
Lai Yong Liang medal 5000 5 years 165 days ago (Last edited by
Lai Yong Liang 5 years 165 days ago)
ʟ
I once made a suggestion about this (ignored as always).
Any level above 8 who's in Rookie should have its facilities and staff limited to level 8 (all of facilities - but the two most important ones in terms of speed are Design and Technology so that team only gets 8 points from design after races and only gets a level 8 DRS and KERS during races. And even if it has higher level CD and DT they would behave as level 8 so that team would also have the same research power of a level 8 team with level 8 staff).
And exactly same for Pro: any level above 14 who's in Pro should have its facilities and staff limited to level 14.
Completely remove ballast from the game.
IMO, this would be way better and fairer than the current system.
Fully agree with that, the game should completely remove ballast & make limitation to any level above 14 in pro & above 8 in rookies. Current ballast system is not effective, for example, if you maxed your facilities in Lv.18, develop the car & do the tyre temp & push management rightly, although you got 5kg ballast, you still can win the race in a normal standard pro race easily by beating other managers who are in Lv.10 to Lv.14 with a huge gap of 20 to 30 secs++. Ballast doesn't really slow down the pace of top teams. I don't know why some of the teams above Lv.14 are complaining about the ballast because ballast doesn't really slow down the pace unless your facilities are low level. So we need a more effective system to shorter the gap between higher level teams & lower level teams and LOLITA suggestion is pretty good.