Richard Penny medal 5000 6 years 104 days ago (edited 6 years 104 days ago)
I agree with view that rewarding winners with money and tokens will only increase the gap between the best and the worst, and make it less competitive.
However I think there could be some sort of solution (whether it can work practically is another matter), with regards to rewarding XP. Just focusing on an 'Elite' tier 2 car league for now, my idea starts with giving all managers a weight/multiplier depending on your existing level, like so:
- Level 20 = x1.0
- Level 19 = x1.3
- Level 18 = x1.6
- Level 17 = x2.0
- Level 16 = x3.0
- Level 15 = x4.0
- Level 14 = x5.0
- Level 13 = x6.0
- Level 12 = x7.0
Then at the end of the season your final standing in the league table equals the amount of XP you receive, as below:
- 800XP
- 750XP
- 700XP
- 650XP
- 600XP
- 550XP
- 500XP
- 450XP
- 400XP
- 350XP
- 300XP
- 250XP
- 200XP
- 150XP
- 100XP
- 50XP
Then simply multiply the two together to receive your XP. Winning the League as a Level 20 manager will net you 850XP; 1,105XP for Level 19; 1,360XP for Level 18; 1,700XP for Level 17 and so on. The lower your level in Elite, the harder the challenge, that's why I've increased the multiplier by a factor of 1 once you get below Level 17. This will add an added incentive for the midfield and the newly promoted teams, as it will help them reach the next Level sooner and therefore add to the competitiveness of the League, whilst not really putting those at the front at a disadvantage. It may even help attendance for live races as even if those fighting outside the top 10 have the extra motivation to finish as high up as possible.
As an example, if you're a newly promoted team in Elite on Level 12 and towards the back, facing relegation being 15th in the standings as the season is drawing to close, you'll be on course for 700XP. However if there are a few teams on 0 points and you only need a 16th place finish to jump up to 12th in the standings, but still on 0 points, suddenly you'll be looking at a bonus of 1,750XP. Coupled with the gain of XP throughout the season, it could help you jump two levels and be on Level 14 for the following season, bringing extra competitiveness to yourself and the league. Overall it will also bring a slight reduction in the time it takes to reach Level 20, at best in a daily league it currently takes over a year (going by Joey McLane's advanced guide).
My only thought on an adverse effect so far, is it'll eventually make it harder to stay up in your first season in Elite, but who doesn't like the extra challenge, right?!
Well, that's the overview. The amount of XP, and multiplier can be played around with, I just used those figures for the purpose of explanation. Finally, if this has been mentioned elsewhere on iGP before, I apologise. If it hasn't, then I look forward to seeing what sort of response there is to this, the good and the bad! I'm sure somewhere there'll be a vital flaw that I have overlooked :)