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More Competivity outside racing and a mix up to each season

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medal 5235
11 years 281 days ago
Hey guys there is other ways to make the game competitive which comes in Sponsors, and Drivers. Aswell to mix up each Season with alternating tire values each season, sometimes they'll react to temperatures more, grip better or last longer.. changes for the whole league every seasons.

Firstly the Sponsors
The current system, lets list the facts about it.
[list]
[*]Sponsors give the same value all the way through the season
[*]Sponsors are no different to each other whatsoever, later they will be completely the same with different names.
[*]Sponsors have no risk factor making it just a chore to add to your team.
[/list]
What can we do about this?
[list]
[*]Sponsors are now contracts per seasons, 1-3 seasons a time.
[*]The first Season, they'll give the full ammount every race, each season after that, the sponsorship money declines by 10% each season.
[/list]
Wait what's the catch? That means I'll just renew every season..
[list]
[*]Each sponsor can only sponsor up to 3 teams per Tier of each League. For that to work we need 20 Sponsors which won't be hard to do.
[*]Relationships will be a deciding factor on who you get to sign, and how much they give.
[*]Relationships with current sponsors will effect other sponsors's relationships with you.
[*]Sponsors will prefer paying less money and who has better diplomacy with them.
[/list]
What does this do for the game?
[list]
[*]Sponsors will be a great way to find competivity that goes into the development of your team. The only interaction you have currently with other teams outside of races is signing drivers which can become even more competitive.
[*]Money becomes your betting chips, if you cannot afford, you cannot afford, things get a little harder.
[*]Driver contracts could work in the very same way, meaning that your driver's contract could be targetted by another team making it worthwhile to invest in their support to better chance they remain with your team another season.
[/list]

Secondly Tires!
Season after season we know what to expect from our tires. Perhaps a mixup each season and half of the year to switch to Cold Weather Tires would benefit in rethinking strategy and performance for each season. Like in F1, tires change every season, so teams are trying to find a way to work with the tires the best, in iGP, it's completely different, once you have figured out tires, the tires are the same all around and you never need to replan your tire strategy.

What can we do about this?
[list]
[*]Every Season, Tires are rotated between 3 different pre-set of Soft and Hard tires, each of these tires will have different values as such:
[/list]
[list=1]
[*]Tires will be durable, allowing them to run longer, and are resistant to heat. But they have less Grip.
[*]Tires have more grip, making them faster, and are resistant to heat. But they degrade faster.
[*]Tires will be durable, allowing them to run longer and have more grip. But they arn't very resistant to heat.
[/list]
[list]
[*]Tires in the Winter months require more heat to heat up, using similar rules as above but have a much lower heat tolerance allowing them to heat up quicker.
[*]Fueling issue with tires, to make tires more viable, Fuel should be considerbly lighter.
[/list]
So when do these tire values rotate?
[list]
[*]Every season, the tire values will rotated between the 3 different sets randomly. The sets of tires can be any of the three, even the same set multiple times in a row
[*]Between the month of Winter levels, the tires will operate at a lower temperature aswell as be balanced for running in high temperature regions like Bahrain.
[/list]
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medal 5000
11 years 281 days ago
There is some interesting stuff here. Some would argue that there is enough variety in the game already. Look at our qualifying from this evening's race at Germany; which I was very happy with, but some others were not.
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medal 5000
11 years 281 days ago
I don't mind adding more variety (a different set of tyres, perhaps a "medium" compound or something) but I certainly don't like the idea of things changing every season leaving us blind (and even more up to chance than it already is) to strategies.
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medal 5235
11 years 281 days ago
"Jason
I don't mind adding more variety (a different set of tyres, perhaps a "medium" compound or something) but I certainly don't like the idea of things changing every season leaving us blind (and even more up to chance than it already is) to strategies.


What about the sponsorships?
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medal 5000
11 years 281 days ago
i think some people would like to know what a tire is????
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medal 5000
11 years 281 days ago
Each sponsor can only sponsor up to 3 teams per Tier of each League. For that to work we need 20 Sponsors which won't be hard to do.

Two things with this.

1. I don't follow your math here. In a 32-team league (single car), there's four sponsor slots. That's 128 Sponsorship opportunities. You'd need over 40 sponsors if every sponsor is only allowed three teams per league tier. And how do you show the managers in said tier which sponsors are available to provide sponsorship? Of course, that could all be moot due to...

2. I don't see how you can work this while still allowing people to leave and join leagues whenever they choose. Someone signs a sponsor, then moves leagues. Now that league has four teams with the same sponsor.


I don't see changing the tire compounds on a per-season basis working because not all leagues run the same schedule. Some run every day, some only run once a week. I myself had the idea of changing the compounds per season but I realized it wasn't realistic to pull off. I'd be in support of maybe adding a compound or two though (maybe Medium and Super-Soft?).

I also don't think I agree with allow managers to bid on staff/drivers currently contracted to other teams. If I can only afford to pay half a million per race for a driver, what's to prevent a manager who's been in the game longer and has more money saved up from offering my driver that I've invested in (via training) $1.5 million per race (which is easily doable if you have a few hundred million lying around) and my driver jumps ship? I think it would lead to abuse and the higher level managers would get stronger and the lower levels end up with the scraps.
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medal 5000
11 years 281 days ago
"David

"Jason
I don't mind adding more variety (a different set of tyres, perhaps a "medium" compound or something) but I certainly don't like the idea of things changing every season leaving us blind (and even more up to chance than it already is) to strategies.




What about the sponsorships?

Tbh I haven't really read that part properly, so I'm not sure yet.
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medal 5000
11 years 281 days ago
See not more fun in that suggestions, just more dead time to spend with that game.

But I have another suggestion: Everey team needs to use both compounds in race (starting from 50%races)!
That would give more room for strategic things.
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medal 5000
11 years 281 days ago
"Neil
i think some people would like to know what a tire is????


lol  
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medal 5235
11 years 281 days ago
"Neil
i think some people would like to know what a tire is????


Tire
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medal 5235
11 years 281 days ago
"James

Each sponsor can only sponsor up to 3 teams per Tier of each League. For that to work we need 20 Sponsors which won't be hard to do.


Two things with this.



1. I don't follow your math here. In a 32-team league (single car), there's four sponsor slots. That's 128 Sponsorship opportunities. You'd need over 40 sponsors if every sponsor is only allowed three teams per league tier. And how do you show the managers in said tier which sponsors are available to provide sponsorship? Of course, that could all be moot due to...



2. I don't see how you can work this while still allowing people to leave and join leagues whenever they choose. Someone signs a sponsor, then moves leagues. Now that league has four teams with the same sponsor.





I don't see changing the tire compounds on a per-season basis working because not all leagues run the same schedule. Some run every day, some only run once a week. I myself had the idea of changing the compounds per season but I realized it wasn't realistic to pull off. I'd be in support of maybe adding a compound or two though (maybe Medium and Super-Soft?).



I also don't think I agree with allow managers to bid on staff/drivers currently contracted to other teams. If I can only afford to pay half a million per race for a driver, what's to prevent a manager who's been in the game longer and has more money saved up from offering my driver that I've invested in (via training) $1.5 million per race (which is easily doable if you have a few hundred million lying around) and my driver jumps ship? I think it would lead to abuse and the higher level managers would get stronger and the lower levels end up with the scraps.

For 1 car leagues, I'd guess it would be better for 6 per season.

16 (32 Teams), 4 sponsors per team, with 3 (or 6) teams per sponsor. That would be 22 sponsors.

For new teams, well that's what happens when you join an ongoing league, you need to scramble to gather the remaining available sponsorships that are available.

The tire rotation wouldn't trigger globally to all leagues at once, it would only effect those who are currently about to run a new season.

Driver and staff sponsorships won't be broken at the point where anyone in your league can take them mid season, that is daft. Instead they can only accept contracts after their expiry. The Driver would be offered a sum for moving to a team for 2 seasons, while still having 2 seasons with you. He will only make the move after the 2 season contract is up and has made a final decision upon moving, which can't be done until prior to the end of his contract. At that point you will be told that someone has approached your driver with an estimated value and length. This is where relationships and who can offer a better deal. For teams with a smaller bank account, a very strong relationship will come into play.
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medal 5000
11 years 281 days ago
"David

"Neil
i think some people would like to know what a tire is????


Tire


So your telling me your american? im sure you said you lived in the UK
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medal 5000
11 years 281 days ago
"aCb
See not more fun in that suggestions, just more dead time to spend with that game.

But I have another suggestion: Everey team needs to use both compounds in race (starting from 50%races)!
That would give more room for strategic things.


I think we chatted about this in a race one time. We had different ideas from previous F1 seasons. So there could be many diferent ideas that the league host could select from that limits what a player can do. ie as you say a race which has to have the use of both compounds.

Other ideas i had are :- No refuelling, Only a set number of tyres (lets say 4 softs and 4 hards, stops things like 7 stoppers at Valencia) A limit on engine nubers per season (the current amount i feel is too high) and more could be introduced that i may not have thought of.
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medal 5000
11 years 281 days ago
"James

Each sponsor can only sponsor up to 3 teams per Tier of each League. For that to work we need 20 Sponsors which won't be hard to do.

Two things with this.

1. I don't follow your math here. In a 32-team league (single car), there's four sponsor slots. That's 128 Sponsorship opportunities. You'd need over 40 sponsors if every sponsor is only allowed three teams per league tier. And how do you show the managers in said tier which sponsors are available to provide sponsorship? Of course, that could all be moot due to...

2. I don't see how you can work this while still allowing people to leave and join leagues whenever they choose. Someone signs a sponsor, then moves leagues. Now that league has four teams with the same sponsor.


I don't see changing the tire compounds on a per-season basis working because not all leagues run the same schedule. Some run every day, some only run once a week. I myself had the idea of changing the compounds per season but I realized it wasn't realistic to pull off. I'd be in support of maybe adding a compound or two though (maybe Medium and Super-Soft?).

I also don't think I agree with allow managers to bid on staff/drivers currently contracted to other teams. If I can only afford to pay half a million per race for a driver, what's to prevent a manager who's been in the game longer and has more money saved up from offering my driver that I've invested in (via training) $1.5 million per race (which is easily doable if you have a few hundred million lying around) and my driver jumps ship? I think it would lead to abuse and the higher level managers would get stronger and the lower levels end up with the scraps.


I think you should be able to approach other drivers. You say the ones with a big bank balance will just get better, but by them paying a lot more in wages, they will soon come back down to the same amount of money as the lower teams. You want the game to be realistic as possible, so i think that you should be able to approach other drivers/staff. I think to make this more beneficial so they dont just get swooped, if a driver/staff member is poached, you get a mail telling you that they have been approached and that someone is offering X for them.
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medal 5000
11 years 281 days ago
"Neil

"aCb
See not more fun in that suggestions, just more dead time to spend with that game.

But I have another suggestion: Everey team needs to use both compounds in race (starting from 50%races)!
That would give more room for strategic things.


I think we chatted about this in a race one time. We had different ideas from previous F1 seasons. So there could be many diferent ideas that the league host could select from that limits what a player can do. ie as you say a race which has to have the use of both compounds.

Other ideas i had are :- No refuelling, Only a set number of tyres (lets say 4 softs and 4 hards, stops things like 7 stoppers at Valencia) A limit on engine nubers per season (the current amount i feel is too high) and more could be introduced that i may not have thought of.

I like that idea so the league managers have different options but i think your going to have alot of empty leagues.
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medal 5000
11 years 281 days ago
why would we have empty leagues? the obvious option would be for the league members to vote on how they would like a season to be, or maybe just keep one league with one set of rules
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medal 5000
11 years 280 days ago
So long as races in the wet are no longer 5/5 all the way where 8 lap stints will you the day. Monaco last night was a joke in my league cause it was wet and 6C. Even with a stinit where you only put in 25L, the tyres were still really dark blue by the end and the longer you stayed out, the worse you did.
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medal 5000
11 years 280 days ago
"David
The tire rotation wouldn't trigger globally to all leagues at once, it would only effect those who are currently about to run a new season.


This is why I figured it wouldn't be realistic to do; you'd have to have the server save which leagues are on which set of compounds, and after a while the varying schedules could turn this into a nightmare when you have weekly-race leagues running compounds that are three revisions out of date and everyday leagues running current spec.


"David
Driver and staff sponsorships won't be broken at the point where anyone in your league can take them mid season, that is daft. Instead they can only accept contracts after their expiry. The Driver would be offered a sum for moving to a team for 2 seasons, while still having 2 seasons with you. He will only make the move after the 2 season contract is up and has made a final decision upon moving, which can't be done until prior to the end of his contract. At that point you will be told that someone has approached your driver with an estimated value and length. This is where relationships and who can offer a better deal. For teams with a smaller bank account, a very strong relationship will come into play.


"Neil
I think you should be able to approach other drivers. You say the ones with a big bank balance will just get better, but by them paying a lot more in wages, they will soon come back down to the same amount of money as the lower teams. You want the game to be realistic as possible, so i think that you should be able to approach other drivers/staff. I think to make this more beneficial so they dont just get swooped, if a driver/staff member is poached, you get a mail telling you that they have been approached and that someone is offering X for them.


This makes a lot more sense then; I was envisioning something where another team offers your driver more money or whatever and he just up and changes teams without any sort of warning. A mail message telling you a team has approached your driver would be good, and if a richer offer isn't a guarantee that your driver will depart then I think I'd be okay with that change, especially if it turns into an actual negotiation of sorts. As far as I know, receiving a higher offer from another team is the most common thing that makes you lose bids on drivers. (I've had drivers turn me down for not offering enough money or not being competitive enough.)
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medal 5235
11 years 274 days ago
"Neil

"aCb
See not more fun in that suggestions, just more dead time to spend with that game.



But I have another suggestion: Everey team needs to use both compounds in race (starting from 50%races)!

That would give more room for strategic things.




I think we chatted about this in a race one time. We had different ideas from previous F1 seasons. So there could be many diferent ideas that the league host could select from that limits what a player can do. ie as you say a race which has to have the use of both compounds.



Other ideas i had are :- No refuelling, Only a set number of tyres (lets say 4 softs and 4 hards, stops things like 7 stoppers at Valencia) A limit on engine nubers per season (the current amount i feel is too high) and more could be introduced that i may not have thought of.


To one up the two compound rule, Limited set of tires per Practice/Qually/Race
5 softs, 5 hards, 4 Inters, 4 Wets.

Push levels directly effect tire temperature.

Push 1 - Reduces Tire Temp, wear and Hispeed/medspeed cornering by about 15-20%
Push 2 - Reduces Tire Temp, wear and Hispeed/medspeed cornering by about 5-10%
Push 3 - MaintainsTire Temp, wear and Hispeed/medspeed cornering.
Push 4 - Increases Tire Temp, wear and Hispeed/medspeed cornering by about 5-10%
Push 5 - IncreasesTire Temp, wear and Hispeed/medspeed cornering by about 15-20%

MOre ideas but they are explicit to beta discussion which I will forward to Jack again.
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medal 5000
11 years 272 days ago (edited 11 years 272 days ago)
Team Management
Just a few points about Team Management.

I believe that a commercial manager and the number of staff should be able to influence sponsorship and contracts.

Sponsorship should also be influenced by team reputation and  driver reputation and charisma.
Sponsors should give a team 3 Season goals. PASS, GOOD, Great and negotiate sponshorship based on that.

Building relationships should be important and each manager should be restricted  to one media comment per race.
Team skills (Design, Engineering, Commercial and Health) should degrade each race (the higher the skill - the faster the degradation)
Team relationships should degrade based on the length of time since you told the world how good they are. Failing to mention a Staff member or Partner) once in a season should strain the relationship considerable.
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