovery remains +5% per hour



What this means

All drivers should now feel better to train than before. Overall, the system is more intuitive and realistic.

  • young drivers = faster recovery, more training capacity

  • older drivers = slower recovery, less training capacity



UI improvements

  • Health tooltips now show recovery rate

  • Trainable skill tooltips now show estimated atrophy per race and "season target" for that skill

  • Driver health tooltips now show the estimated gain per hour



We’ll keep monitoring feedback closely. If you continue sharing real examples from your own teams, that helps us tune the system further.
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medal 5155
2 days ago Translate
I just read what they're doing with the pilots.
I think it's good overall, young driver = profitable seaso

Now, we
I was thinking fleetingly, you'll know how to develop and shape the ide
We agree that everything is trained except experience
Well, I think they can do something ther
I don't know how they calculate for the driver to increase the experience, but I thought that the outcome of each race would influence that
For example, every 3 P1s can go up 1% every 5 or 6 p2, 1%, so on or with fewer races but by result
So, I think, perhaps many would try harder to seek better results
Perhaps there would be more fights on the track and many would no longer save points or kers
It would be a pure strategy to gain positions
Undercut, overcut, everything that can be done to get as high as possible in each race
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medal 5238
2 days ago
So my 32 yr old driver is +3.1% every hour. I trained him after my race and he won't even be back at 100% for tomorrow's race?
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medal 5134
2 days ago Translate
Sorry Jack, I don't understand. We're asking you to boost training because we can't get the driver/pit crew to 100% in all skills due to excessive atrophy. You say, "Don't worry, I'm working on a new method (to help us)"... and you decrease the hourly recovery time, making it even more difficult for us to reach 100%? I have a 27-year-old driver who recovers 3.8% per hour (in 24 hours he recovers 90% health... not even 100%). This means that, as soon as the daily race is over, I can only have the driver do 4-5 training (where he doesn't recover any of the atrophy) because otherwise he won't have 100% health for the next race. 🤷🏻‍♂️

How is this supposed to help us?
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medal 5178
2 days ago Translate

Jack
We’ve made further adjustments to driver training, health recovery and atrophy.

What’s changed

  • Driver health now recovers at up to +7% per hour

  • Recovery decreases with age, so younger drivers recover faster

  • Training progress itself is no longer directly reduced by age (most drivers now train faster)

  • Atrophy is still in place, but recovery is now the main age-based factor

  • Pit crew recovery remains +5% per hour



What this means

All drivers should now feel better to train than before. Overall, the system is more intuitive and realistic.

  • young drivers = faster recovery, more training capacity

  • older drivers = slower recovery, less training capacity



UI improvements

  • Health tooltips now show recovery rate

  • Trainable skill tooltips now show estimated atrophy per race and "season target" for that skill

  • Driver health tooltips now show the estimated gain per hour



We’ll keep monitoring feedback closely. If you continue sharing real examples from your own teams, that helps us tune the system further.


My driver 19 years old and recover 4.9/h.

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medal 5239
2 days ago Translate
That New Update seems bugged. Boost/overtake not working. We cant move forward now until others go pit. I had Average round time of 1:33 last race, and later on i was at 1:50 and all others too, how is this possible? All are driving in line for the whole game oO
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medal 5082
2 days ago (Last edited by Marco Ifosz 2 days ago)
There comes a point when atrophy has to be considered a failed experiment and shelved. It has been a quarter of a year since it was introduced and players are equally unhappy with it now as they were then, and the attempts to fix it haven't worked. It seems like in light of the most recent "fix" no one has 7% regeneration an hour because there is an attempt to try and scale recovery based on age which is clearly too complex a system.

I get the argument that atrophy needs to exist because of drivers no longer being relative to level, but at least make a simple, working system - even if it is 1% per stat at the end of each season which can be recovered on every driver if they log-in and train everyday for 10 days - and then try and complicate it. However, the original system, and all the attempts to fix it, haven't worked and a lot of players drivers are just being ruined irrecoverably. I've had some one message me this morning upon seeing their driver recovers at 2.9% per hour to say that they are leaving their league to just train drivers because it is ridiculous, and they may consider playing the game again once things are fixed.

Personally, with iGP now being unified at 15 race seasons with 24 per year, I would favour removing atrophy completely - given it doesn't work and is extremely unpopular - but making drivers age every 15 races. This would mean that managers would have to replace drivers *at least* once per year, which is more in line with how things were before with levelling up, and gets rid of the whole difficult to implement and unopopular atrophy system. It has been long enough now of it and attempted fixes not working that it needs to be either temporarily shelved from the game until it can be rolled out in a working fashion, or completely removed from the game in favour of something else - like what I suggest above.

Another suggestion I've just thought of is that atrophy isn't activated for drivers until they reach maximum training so that it is actually possible to train drivers up - though this has many easy holes and exploits in it, so I don't favour it.
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medal 5168
2 days ago Translate

Marco
There comes a point when atrophy has to be considered a failed experiment and shelved. It has been a quarter of a year since it was introduced and players are equally unhappy with it now as they were then, and the attempts to fix it haven't worked. It seems like in light of the most recent "fix" no one has 7% regeneration an hour because there is an attempt to try and scale recovery based on age which is clearly too complex a system.

I get the argument that atrophy needs to exist because of drivers no longer being relative to level, but at least make a simple, working system - even if it is 1% per stat at the end of each season which can be recovered on every driver if they log-in and train everyday for 10 days - and then try and complicate it. However, the original system, and all the attempts to fix it, haven't worked and a lot of players drivers are just being ruined irrecoverably. I've had some one message me this morning upon seeing their driver recovers at 2.9% per hour to say that they are leaving their league to just train drivers because it is ridiculous, and they may consider playing the game again once things are fixed.

Personally, with iGP now being unified at 15 race seasons with 24 per year, I would favour removing atrophy completely - given it doesn't work and is extremely unpopular - but making drivers age every 15 races. This would mean that managers would have to replace drivers *at least* once per year, which is more in line with how things were before with levelling up, and gets rid of the whole difficult to implement and unopopular atrophy system. It has been long enough now of it and attempted fixes not working that it needs to be either temporarily shelved from the game until it can be rolled out in a working fashion, or completely removed from the game in favour of something else - like what I suggest above.



The worst thing is that we (ordinary users) understand it, they (programmers) don't. They want to fight farming, but the only people who are affected are the active users who constantly complain about it.


As far as I know, no one complained about the -1% at the start of each season. Everyone was fine with it. They had to change it. I really don't understand why.

There's no point in changing the age per race; 1 year every 20 races is fine. You just need to either put -1% back per season or completely remove atrophy. Atrophy is a failed experiment.
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medal 5289
2 days ago

Sascha
That New Update seems bugged. Boost/overtake not working. We cant move forward now until others go pit. I had Average round time of 1:33 last race, and later on i was at 1:50 and all others too, how is this possible? All are driving in line for the whole game oO



In a sprint race right now and this is exactly what is happening, yes. There is no overtaking, the cars drive in a line and nothing makes a difference.
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medal 5238
2 days ago Translate

Sascha
That New Update seems bugged. Boost/overtake not working. We cant move forward now until others go pit. I had Average round time of 1:33 last race, and later on i was at 1:50 and all others too, how is this possible? All are driving in line for the whole game oO



I've raced twice in this hour, it seems fixed, overtakes were normal.
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medal 5289
2 days ago
Race I did in USA was still bugged, race in Japan was fine. Might be down to the track.
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medal 5427
2 days ago (Last edited by Bruno Rodríguez 2 days ago) Translate
Javier
My driver 19 years old and recover 4.9/h.




My 19 year old also recovers at 4.9/h.


This added to the fact that atrophy impacts all drivers you have, racing or not, plus being VIP you can be on 3 races a day, all Vips are getting destroyed, not good.

I am not asking for an advantage, but having 3 times the atrophy is not how it should be. As I said on another post, only the first race of the day for each driver should impact atrophy.

And while atrophy is being reworked, it should be removed. I spent around 270 tokens for this driver with overtake legendary, he is 19, but already losing stats no matter how much I train, he will lose another 8% combined in 1 day and a half and another 8% in 5 days. As I mentioned in the big thread, the system is not balanced, not even young drivers can keep up, and if you're VIP, the downfall is 3 times quicker.

Suggestion: I am not a programmer but I think this could be a quick fix:

The code first checks which driver/s raced after a race finished.

Raced: no ( no further action).

Raced yes: check if driver already suffered atrophy today.
If yes: no action

Else: apply atrophy.

This would prevent "reserve drivers" from getting atrophied. For years I have raced in a 2 car league and when drivers were getting older, I signed young talents and started to train them without racing. Now with atrophy they will never be maxed out, no matter how much I train them if they get atrophy after each race their teammates race... 
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medal 5189 CEO & CTO
2 days ago
Regarding atrophy and healing, the range of values can easily be tweaked from here. We will listen to your feedback.

It does look like this morning incorrect values were being displayed. I have reloaded the files onto the server and it looks correct now.

Sascha
That New Update seems bugged. Boost/overtake not working. We cant move forward now until others go pit. I had Average round time of 1:33 last race, and later on i was at 1:50 and all others too, how is this possible? All are driving in line for the whole game oO

There was a simulator glitching out. I have removed it from the service. I aslo experienced this briefly this morning and immediately removed it. The server is being rebuilt in the background now.
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medal 5178
2 days ago Translate


Jack
We’ve made further adjustments to driver training, health recovery and atrophy.

What’s changed

  • Driver health now recovers at up to +7% per hour

  • Recovery decreases with age, so younger drivers recover faster

  • Training progress itself is no longer directly reduced by age (most drivers now train faster)

  • Atrophy is still in place, but recovery is now the main age-based factor

  • Pit crew recovery remains +5% per hour



What this means

All drivers should now feel better to train than before. Overall, the system is more intuitive and realistic.

  • young drivers = faster recovery, more training capacity

  • older drivers = slower recovery, less training capacity



UI improvements

  • Health tooltips now show recovery rate

  • Trainable skill tooltips now show estimated atrophy per race and "season target" for that skill

  • Driver health tooltips now show the estimated gain per hour



We’ll keep monitoring feedback closely. If you continue sharing real examples from your own teams, that helps us tune the system further.


Hola Jack,


Ahora los pilotos descansan más, si son mas jovenes y el entrenamiento es levemente mas efectivo. Tengo aun dos inquietudes:


  1. Si tienes un piloto, se va haciendo mayor y quieres sacar uno de la academia para sustituir. ¿por que ese piloto que has sacado de la academia y lo entrenas para poder sustituir al principal tiene que sufrir atrofia también aunque no corra? minimo una temporada entera entrenando para que sea minimamente competitivo y poder sustituir al otro. Coste de mantenimiento, atrofia, etc. ¿Por que le afectan la atrofia y la cantidad de carreras en el contrato si no ha corrido? entiendo que a los JD y DT si afecten porque afectan en carrera.

  2. Si eres VIP, las carreras afectan a todos pilotos con atrofia y contratos. vayan cancelando mi VIP a partir del próximo mes. por ejemplo tengo un piloto algo mayor que esta corriendo solo en una liga pero tiene atrofia de todas las ligas de VIP... eso tiene una idea, gastar tokens. O sea, que ademas de ser VIP tienes que gastar mas tokens que los demas. No es ACEPTABLE que ser VIP sea mas caro que tener 3 cuentas para correr en 3 ligas.



Muchas gracias, por los ajustes en los niveles de salud/entrenamiento. porque eso si es adecuado si tienes un unico piloto.






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medal 5266
2 days ago
Trained my driver @ 9.00am today 4.9 hours to be 100% health , just check @ 12.30pm now going to take 6.9 hours race starts in 5 hours,May as well miss this race .waste of time.
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medal 5131
2 days ago
People are complaining about driver atrophy.

What distinguishes a driver with legendary racecraft performing at 100% from another legendary driver operating at 95%? Is it simply that small difference in percentage that matters, or does race strategy also play a significant role?

I’ve noticed that drivers at 93% are still winning races and even becoming season champions.

Personally, I think good managers make the real difference. The weaker managers are the ones who complain all the time.
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medal 5427
2 days ago (Last edited by Bruno Rodríguez 2 days ago) Translate
Digital
People are complaining about driver atrophy.

What distinguishes a driver with legendary racecraft performing at 100% from another legendary driver operating at 95%? Is it simply that small difference in percentage that matters, or does race strategy also play a significant role?

I’ve noticed that drivers at 93% are still winning races and even becoming season champions.

Personally, I think good managers make the real difference. The weaker managers are the ones who complain all the time.



Yes and no, but many of us are in very competitive leagues, and even a small difference in % ability means finishing top 1 or top 10.


But that's not the issue here, the issue is how atrophy is balanced, it is confirmed that no matter how much you train, you can't keep up with the atrophy rhythm. It's a lost battle.

And if you're a VIP, you get 3x atrophy for every driver on your team, even if they are not the ones racing.

Colin
Trained my driver @ 9.00am today 4.9 hours to be 100% health , just check @ 12.30pm now going to take 6.9 hours race starts in 5 hours,May as well miss this race .waste of time.


I think you misread that. Before your driver regained 4.9% health per hour, now after a hot fix it recovers 6.9% health per hour.
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medal 5266
2 days ago

Yes you are right maths was never one of my strong points,Thanks
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medal 5131
2 days ago

Bruno
Yes and no, but many of us are in very competitive leagues, and even a small difference in % ability means finishing top 1 or top 10.


It's raining cats and dogs.
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medal 5168
2 days ago (Last edited by Giuliano Maietta 2 days ago) Translate
Jack
Regarding atrophy and healing, the range of values can easily be tweaked from here. We will listen to your feedback.

It does look like this morning incorrect values were being displayed. I have reloaded the files onto the server and it looks correct now.


There was a simulator glitching out. I have removed it from the service. I aslo experienced this briefly this morning and immediately removed it. The server is being rebuilt in the background now.


OK, Jack. Now it seems the driver health/atrophy issue has been resolved. I have the impression that training has even improved slightly. The response to training is slightly higher than before. So, thank you. Now, however, the issue of "drivers suffering from atrophy" and the issue of "pit crew atrophy (-0.34%)" remain to be resolved.


It's better to only have the racing driver suffer from atrophy, otherwise it's impossible for managers like Bruno Rodriguez (VIP) to be 100% competitive. From what you've told us, being a VIP seems more of a penalty than a bonus.

As for pit crew atrophy, I still say it's too high. It's impossible to recover from -0.34% of atrophy. My team went from 5 stars to 4.5 stars, even though I train them every day after the race.



P.s. To Bruno Rodriguez: Bruno avoids responding to Digital Druid. We're here to try to help Jack improve the game and make it perfect...which is what both we and Jack want. I completely understand your point, as I'm also very competitive and pay attention to the smallest detail to win. Everything has to be perfect if you want to win...in Project Leyendas, you had to be. If Digital Druid came here to create hatred by trivializing what others consider a problem, that's not our problem, and above all, it shouldn't be Jack's problem. The forum is there to unite, not divide.
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