one thing that bothers a lot in the game is the drs train that hinders the strategy a lot, so I would like to offer 2 options and ask for the opinion of other players to make adjustments to these options if the developers consider them.
1) Decrease drs strength and maybe even increase number of zones. this would not stop drs train more it would prevent teams from gaining time by keeping multiple riders close if drs is weak. it would be good if the strength of the drs could be overtaken with a maximum of 0.2s in each zone, but if they decide to keep 1 zone then it can be a maximum of 0.5s which I think would be better.
2) remove the drs, decrease the dirty air and add the vacuum on the straights. that way it would be possible to have overtaking on the arm and the attack and defense abilities could be better used and it would be good if they put the chances of overtaking according to the track.
example:
Hungary:overtaking chances= 10% if you are 0.1 to 0.2 seconds faster per lap. 25% if you are 0.3 to 0.4 seconds faster per lap. 50% if you are 0.5 to 0.6 faster per lap. 75% if you are 0.7 to 0.8 seconds faster per lap. 100% if you are 0.9 or faster than that per lap.
Austria:overtaking chances= 25% if you are 0.1 to 0.2 seconds faster per lap. 50% if you are 0.3 to 0.4 seconds faster per lap. 75% if you are 0.5 to 0.6 seconds faster per lap. 100% if you are 0.7 or faster than that per lap.
this example does not exactly represent how I would like the overtaking chances to be, but it is a basic idea and of the 2 options I suggest the one that I like the most and the second one since it would prevent slower teams from trying to use drs to get faster and it would be good for rain since it would not depend so much on energy.
if the two options are refused or even if they consider one of the two, I would like other players to give options for overtaking systems or adjustments for my suggestions.