The staff is a really important thing to the race performance of the race, it is important to change them with regularity, but not so much, I usually trade them in a space of 17-19* races, in my opinion this is the staff importance order:
1- CD
2- TD
3 - D
In the CD, it’s really important to have a good weakness, here’s the weakness order from best to worse.
1- reliability
2- cooling
3- tyre economy
4-fuel economy
5- downforce
6- braking
7- handling
8- acceleration
And to the strong points, it’s the same list upside down.
And that’s all the “basics” to the staff, if I have forgotten about something sent me a private message
* in the first 4-8 levels you should trade every time you level up
PS: when you start your account you should at least change your technical director and your chief designer
PPS : When you reach an high level (14-20) you should save a bit of money and another chief designer to get a different weakness, so you can research normally on your older weakness, and research better on another attribute.
9-The car.
The car might look simple but it one of the most important things in the game.
9.1- research
to do good research, you must have a good CD and a good TD, in the beginning of the season you should put the big four(ACC, HAN, BRA, DNF,) to research, at mid season when the big get more advanced i usually research economies to,
Obs:your CD’s strength will give you more 1 (150% research power) research point per race than the usual (if you research that attribute);
And if your research your CD’s weakness you will get less 1 point ( 50% research power ) per race than the usual, the other stay normal (100% research power )
9.2- design points
The design points points are generated by your design facility, and you receive them at the end of every race. You should give priority; to the big four, economies and then cooling and reliability.
9.3- suppliers
The suppliers can be a really good help, at the beginning of the season I use I use the Murk engine, the fuel I use beep, and to the tyres, it really depends on my car attributes, once one the attributes my suppliers give me ( ex: acceleration ) me are maxed out ( 50-rookie,
80-pro, 100-elite) I change them another skill, when this happens you will see that your maxed out attribute isn’t really maxed out, so you’ll have to research( on the atribute ) for a bit more of races.
Note: you can keep your suppliers when maxed out skill in rookie and pro, Because the extra points aren’t wasted. But in elite they are wasted!
8-setup.
The setup is very simple there’s a board for setups on Joey Mclane’s advanced guide (recomend reading) he doesn’t say the rain setup, but is always 25-27 or +12 on ride weight and wing level and there’s a different setup for SS and S, witch is the perfect setup, recommend waiting for the perfect setup reward day, and compare it to Mclane’s setup and every run with softs and super sifts add the difference to Mclane’s setup.
note: if you see that your tyres are oveheating, change the strategy, at mid race to harder tyres
7- THE RACE
the game resumes to all this, THE RACE, and to that, i will divide this chapter in three parts, boost, push level and fuel data
7.1- boost.
the boost depends a lot on the overtaking chances of the track, you can see it in the next race layer ( before the race),
- if they are high i recommend using it all 1 lap before a pit stop ( if only doing one ) or in the last lap, it really depends on your situation.
-if they are low its better if manage to catch DRS, to overtake and to dont get overtaken.
7.2- push level
the push level is one of the reasons you should be on the race, I ussualy use push level 5 to the first lap and to have better results on DRS , use push level 1/2 if the tyres overheat, and the normal push level depends a lot on the track, temperature and tyre.
7.3- fuel data
Why talking about fuel data in this chapter? Because you can improve your performance during
the race by changing your fuel to the next pit stop, the fuel data that you get from the practice laps and the estimated laps
aren’t literal, so sometimes in the last lap where you should have 0,5 litters you have 3,8 litters. So by changing the fuel in your next pit stop, you will be able to go with less weight . But if you do it wrong you finish without fuel.
6- the auction
In this chapter I will talk about how to do an auction it is pretty simple
6.1. Chose a staff/driver
( not talking how to chose a driver in this chapter)
6.2. See if you have the time to keep on the whole auction
6.3. See the price, ( if it is to high the salary will be also high)
6.3. Place a bid and keep up with a the auction
Note: if someone bids after you play safe, only bid again on the knockout round.
6.4 wait
This chapter was very small, but I think it will be useful.
5- buying a driver
To buy a driver, I don’t recommend to use the forum marketplace, it’s a bit weird, you must always search for talent first, then see if the driving ability was trained before physical part, cuz if it is your driver won’t be able to progress on physical training, then look for age, less then 21 is ok, so I’ll divide this chapter in 3 parts ,shortlist , auctions and standings
5.1- shortlist
The basic way see a a driver that you like and shortlist him, you will be able to buy it when he will be released
5.2- auction
See chapter 6
5.3- standings
Checking your league standings might help you finding some young talented drivers, shortlist them and buy them when released.
Note: buying by scotting will be in another chapter
I’ll add a new chapter in the next 3-4 days thanks for the support
Thanks everyone for the support, I will publish the next chapter later :)
Thanks to ...
Slo bro
Chris Py
Wambou Wambou
James Lamp
Gustavo Heiden
Bastian Ba
Peter Man
Chris Py
Wambou Wambou
James Lamp
Gustavo Heiden
Bastian Ba
Peter Man
António guetterez
... for the feedback, to improve the guide