ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Level 20 Chief Designers

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5130
5 years 284 days ago
So, where the heII are all the good level 20 Chief Designers? Apart from all those stored and hidden in all the top players inactive accounts???
md-quotelink
medal 5000
5 years 284 days ago
Common complaint that is regularly ignored by decs. 

Also people ask to get your own in HQ
md-quotelink
medal 5000
5 years 283 days ago
See the second post for my solution... https://igpmanager.com/forum-thread/22245
md-quotelink
medal 5130
5 years 283 days ago (Last edited by ʟ ᠎ 5 years 283 days ago)
Kevin
See the second post for my solution... https://igpmanager.com/forum-thread/22245



I've read it and I agree something must be done. Cause it's not fair some people have dozens of accounts and live 24/7 in the game, stealing all the CDs from the market. You absolutely CANNOT do anything in a competitive league, the ones with the best cars are gonna race for wins, since the big brains at the developement changed the tyres months ago and made the game easier for who doesn't know how to play the push levels. You can't make a difference anymore. So you absolutely need to have a super car to fight at the top. No other chance. And no wonder some people always keep at the top, with their many accounts and many CDs to choose from. 
And at least don't show a level 18 CD with 4.5 stars for a level 20 player, if it doesn't actually behave like a 4.5 stars. What's the point??

I'm really stuck with this game. And tired of this. 
md-quotelink
medal 5000
5 years 282 days ago
Doesn't the game generate new staff for all levels on an ongoing basis? The idea that there are only a fixed number staff members/level is rather bogus! Imagine if the same was true for drivers?  ok, maybe let's not go there. I am about to hit level 18 after tomorrow's race, this doesn't put a great deal of excitement moving forward....  
md-quotelink
medal 5295
5 years 282 days ago
I heard many poeple complaining. started from Lv 16 onwards and was afraid of reaching level 17 and 18 because of that. Now i can say these poeple are lazy or doing something wrong.
i reached level 18 two days ago i am looking at the market once in the morning, before and after the race (in sum 5 min a day, when i need staff). in that 2 days i found 2 with strenght acc. weakness reliability and one with downforce tire.
.
md-quotelink
medal 5000
5 years 282 days ago

Bastian
I heard many poeple complaining. started from Lv 16 onwards and was afraid of reaching level 17 and 18 because of that. Now i can say these poeple are lazy or doing something wrong.
i reached level 18 two days ago i am looking at the market once in the morning, before and after the race (in sum 5 min a day, when i need staff). in that 2 days i found 2 with strenght acc. weakness reliability and one with downforce tire.
.


Speaking of staff..... I found this tonight; Staff Performances


md-quotelink
medal 5295
5 years 282 days ago
everywhere except of car Development the star Rating is the deciding factor. in car Development for the next season the level is the critical factor, the CD must be on  manager level to get the best car.
md-quotelink
medal 5130
5 years 282 days ago

Bastian
I heard many poeple complaining. started from Lv 16 onwards and was afraid of reaching level 17 and 18 because of that. Now i can say these poeple are lazy or doing something wrong.
i reached level 18 two days ago i am looking at the market once in the morning, before and after the race (in sum 5 min a day, when i need staff). in that 2 days i found 2 with strenght acc. weakness reliability and one with downforce tire.
.


Level 18? Plenty of level 18 CDs out there. I'm absolutely sure you'll think the same way as me as soon as you get to level 20.
md-quotelink
medal 5000
5 years 281 days ago
OK, you guys are making these level differences sound meaningful....when in fact they are not..... thus why it's possible for a lower level manager beat a higher one. 

Check it out; Level margin differences
md-quotelink
medal 5295
5 years 281 days ago (Last edited by Bastian Ba 5 years 281 days ago)
we will see, as i said i read it before about Lv 16, 17 18 and had no trouble at all to find good staff, so i don't worry about that, because i already did too much, if there is really a problem, everyone has it.
You mentioned other level 20 managers stealing the good ones, how can they buy them and you not? if they can buy there must be some.

as i mentioned before, there is an impact of level in car Development, having them on your level is like having half a good CD more compared to someone not on the level. 3-4 points in the big 4 more, depending how many you had. Giving you a small advantage at the begin.
md-quotelink
medal 5000
5 years 281 days ago
~

Bastian
I heard many poeple complaining. started from Lv 16 onwards and was afraid of reaching level 17 and 18 because of that. Now i can say these poeple are lazy or doing something wrong.
i reached level 18 two days ago i am looking at the market once in the morning, before and after the race (in sum 5 min a day, when i need staff). in that 2 days i found 2 with strenght acc. weakness reliability and one with downforce tire.
.


Level 18? Plenty of level 18 CDs out there. I'm absolutely sure you'll think the same way as me as soon as you get to level 20.

Hi @Lolita

The problem comes from the fact that all the great managers as you say, my dear, want to have the best CDs with the best strengths and weaknesses, always leaving the worst ones on the market. The game is full of millions of all levels CDs , but if everyone wants to buy the CDs with one of the 4 main skills, the good ones are really difficult to find. 
Everyone needs to start using other CDs as well, because as long as the "bad" ones remain on the market, you won't find the good ones.

md-quotelink
medal 5000
5 years 281 days ago
Im also caught in trouble. 5 seasons without proper cd! Cant find any good
md-quotelink
medal 5130
5 years 281 days ago
Guys, please. Lets not talk about different things. I just complained about the lack of good level 19-20 CDs in the market and the fact that many "top players" have them all hidden in their many level 19-20 accounts. And that's a fact. I don't care about the difference in levels here. The game is well built from that point of view, in terms of car developement everyone has the possibility to have the best car, at any level, with the way the game currently works with its dynamics. I know that already. Everybody knows. But I'm not talking abou that.
And I also said, at least don't give a level 18 CD a rating of 4.5 stars for a level 20, if it doesn't behave like it. I clearly remember when I was level 18 I had two level 16 CDs, I used them both during the season and I got the max available design in that scenario: 50 Acceleration, 50 Braking, two 33 in Reliabilty and Cooling and all the rest were 42. The CDs were both 4.5 stars rated at level 16 even tho I was level 18.
Now, I'm level 20 and I have two level 18 CDs, both rated 4.5 stars, using them both during a season and my starting design was 50 in Acceleration, 48 in Braking, 29 in Reliability and Cooling and all the rest were 40. A total of 22 design points less than it used to be in the same exact scenario at level 18.
And even if it's just a few points behind for each car specific, it does make a huge difference in Qulifying round and at the start of every race, where I always lose 7-8 positions in the first lap. And that completely kills you if you race in a very competitive league, like the one I'm currently racing in. But it's pointless to race there, cause even if I still enjoy the game and races in general, I can't do anything good compared to what I could do on equal terms with others. And I know that. And many people who raced against me in the last couple of years know that very well, too. You all know very well that the races are totally different now since the devs changed the tyres and scaled the wear to race duration in 2018. It's easier the keep the tyres on optimal temperature and the skills in push level management don't make a difference anymore. Not the way it used to be, at least. Once people could make a difference even with a slightly weaker car, now we can' t do that. So it has become a matter of who can have the best cars can fight for wins and titles. That makes you Qualify at the top, that doesn't make you lose a lot of positions in the first lap, on contrary you can even gain a few (something stranger to me) and since almost everyone is on the same strategy and all the race is just a long, boring train, that's the only way you can win a race or a championship. That's how the game it is at the moment.
So, I'm just wondering how is it gonna be, if there will be given an opportunity to all, maybe doing like Kevin Bissell suggested or something like that, or is it gonna stay like this, with weird behavings of game dynamics and people to keep collecting an unneded number of staff in their dead accounts just to have plenty for no reason or to avoid others getting them. Simple as that.
md-quotelink
medal 5000
5 years 281 days ago
I do not agree with you on the push @Lolita, I think that now you can push more and consequently also cool the tires more than before, there are several ways to push the level options that before were not so free to do, with the old tires all this game of Push Level I do not remember not having never seen it, I have never managed to bridge an important gap in a circuit lap with just the push,  you risked burning the tires, while now you can do this, before most of the races were played with Push Level set to P1, you could only handle the Hard , and Soft for a few laps,the Medium were not as competitive as now is the Ss that you saw their rum are at 100% races because you could do 5 at most of this we are all aware of it.

md-quotelink
medal 5130
5 years 281 days ago

Bruno
I do not agree with you on the push @Lolita, I think that now you can push more and consequently also cool the tires more than before, there are several ways to push the level options that before were not so free to do, with the old tires all this game of Push Level I do not remember not having never seen it, I have never managed to bridge an important gap in a circuit lap with just the push,  you risked burning the tires, while now you can do this, before most of the races were played with Push Level set to P1, you could only handle the Hard , and Soft for a few laps,the Medium were not as competitive as now is the Ss that you saw their rum are at 100% races because you could do 5 at most of this we are all aware of it.



Of course everyone has his own skills and style of playing and managing the push levels. But as you just said, "now you can push more and also cool the tyres more than before". That, in my opinion and due to my style of playing, has made the game easier for a larger number of players, than how it was before. The game was harder before and a proper push level management was a must, to be doing any good during the races against competitive teams. Given the fact that now people can keep pushing and can set a push level for a whole lap, can change it only when the tyres are starting to overheat or cool down, you don't have much to do during the race in terms of push levels management since you keep in the train and let the game go. That's just what I'm talking about. On some tracks, I used to switch from push levels more than 20 times every single lap, like in Turkey or a few others. Now I can only bore myself during a lap in Turkey, cause the tyres hardly overheat or cool down whatever push level I'm using. The game is easier, overall. And because of that, it's harder to make a difference. At least from my point of view. And what really makes the difference is the car. Even just a few design points can make a huge difference in the first half of the season, in a competitive league where everybody knows what they are doing.

That's my personal view on all this. 
md-quotelink
medal 5000
5 years 280 days ago
To get back on topic, this suggestion has been raised since 2017 when the new iGP came out and CD strengths and weaknesses became a thing, replacing the previous car design system which I won't get into.

I agree with Kevin's suggestion of limiting CDs in a team at any time to 4. But I argue that limiting it to a lesser number like 2 or 1 would only benefit those with multiple accounts more, as they can just switch CDs between teams. Through my time playing iGP manager only once have I competed against a manager who spent tokens hoarding all the good CDs they could find on the market to one account, distributing them across their other accounts. There might be other managers like this that I don't know of, but generally I believe most players make use of the CDs they have.

For instance, I have 7 proper CDs across 3 teams that I've managed over 2 years, not counting breaks. 3 are lvl 18, 4 are lvl 17, while it's been hard for me to find a lvl 19 CD (don't have a lvl 20 acc here) with big 4 strengths and "best weaknesses" that are not currently being bidded on (and I don't have time to get into bidding wars). That said, I'm happy to make do with what I have. Of course, if I'm not playing those CDs will be dormant on my accounts. Whether people want anything to be done with CDs resting in inactive accounts, that's a different debate.

My point is there are many managers like me who use CDs this way, but we only desire a select combination of CDs. So rather than seeing it as a simple case of shortage, it's also due to the increase in managers, teams, and competition over the years. I don't have how many level 18/19/20 CDs and so on there actually are on the market, but one idea I've had is to scale the amount of CDs available according to the number of teams, or more ideally, active teams competing in leagues, in the game. So for example if there's an increase in the number of level 20 managers, there'll be more lvl 20 CDs on the market, whether they have the desired strength and weakness is another story. The game doesn't know anyone their desired CD (iGP, where muh lvl 19 CD with str Acc and wkns Cool, huh?)

---
Now off-topic into stuff like competitiveness (this can be skipped as it's not related to the CD discussion).

Lolita, I'm sure you being an experienced and successful manager know that while car design is definitely a factor especially in the early races, it doesn't mean it locks in your race result, or championship aspirations, without anything able to be done. In the league we race in, I'm sure you've noticed managers having strong races from the back of the field pretty often, you included, whether on tracks with long DRS trains or not. Luck is definitely a factor in qualy and starts as well. One season a manager may have a good run of qualy results and starts, and in another season it'll be another manager, in spite of similarly strong car design. That's how the die is cast sometimes and sometimes you have to concede for now and stay steady, that's just how iGP is sometimes. 

I don't agree the game is simpler now as it was back then. Especially when "back then" had the old tyre meta of Hards being the best tyre over a stint no matter the situation, the temps, while practically not degrading, with it being idiot-proof in terms of maintaining optimum temps too. I won't go too much into tyres though.

The game's definitely gotten more competitive with many strong managers across many leagues. And push levels only give you a significant advantage over those who don't manage them as well or don't know how to. Also, push levels are not the only factor why you might be able to pull away on tracks where cars are spread farther apart, as it's also due to track characteristics. Similarly, on tracks where cars can follow easier, when there's a train, DRS will usually keep cars close together despite differences in push level usage. It's been that way since I started playing iGP. 

When the field is close and consists of many competitive managers, a lot of small but significant decisions make a difference, and I'm sure you're aware of them too. From strategy with tyres and stint length, to how well you use and save boost, to how well you manage traffic, whether it's a long DRS train or a field that's spread farther apart, and so on. Yes, managers can still make a difference whether they have a slightly weaker car or slightly lower level. It may not be enough for victory when you're starting from the back foot, but you can still aim for consistently good results and punching above your weight, while taking advantage of opportunities when they come.
md-quotelink
medal 5130
5 years 280 days ago (Last edited by ʟ ᠎ 5 years 280 days ago)
The way NO ONE is understanding what I'm saying is just fantastic.

Okay, I will say it in better and clearer way.
The game as it is now is completely due to randomness. The only thing you can do to keep at the top is to have the best staff you can get and to develope the best car you can. That helps you being on top, from Quali, to race starts, to pit stops, to drs turns in the long train. EVERYTHING ELSE is just RANDOM.

Say it the way you want it, but all races are a long boring train and if you don't have a proper staff and a proper car to start on top and keep on top YOU CAN'T DO SHlT.

I'm done with this conversation and with this forum. 
md-quotelink
medal 5000
5 years 280 days ago
@lolita

You can't do that, it's not nice what you write, that you're done with this topic and this forum, just because there are users who think differently from what you think, you discuss and each of us says what we think, and each of us must also accept different opinions, we can't all think the same way.  It's a forum and it's made to have and hear different opinions.
md-quotelink
medal 5000
5 years 280 days ago
Bruno
@lolita

You can't do that, it's not nice what you write, that you're done with this topic and this forum, just because there are users who think differently from what you think, you discuss and each of us says what we think, and each of us must also accept different opinions, we can't all think the same way.  It's a forum and it's made to have and hear different opinions.



Whatever. I don't care, we're talking about different things.
Cheers and bye. 
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 2 ios-arrow-forward angle-double-right

You must be logged in to post a reply.