ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
Set a different "default push level" by stint

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
medal 5000
7 years 148 days ago
As it stands, you can only set one push level on the strategy page. This makes it difficult to execute an optimal strategy on multiple compounds. Any chance we can have the option of setting a different default push level for each stint?
md-quotelink
medal 5000
7 years 148 days ago
I agree with this idea. What if you were to miss a race but you wanted them to push near the end but thy can cause they are set to neutral, or if they need to drag out a stint but cant because you wanted to push at the start but then have to make an extra pit randomly because you ran out of fuel or something? Jack what are your thoughts?
md-quotelink
medal 5000
7 years 147 days ago
It would definitely be a good addition to the game as you might start on supers to get the hole-shot and then switch out to softs or mediums for a long run or something.
md-quotelink
medal 5862
7 years 141 days ago
that would be a great idea, sometimes I can't attend a race, and the only strategy that works is using the same tires on all stints. also, it would be great being able to set a high push level for qualy and adjust for the rest of the race on different compounds
md-quotelink
medal 5005
7 years 140 days ago
Be careful of what you wish for. If the game is changed so that attending races brings little or no advantage then before long people will not bother. For me, attending races, managing push levels/KERS and changing strategy on the fly in an attempt to beat other managers is all part of the attraction of this game?
md-quotelink
medal 5000
7 years 140 days ago
I agree with Kevin on this one. Showing up to the races should be rewarded by having an slight advantage. It is not optimal for those who cannot attend every race, but turning the game into a more passive experience would not be healthy for the overall user base in the long run. Soon the passive experience would turn into not bothering at all.

I really like showing up and interacting with other managers each race.
md-quotelink
medal 5000
7 years 127 days ago
Id Like to set up a few push levels but have to be online to use them. Id say at most 3 push levels but you would have to get 15 practice or some way to set each option for each level.
md-quotelink
medal 5000
7 years 126 days ago
I would think the ability to manually use KERS (and the advantage that brings) would be advantage enough, as well as tweaking the fuel load (often by as much as a couple of litres over the pre-race amounts).

But yes, we do want more people at races.
md-quotelink
medal 5000
7 years 126 days ago
Well after thinking about it, i would agree with kevins argument. Its nicer if the manager join the races.
md-quotelink
medal 5000
7 years 126 days ago
Can't say i've read to see if this idea has been touted already because I think its a fairly easy solution. For wet weather races, now its 0.1-9 etc. now instead of just 1, 2, 3, 4 and 5, how about changing the race strategy page to "fit x tyres if weather drops below 2.5mm. I don't manage to make a lot of my races but I feel I can only cover one strategy with the current options and wording. If it stops raining I always select use inters because it's never dry enough to go straight from wets to dry. However if it was to stop raining early and eventually be dry enough for dry weather tyres I'm under the impression that I will continue to use inters. If not then it'll be picking my dry tyres for me at random because I will have had none selected.

Also I don't feel Kevin's argument stands up much now that the Race Viewer is free. Back in old iGP people who paid for 2d should have had an advantage thats fair enough, but unless somehow the devs profit from people viewing their races then I don't see why it would hurt to give a bit more choice of strategy for those who can't make races. Most race strategies require just the one tyre anyway
md-quotelink
medal 5005
7 years 125 days ago
My reasoning has nothing to do with whether or not the race viewer is free. What I'm saying is that if the game is changed such that managers can pre-set a variety of strategies to suit different tyre compounds and now Chris suggesting you can pre-set push and tyre compounds to accommodate changing weather conditions there is very little incentive for managers to attend races.
For me the real enjoyment of this game is attending races, managing the team and having a bit of banter with other managers from around the world. If you take away the need to attend races you take away a lot of the fun.
It's just my opinion and I appreciate that for some mangers it is difficult to attend and in these cases pre-set strategies would be a good idea.
md-quotelink
medal 5000
7 years 125 days ago
I understand your point but from a developers point of view how do they benefit from us turning up for races? We're still playing the game whether its via turning up or doing a pre-race strategy with much easier controls
md-quotelink
medal 6216
7 years 125 days ago
Chris
I understand your point but from a developers point of view how do they benefit from us turning up for races? We're still playing the game whether its via turning up or doing a pre-race strategy with much easier controls


I think one objective is to not lose time in developing this suggestion because that time can be spent to develop the mobile app, which would allows players to manage their teams from a mobile device.
md-quotelink
medal 5000
7 years 124 days ago
How do developers benefit from us turning up for races?

The benefits are people spotting problems. If nobody turns up or nobody opens their mouths, nothing gets looked into or put right.

To name a few things:
Default setup faster than idea setup
Inter tyres faster than supersoft tyres on a dry track
Changing pre-set strategies on the fly doesnt work, fuel levels and tryes wont change
Cars driving sideways or backwards
Cars not following the track
Drivers with no mental training faster than drivers with it
Drivers with low experience out racing drivers with high experience

This might happen, how would anyone know if they not turn up:
Aircraft and birds blocking the race view, wild animals running across the track, spots of rain hitting the camera lens, drivers on the radio shouting about being on dry tyres and it's wet
md-quotelink
medal 5000
7 years 124 days ago
Bit extreme speaking as though nobody will turn up. The key thing to winning or being successful on here in my opinion is using your KERS intelligently, something that AI drivers will never do.

Certainly with weather, improvements need to be made with regards to strategy options and what you want your driver to do if it starts/stops raining. Not anywhere near detailed enough
md-quotelink
medal 5000
7 years 124 days ago
Speaking of AI & Boost.

AI could do with an upgrade, sometimes offline mangers are using their boost in the pitlane.

I still think the drivers should have full control over it even if you are online, a combination of their Talent, Experience & Knowledge should decide their ability to manage it over the duration of the race.
The icon or hot-key buttons are there for us to press if they don't use it, when they should be using it. In my case to burn it all up in one lap lol

md-quotelink
medal 6216
7 years 124 days ago
James
Speaking of AI & Boost.

AI could do with an upgrade, sometimes offline mangers are using their boost in the pitlane.

I still think the drivers should have full control over it even if you are online, a combination of their Talent, Experience & Knowledge should decide their ability to manage it over the duration of the race.
The icon or hot-key buttons are there for us to press if they don't use it, when they should be using it. In my case to burn it all up in one lap lol



I think if drivers had full control over KERS it could affect how a manager wants their drivers to finish.

There hasn't been a dynamic layer of driver temperament that has to be managed (maybe the developers have considered something like this). The manager has total control over whether a driver is the number one driver, equal driver, or number two driver. If the game receives Team orders and in-race driver feedback then I can see a dynamic layer of driver temperament being added, thus affecting a manager's desired outcomes to an extent in AND after a race (e.g. disobeying speed or position switching orders, drivers in the transfers market only demanding Number one driver contracts with higher salaries, equal or number two drivers who've become more competitive/won a championship and refuse to renew contracts unless they are signed on as a Number one driver, etc.).
md-quotelink
medal 5000
7 years 123 days ago
The downfall of having drivers with equal driver contracts is they fight with each other. I'm better than you, no i'm better than you. If it comes to blows like in MM then someone is gonna get hurt and lose ratings for a while. On the other hand Having a driver 1 & 2 , you might not can get the line-up that you have been dreaming of, nobody wants to be driver 2, they all want equal chance of winning the championship. If the driver traits do come in after mobile launch, it could change lots of things, their not only be ones to make drivers go faster but ones to make them go slower. some fixed in place and some last for a weeks or races.
md-quotelink
medal 5000
7 years 123 days ago
I seem to have 2 number two drivers...:D
md-quotelink
medal 6216
7 years 123 days ago
Simon
I seem to have 2 number two drivers...:D


I have 2 championship caliber drivers who'd have to sign on as equals, but I'm heavily in favor of a specific one winning the championship only. #MercedesConspiracy
md-quotelink
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.