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Split tire compounds in race

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medal 5000
10 years 97 days ago
Hi,
With the new tyre updates I think it's time that a rule is implemented into the game where we have to use two different compounds per race. I personally think it will add a completely new method to this game for the people in elite as race strategies will be so much more variant. Currently it's normally just softs/mediums, and divide the race distance by your stops to get your strategy and fuel worked out. However, if you have two different tyre compounds set for the race (soft and hard for example) people will have to put more effort into the strategy as the hard tyre may be 2secs+ slower per lap than the softs, you'd have to make a strategy to spend as little time on the hards as possible while making it work for you, and not making the soft tyres do too long of a stint causing them to overheat.
Preferably the each race would have its own selection of tyres (example Australia would have softs, Hards, inters and wets but Monaco would have super softs, mediums, inters and wets.)

I hope I haven't repeated myself in this :P

Please leave a comment on this if you agree! Hopefully Jack could get this implemented as there seem to be lots of good updates as the moment.

Thanks,
Nick
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medal 5000
10 years 97 days ago
i agree with you nick 
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medal 5000
10 years 97 days ago
Totally agree, as now...the new updates have made it so that  Live Control is pretty pointless as for the majority of the races, you can get away with being on 1 push level, thanks to the tyre warmers. 

Something like this could be a solution.
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medal 5000
10 years 97 days ago
Not a fan of this to be honest, I don't think you should punish people so much for not being able to live control.
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medal 5000
10 years 97 days ago
Could be a league option, such a rule would be perfect. 
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medal 5000
10 years 97 days ago
With this idea the only thing I see happening is the thing you want to prevent. At least now I see people trying to mix tyre compounds and with that you get a mix of 2 and 3 stops in 50% races with often 3 different kinds of compounds used. In the competitive leagues, you won't manage doing standard strategies.

Basically you're limiting creative strategies and also during the year these strategies change because of the temperatures.
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medal 5076
10 years 97 days ago
I think it's great, at least keep the choice of all 4 tyre compunds and you just hhave to pick 2 of them. This way you can have wacky/parculiar/interesting what ever you want to call them stratergies that might work for a less competitive team to use to get a better result. It'll also benefit the more consitent and activ members who will have a better chance in the races.
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medal 5000
10 years 97 days ago
Good to see so many people agree!
@Tjerk - I don't really see to many people using creative stratergies as they are just not as beneficial now due to pre heated tyres. The fastest way on an iGP race now if just to select the correct tyres, divide the race distance by the stops required and you have your race over before its already began. As for the temperature I'm not sure if you mean same track but different year or different races in the same year, so I will cover both. As I said in my original post, each race will have a different pre set selection of tyres, so you wont be given the option of Mediums and Hards at Monaco for example. Different year same track however will again add more strategy as they may now want to run longer on the softer of the two compounds compared to last year, because the temperature is lower.

Nick
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medal 5000
10 years 97 days ago
Lets assume you need to choose 2 compounds. The way the tyres are at this moment, the fastest way to be first probably would be choosing the hardest of the two for a shorter stint on a high push lvl and get rid of them. Then switch back to the softer of the two which will be faster.

Perhaps a bit black and white but that's what I expect to see.

What I also don't like is that we are finally rid of only two compounds and then again get stuck with only two options. Then you might as well go back to what it was.
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medal 5000
10 years 97 days ago
Easier way..

Every 2 or 3 months.. The Devs move the values a slight bit for each tyre compounds but keeping them within the track limits to speed / temps.. just change the values a little to make sure no one can use the same setups over and over.
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medal 5000
10 years 97 days ago
@Sonny But there is still no difference in the stratergy. People will still use the same tyre but either push more than the previous year or hold back more than the previous year..
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medal 5000
10 years 97 days ago
Not really.. On some tracks the difference between Med's and Softs are only slight.. So say that one season the softs are the quicker.. Slightly change the values and the next race the softs are dead sooner and the mediums are the ones working better for that track, at that moment.


and you can also use your notes more..

"Hold on. Looking back at last season. After the 1st stop, I was infront of the Mediums by 8 seconds on the softs... Now I am only 3 seconds. I am on the wrong tyre. I need to switch either now or in my next stop.. Dam.... What to do.."
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medal 5000
10 years 97 days ago
Once suppliers or things like this change, there's often just one season where strategies are different since it's then new for everyone. The season after, the top teams adopt the winning strategies of the season before.

I would say you have the most chance of different strategies if the suppliers change a couple of times throughout the year. Personaly I rather have that and being forced to explore the options every now and then. So I agree with Sonny in this. Variation is the key.
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medal 5000
10 years 97 days ago
@Sonny Well preferably most tracks would have a space in the tyre selection, so they would be Softs and Hards for Monza for example so there would be a bigger difference between the tyres and making one stint a more "painful" where the tyres will overheat quickly or will be to slow for the track. This would prevent the tyres being to similarly matched.

@Tjerk Maybe a league option could be added where each season the suppliers data will change for the people in the league only (everyone in the league would see the same stats for the supplier but people outside the league wouldn't see the difference. Also the stats would be changed randomly, but still add up to 80 or what ever they add up too). You would also have to stop people from cancelling contracts straight away to jump to the best supplier. Maybe another league option where supplier contacts cannot be changed until contact ends.
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medal 5000
10 years 97 days ago
The best way of doing it really is by the league owner..

A simple box to tick with - 2 compounds to be used during the race.

Then with an additional - (Fastest) laps to be added if 2 compounds have no been used - Then a drop box with 1 lap to 10 laps or more..

BUT.. How much programing would that take to impliment? I thought my idea would be a very simple way to change things around by the devs whilst they worked on other parts.
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medal 5000
10 years 97 days ago
Personally its not a big deal because there's not much of a differences between the medium and softs so only for stinit will it effect! And the same with Hards to mediums! and softs to supersofts

But it is a good idea and would make the game fresh!
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medal 5000
10 years 97 days ago
As of right now, I'm against requiring two-compound strategies, be it per-league (which would likely be a nightmare to code anyway), or globally.

As Tjerk said, we just now got the two new compounds. What's the point of adding them if you're only going to be able to use them half the time?

As part of my data logging I've spent most of this season experimenting with different strategies. Some tracks I haven't changed my strategies by much but on others I've run some strategies that are unusual for me, also because I changed suppliers this season after taking a couple months off from the game.

Additionally, if at some point the devs decide to allow a two-compound requirement on a per-league basis, that's going to fragment the leagues more than they already are. Off the top of my head I'd say there's fewer than 20 leagues that are healthy, and the true number is probably less than that. When you split the player base between those who would like a two-compound requirement and those that don't, it's going to be harder for players to find active and populated leagues that fit their preferences and lifestyles.

At the point I am in the game, there's really only a handful of leagues that interest me, and some of them I stay out of simply because the schedule doesn't suit me. If anything, there should be changes that lead to fewer leagues with a higher average of players per league, rather than something that is going to lead to more leagues and the leagues themselves being smaller.
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medal 5000
10 years 97 days ago
Just don't see how this will be a benefit:

-fewer strategies
-negatively affects non-live controllers
 backwards step imo
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medal 5000
10 years 96 days ago
"Nick
Good to see so many people agree!

@Tjerk - I don't really see to many people using creative stratergies as they are just not as beneficial now due to pre heated tyres. The fastest way on an iGP race now if just to select the correct tyres, divide the race distance by the stops required and you have your race over before its already began. As for the temperature I'm not sure if you mean same track but different year or different races in the same year, so I will cover both. As I said in my original post, each race will have a different pre set selection of tyres, so you wont be given the option of Mediums and Hards at Monaco for example. Different year same track however will again add more strategy as they may now want to run longer on the softer of the two compounds compared to last year, because the temperature is lower.



Nick


Well, I've seen people doing 3 stoppers on SS. S-M-M, M-M-M and SS-H-M. If you change that, everyone will do the same stragegy as before the update.
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medal 5000
10 years 96 days ago
"Oliver
Personally its not a big deal because there's not much of a differences between the medium and softs so only for stinit will it effect! And the same with Hards to mediums! and softs to supersofts



But it is a good idea and would make the game fresh!



There's a big difference between S and M.(6 tents) and SS and S(9 tents). I haven't test hard tyres yet, so I can't say about that.
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