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Consistency & Safety Car

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medal 5000
6 years 332 days ago
At this point I've raced enough, I haven't seen a safety car so I'm guessing there is none.

Couple quick thoughts. For the most part these are real life situations that were present in the Motorsport Manager game (which I'm guessing most folks were fans of), and even though I love this game, I kind of miss these simple features.

1 - Consistency: I don't know what the algorithm is for consistency but my suggestion would be to make drivers a little more inconsistent. Even a low level driver is incredibly consistent. If you are behind, doing about the same lap times you have no hope of catching them, whereas in real life if they made a few mistakes (locking up the tires, spinning out, etc) you could catch them.

2 - Crashes: Similar to consistency, if your driver is really pushing it at a track like Monaco there is a chance they may crash out all together. This adds a whole new element of the game. "We're behind by 6 seconds, 10 laps to go. Do we even try to catch him and risk wrecking?"

3 - Safety Car: Perhaps the most obvious, but I think the safety car adds so many elements of strategy that it's a real shame it isn't present. A fair number of tracks have a safety car almost every race, which really requires you to take the SC into account when planning your strategy.

Anyway, just food for thought. What does everyone else think?

Clayton

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medal 5000
6 years 332 days ago
nice ideas, but nobody would want it to be their driver who crashes.
I do like the consistency idea - choose to have a fast but inconsistent driver or a slower but reliable driver :)
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medal 6203
6 years 331 days ago
These are really nice ideas.

The toughest thing to implement would be crashes. Nobody wants to set aside an hour or two for a race, then see their time wasted.

I myself personally wouldn't mind, but if it were to be implemented, it'd need an overwhelming majority of players...a polling system, like Runescape implemented (and maybe still does?) could be a way to introduce new concepts for approval to apply to the game.
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medal 5000
6 years 331 days ago
The safety car might be coming unless Jack was only joking and just wanted to see peoples reactions

Consistency - Drivers Focus
Experience - Drivers Error Rate
Composure - Drivers Ability Under-pressure
Morale - Drivers Overall Performance

All these things come into account in terms of consist lap times, but sure what ever why they set practice up they could likely move it into qualifying and the race, might already be there it's just dulled down more than in practice.

But with that mouthful said I would like to them speedy wee monkeys that are always ahead of me messing up in a corner or messing up trying to get past a back-marker
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medal 5000
6 years 331 days ago
If I could add, maybe have safety car as a league option to create more diversity in leagues?
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medal 5000
6 years 331 days ago
Would be a great variant for when by lack of maintenance fail their cars, so the strategy would sometimes have collapsed (To happened in the league where I am due to the lack of time of some members).
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medal 5000
6 years 331 days ago (edited 6 years 331 days ago)
Good ideas, but safety car don't like for the game.
Is really hard calculate fuel stint for 2 cars fast. And maybe you dont have full lap to do it maybe only have 1 sector before pit-lane.

For Crashes maybe can add risk zone on the tyres. If you have very hot o very cold tyres and you have incorrect push level then maybe driver can "crash or block his tyres"

(sorry my english)

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medal 5000
6 years 331 days ago
Safety cars could stay out for 3 laps gives you time to work out a new strategy.

Cars crashing would be ok as long as it only happens to one of your cars, therefore it would only happen in 2 car leagues, would be too annoying if you had nothing to do all race, after waiting 24hrs or longer for it to start.
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medal 5000
6 years 331 days ago
Wait...wait....wait.If safety cars and crashes were added then what if a driver crashed at the Hairpin at Monaco??Will the safety cars and drivers have to wait for it to be taken out of the race track then continue racing or they will fly their way through that car like flippin' Harry Potter or even we have a red flag??
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medal 5000
6 years 331 days ago
iGP Race Marshals can clear up a stopped car in milliseconds have seen them at work a few times with broken down cars
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medal 6203
6 years 331 days ago
James
iGP Race Marshals can clear up a stopped car in milliseconds have seen them at work a few times with broken down cars


The power of programming.

Introducing league options on how the racing should go down complicates a lot of things, Jack has mentioned in the distant past.

If something is going to be added to the game, it either has to be added everywhere or not be implemented at all.

The difficulty implementing these ideas is players reject them with reasonable justification, one notably being that introducing uncontrollable variables takes away the control from the manager and puts it in the hand of...for lack of a better word, AI.
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medal 5000
6 years 331 days ago
James
Safety cars could stay out for 3 laps gives you time to work out a new strategy.



Yes, but the real important lap is when Safety Car is released. One lap more and loose all that gap you have won before.

If really want implement Safety Car in races. maybe can stop race for 1 minute countdown to give chance to all to update fuel and tyres strategy.
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medal 5000
6 years 330 days ago (edited 6 years 330 days ago)
A spot of AI would be a good thing. Would insure offline managers are on the right tyres for the conditions or it would be one of them you find wrapped around a tree somewhere to bring out the safety car.

I can understand where a pause would be handy but what if the weather changes during the pause and you fit the wrong tyres.

Another thing if there is crashing, driver injuries could also be added. lowering driver ratings for so many races.
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medal 5000
6 years 330 days ago
James

I can understand where a pause would be handy but what if the weather changes during the pause and you fit the wrong tyres.


Maybe can add again weather station for next few minutes.
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medal 5000
6 years 330 days ago
The thing is you have to be on the right tyres at the right time.
So if it is telling you 0.2mm of rain expected in 1 minute. pitting for inters there and then is not doing you much good even if it does take 1:55.968 seconds to do one lap. being on the wrong tyre means it will take you 2minutes plus some and the people you where racing will be more than 16seconds ahead and get a free pit stop on you
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medal 5000
6 years 329 days ago
James
The thing is you have to be on the right tyres at the right time.
So if it is telling you 0.2mm of rain expected in 1 minute. pitting for inters there and then is not doing you much good even if it does take 1:55.968 seconds to do one lap. being on the wrong tyre means it will take you 2minutes plus some and the people you where racing will be more than 16seconds ahead and get a free pit stop on you


"1 minute (or little more)" countdown of race stopped for manager update strategy for Safety Car not means live wheater conditions up on the right corner of panel is disabled.
Always can take quick view and change to wet tyres 10 seconds before to countdown end.

(sorry my english)
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medal 5000
6 years 326 days ago
1. I see what folks are saying about the safety car - although I think if you had 1 or 2 crashes a season you wouldn't care (as long as both don't happen in the same race).

2. Another note, real life safety car is used for crashes, but in iGP it could be used as a "variable". So the game could deploy the safety car for 2 laps, even though nobody actually crashed. Or, let's just say it was your imaginary friend that crashed. So, maybe half the tracks it wouldn't matter, but then for tracks like Monaco or Singapore, you know there's like an 80% that there will be a safety car so you are trying to account for that in your strategy.

3. I agree with the above comments that it would be perfect for these things to be implemented as league options as some folks wouldn't care for the SC or crashes, while other folks feel like the game is missing a lot without these.
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medal 5000
6 years 324 days ago
I am not sure if when you said crashes you are mean about car accident. When two or more cars are involved.
I really like to see this, it would put a new level and of course competite amoung the competitor in the league.

This could be the first step to introduce the safety car, depending on level of the car accident you can take three or more laps
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medal 5000
6 years 322 days ago
Clayton
At this point I've raced enough, I haven't seen a safety car so I'm guessing there is none.

Couple quick thoughts. For the most part these are real life situations that were present in the Motorsport Manager game (which I'm guessing most folks were fans of), and even though I love this game, I kind of miss these simple features.

1 - Consistency: I don't know what the algorithm is for consistency but my suggestion would be to make drivers a little more inconsistent. Even a low level driver is incredibly consistent. If you are behind, doing about the same lap times you have no hope of catching them, whereas in real life if they made a few mistakes (locking up the tires, spinning out, etc) you could catch them.

2 - Crashes: Similar to consistency, if your driver is really pushing it at a track like Monaco there is a chance they may crash out all together. This adds a whole new element of the game. "We're behind by 6 seconds, 10 laps to go. Do we even try to catch him and risk wrecking?"

3 - Safety Car: Perhaps the most obvious, but I think the safety car adds so many elements of strategy that it's a real shame it isn't present. A fair number of tracks have a safety car almost every race, which really requires you to take the SC into account when planning your strategy.

Anyway, just food for thought. What does everyone else think?

Clayton



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medal 5000
6 years 317 days ago
We do need Crashes/DNFs to make Championships more interesting. It is of less fun for the teams whose level are low compared to teams whose levels are high.

In some cases there should be crashes like when some one is pushing aggressively just to make races more interesting and Safety Cars will take this to another level.

I feel these are the only elements which are missing in race day.
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