First of all, I would like to revisit this topic a month and a half after the publication of the “Current Status of iGP” forum thread.
https://igpmanager.com/forum-thread/65508
I strongly recommend reading that post first in order to better understand the context of this one.
The purpose of this message is to analyze how the game has evolved during this period, identify which objectives have been achieved, which have not, and which features are still under development, while also adding a few additional suggestions.
The W2W system has improved considerably compared to the situation on April 2nd, the date when the original post was published. The racing quality is now significantly better than it was 46 days ago. Cars no longer collide with each other in the same way they previously did, and the new system designed to prevent three-car parallel situations has proven to be an interesting and effective solution. While there is still room for improvement, the current implementation is much more stable and no longer creates the same frustrations as before.
Another important aspect was the extension of the “testing phases.” At present, there are very few noticeable bugs affecting race quality. Most of the major issues have already been resolved, and only a few minor problems may still remain.
There has also been discussion regarding the addition of more moderators or support staff in languages other than English, allowing players to receive assistance directly within their own language forums. This appears to still be under development. Additionally, the implementation of a Discord channel involving administrators from the largest and most active leagues could become an effective communication solution between the community and the developers.
Although detailed update information has not been consistently presented, the community did receive a forum thread outlining several future plans for the game.
Sprint races involving two drivers have also been improved, which is an important detail worth recognizing.
Currently, tutorials and promotional clips are being shared across platforms such as YouTube, TikTok, and now the official iGP Manager Instagram account. While this is a positive step forward, there is still substantial room for improvement in terms of promotion and player engagement.
The market system has remained unchanged. Personally, I do not believe this was the best decision; however, the player base seems to have adapted to it over time. Perhaps a simplified market system or assistance feature for players level 5 and below could help newer players acquire the staff they need more easily.
Additional tutorials have been introduced, which provide some extra guidance for players. However, I believe an advanced setup tutorial should also be implemented, as the current system can still be difficult to fully understand. Improvements to the setup system itself would also be welcome.
There is still no sign of minigames or daily streak systems. Some players have reportedly received missions, although it is unclear under which conditions they appear. It seems they may only be available to new accounts when starting the game.
A better balance between rookie and veteran leagues has now been achieved through the league ranking system, where activity appears to matter more than reputation itself. This has been a positive development for competition and league management.
Most of the technical concerns raised previously have now been addressed and resolved.
I would also like to reiterate the importance of improving the notification system. Notifications for forum replies should be delivered directly to the in-game mailbox located on the main screen. In addition, if another player sends a private message through the game’s messaging system, a visible notification should appear when the recipient logs in, informing them that they have received a new message.
Regarding the previously discussed new staff roles, it appears they have been completely discarded from future plans.
Safety cars and race accidents also appear to be entirely excluded from iGP at this point.
As for the 2D mode, it remains enjoyable, stable, and sustainable. There are no major complaints regarding its current state. However, it is evident that the true long-term future of the game is centered around the W2W system.
Finally, I would like to add a few further suggestions. The game still needs stronger retention systems for new players, encouraging them to interact more with the community and remain active for longer periods instead of leaving shortly after joining. Community events featuring some form of reward system could help significantly in this regard.
New minigames inspired by titles such as F1 Clash or Top Eleven could also improve player engagement. Additionally, introducing customizable KERS regeneration settings would add strategic depth to leagues. For example, regeneration rates such as 0%, 1%, 3%, 5%, or 10% per lap could be made configurable, allowing league owners to choose the option they prefer or set it freely within a selected range.
I hope this message once again provides a constructive and updated perspective regarding the current state and future direction of the game. This post was also intentionally shorter and more concise than the previous one.
Respectfully,
Rodríguez Ansaldi.
EDIT: It should be noted that incidents on laps 1 and 2 of many circuits in W2W continue to have errors.





