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overtaking mode change

Does the igp overtaking system need any changes?

15.79% (12)
yea. need to totally change the overtaking mode.
57.89% (44)
yea. needs some changes but should keep the drs.
26.32% (20)
not. the overtaking system is perfect in that way.
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medal 5000
1 year 353 days ago
since removing the drs is out of context and even races with weak drs like Monaco has the train, it would be good if they removed the energy so that no one uses it to stay in the drs train or recharge about 10% per lap, as well the use would be more strategic.
and they could remove drs from laggards as this makes teams achieve performance on luck which is against the game's proposal
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medal 5295
1 year 352 days ago

Gilvani
since removing the drs is out of context and even races with weak drs like Monaco has the train, it would be good if they removed the energy so that no one uses it to stay in the drs train or recharge about 10% per lap, as well the use would be more strategic.
and they could remove drs from laggards as this makes teams achieve performance on luck which is against the game's proposal


Nope, recharge 10% every lap and we’ll all be blasting 10% boost in every lap not to lose it. Endless repetitive 10% per lap boost, not something I would want

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medal 5000
1 year 352 days ago

Antonio

Gilvani
since removing the drs is out of context and even races with weak drs like Monaco has the train, it would be good if they removed the energy so that no one uses it to stay in the drs train or recharge about 10% per lap, as well the use would be more strategic.
and they could remove drs from laggards as this makes teams achieve performance on luck which is against the game's proposal


Nope, recharge 10% every lap and we’ll all be blasting 10% boost in every lap not to lose it. Endless repetitive 10% per lap boost, not something I would want




I wouldn't like it either so I prefer that they remove the kers and that it is no longer possible to get the drs from latecomers.
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medal 5000
1 year 350 days ago

Pavol
Dick
Not sure I agree that drivers having similar stats is much of an issue.  Even in the highly competitive leagues the same players tend to win most of the time so the forthcoming changes to player levels, special abilities etc  will probably just widen that gap further.  

In the past  couple,of year we’ve had strong dirty air, no dirty air and weak dirty air and in each scenario we still see complaints about drs trains.  Changing drs won’t change this (look at wet races if you’re not convinced).  The game is what it is and I doubt they will ever find a balance and if they ever did we would no doubt see posts complaining that drivers are pulling away from the field too easily.  


I totally agree. In my league, there is one team totally dominating no matter what the game brings. Then there are 3 to 5 teams able to challenge him. So I don't think it's about the game, it's about the managers. The best will stay the best, the rest has to learn and catch up to them. 



what I want is not to reduce the difference between the best managers and the rest, I want to remove the drs train that changes the results of the race a lot. whenever someone gets off the train, that person uses the kers to go back or uses the drs of the latecomers, so if those two options were removed, it would be enough to remove the train and make the strategy worth more.
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medal 5007
1 year 350 days ago
By using the term "latecomers", do you mean lapped drivers?

This should stay as is. The best players can manage their boost and push levels in order to get DRS from lapped drivers.

It isn't luck, it's ability. They aren't in the best position to get DRS by mistake.

In my case I plan to get DRS from lapped cars one or two laps before it happens.


If you talk about drs trains of drivers fighting among them, I can understand your opinion and I said mine in first page.
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medal 4983 Moderator
1 year 350 days ago

Gilvani

Pavol
Dick
Not sure I agree that drivers having similar stats is much of an issue.  Even in the highly competitive leagues the same players tend to win most of the time so the forthcoming changes to player levels, special abilities etc  will probably just widen that gap further.  

In the past  couple,of year we’ve had strong dirty air, no dirty air and weak dirty air and in each scenario we still see complaints about drs trains.  Changing drs won’t change this (look at wet races if you’re not convinced).  The game is what it is and I doubt they will ever find a balance and if they ever did we would no doubt see posts complaining that drivers are pulling away from the field too easily.  


I totally agree. In my league, there is one team totally dominating no matter what the game brings. Then there are 3 to 5 teams able to challenge him. So I don't think it's about the game, it's about the managers. The best will stay the best, the rest has to learn and catch up to them. 



what I want is not to reduce the difference between the best managers and the rest, I want to remove the drs train that changes the results of the race a lot. whenever someone gets off the train, that person uses the kers to go back or uses the drs of the latecomers, so if those two options were removed, it would be enough to remove the train and make the strategy worth more.

That is a bit of a contradiction, if the best managers win and the good are able to challenge them then the race results are not changed by the train. If they would be changed the wrong people would win.


Removing boost or changing it into some rechargeable xERS wouldn't remove the the train. Even in F1 small trains are forming despite a rechargeable system and much wider performance gaps between cars/drivers. All removing boost would do is introducing an inability to recover from any game glitch like with pit stops, or connection related desyncs and kill off any alternative strategies relying on using the train against it part of the race.

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medal 5000
1 year 349 days ago
the drs train is just one of the reasons why i think there should be a change in overtaking mode. other reasons and that it is not realistic at all.
Since people like kers, how about using the stock car overtaking button in Brazil?
the overtaking button gives extra power to the car for a certain time and has a number of times it can be activated, and you can't interrupt activation until it ends. if i'm not mistaken each activation is 10 seconds. if they color in the game they could use the parq headquarters to determine the number of activations that each team will have or the duration time. or they could use the indycar overtaking button and put a time limit per lap equal to the category so the managers would be forced to use it during the race and it wouldn't happen so much for someone to save it for the last lap. this would make usu more strategic than kers.
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medal 5917
1 year 349 days ago

Frank

Gilvani

Pavol
Dick
Not sure I agree that drivers having similar stats is much of an issue.  Even in the highly competitive leagues the same players tend to win most of the time so the forthcoming changes to player levels, special abilities etc  will probably just widen that gap further.  

In the past  couple,of year we’ve had strong dirty air, no dirty air and weak dirty air and in each scenario we still see complaints about drs trains.  Changing drs won’t change this (look at wet races if you’re not convinced).  The game is what it is and I doubt they will ever find a balance and if they ever did we would no doubt see posts complaining that drivers are pulling away from the field too easily.  


I totally agree. In my league, there is one team totally dominating no matter what the game brings. Then there are 3 to 5 teams able to challenge him. So I don't think it's about the game, it's about the managers. The best will stay the best, the rest has to learn and catch up to them. 



what I want is not to reduce the difference between the best managers and the rest, I want to remove the drs train that changes the results of the race a lot. whenever someone gets off the train, that person uses the kers to go back or uses the drs of the latecomers, so if those two options were removed, it would be enough to remove the train and make the strategy worth more.

That is a bit of a contradiction, if the best managers win and the good are able to challenge them then the race results are not changed by the train. If they would be changed the wrong people would win.


Removing boost or changing it into some rechargeable xERS wouldn't remove the the train. Even in F1 small trains are forming despite a rechargeable system and much wider performance gaps between cars/drivers. All removing boost would do is introducing an inability to recover from any game glitch like with pit stops, or connection related desyncs and kill off any alternative strategies relying on using the train against it part of the race.




Making boost rechargeable would absolutely eliminate the drs train if done correctly.
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medal 5007
1 year 349 days ago
Because you are the only to boost while your opponents don't?
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medal 5295
1 year 349 days ago

Dario

Frank

Gilvani

Pavol
Dick
Not sure I agree that drivers having similar stats is much of an issue.  Even in the highly competitive leagues the same players tend to win most of the time so the forthcoming changes to player levels, special abilities etc  will probably just widen that gap further.  

In the past  couple,of year we’ve had strong dirty air, no dirty air and weak dirty air and in each scenario we still see complaints about drs trains.  Changing drs won’t change this (look at wet races if you’re not convinced).  The game is what it is and I doubt they will ever find a balance and if they ever did we would no doubt see posts complaining that drivers are pulling away from the field too easily.  


I totally agree. In my league, there is one team totally dominating no matter what the game brings. Then there are 3 to 5 teams able to challenge him. So I don't think it's about the game, it's about the managers. The best will stay the best, the rest has to learn and catch up to them. 



what I want is not to reduce the difference between the best managers and the rest, I want to remove the drs train that changes the results of the race a lot. whenever someone gets off the train, that person uses the kers to go back or uses the drs of the latecomers, so if those two options were removed, it would be enough to remove the train and make the strategy worth more.

That is a bit of a contradiction, if the best managers win and the good are able to challenge them then the race results are not changed by the train. If they would be changed the wrong people would win.


Removing boost or changing it into some rechargeable xERS wouldn't remove the the train. Even in F1 small trains are forming despite a rechargeable system and much wider performance gaps between cars/drivers. All removing boost would do is introducing an inability to recover from any game glitch like with pit stops, or connection related desyncs and kill off any alternative strategies relying on using the train against it part of the race.




Making boost rechargeable would absolutely eliminate the drs train if done correctly.


Dario, it will lead to us boosting every lap over and over again because you don’t want to lose the recharge. Will make it and endless repetitive motion


Every
Single
Lap
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medal 5917
1 year 349 days ago
Antonio

Dario

Frank

Gilvani

Pavol
Dick
Not sure I agree that drivers having similar stats is much of an issue.  Even in the highly competitive leagues the same players tend to win most of the time so the forthcoming changes to player levels, special abilities etc  will probably just widen that gap further.  

In the past  couple,of year we’ve had strong dirty air, no dirty air and weak dirty air and in each scenario we still see complaints about drs trains.  Changing drs won’t change this (look at wet races if you’re not convinced).  The game is what it is and I doubt they will ever find a balance and if they ever did we would no doubt see posts complaining that drivers are pulling away from the field too easily.  


I totally agree. In my league, there is one team totally dominating no matter what the game brings. Then there are 3 to 5 teams able to challenge him. So I don't think it's about the game, it's about the managers. The best will stay the best, the rest has to learn and catch up to them. 



what I want is not to reduce the difference between the best managers and the rest, I want to remove the drs train that changes the results of the race a lot. whenever someone gets off the train, that person uses the kers to go back or uses the drs of the latecomers, so if those two options were removed, it would be enough to remove the train and make the strategy worth more.

That is a bit of a contradiction, if the best managers win and the good are able to challenge them then the race results are not changed by the train. If they would be changed the wrong people would win.


Removing boost or changing it into some rechargeable xERS wouldn't remove the the train. Even in F1 small trains are forming despite a rechargeable system and much wider performance gaps between cars/drivers. All removing boost would do is introducing an inability to recover from any game glitch like with pit stops, or connection related desyncs and kill off any alternative strategies relying on using the train against it part of the race.




Making boost rechargeable would absolutely eliminate the drs train if done correctly.


Dario, it will lead to us boosting every lap over and over again because you don’t want to lose the recharge. Will make it and endless repetitive motion


Every
Single
Lap



Well the idea is it won't fully recharge each lap, so maybe after 4 or ,5 or whatever you won't have the boost to keep up in the train, this would make it more strategic choosing the right time, right stints to use the kers.
At present you can start the game on M Vs everyone else on S and use the train to your advantage, which is clever but totally unfair to the S guys who are trying to push that gap, it doesn't pay to be in front or have the best strategy.
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medal 5000
1 year 348 days ago
Dario

Frank

Gilvani

Pavol
Dick
Não tenho certeza se concordo que motoristas com estatísticas semelhantes sejam um grande problema. Mesmo nas ligas altamente competitivas, os mesmos jogadores tendem a vencer na maioria das vezes, então as próximas mudanças nos níveis dos jogadores, habilidades especiais, etc., provavelmente apenas aumentarão ainda mais essa lacuna.  

Nos últimos dois anos, tivemos ar sujo forte, ar sujo e ar sujo fraco e em cada cenário ainda vemos reclamações sobre trens drs. Mudar drs não vai mudar isso (olhe para corridas molhadas se você não estiver convencido). O jogo é o que é e duvido que algum dia eles encontrem um equilíbrio e, se o fizessem, sem dúvida veríamos postagens reclamando que os pilotos estão se afastando do campo com muita facilidade.  


Eu concordo totalmente. Na minha liga, há um time que domina totalmente, não importa o que o jogo traga. Depois, há 3 a 5 equipes capazes de desafiá-lo. Então não acho que seja sobre o jogo, é sobre os treinadores. O melhor continuará sendo o melhor, o resto tem que aprender e alcançá-los. 



o que eu quero não é diminuir a diferença entre os melhores dirigentes e os demais, quero tirar o trem drs que muda muito os resultados da corrida. sempre que alguém sai do trem, essa pessoa usa os kers para voltar ou usa os drs dos retardatários, então se essas duas opções fossem retiradas, bastaria retirar o trem e fazer valer mais a estratégia.

Isso é um pouco contraditório, se os melhores dirigentes vencerem e os bons forem capazes de desafiá-los, os resultados da corrida não serão alterados pelo trem. Se eles fossem mudados, as pessoas erradas ganhariam.


Remover o impulso ou transformá-lo em algum xERS recarregável não removeria o trem. Mesmo na F1, pequenos trens estão se formando, apesar de um sistema recarregável e diferenças de desempenho muito maiores entre carros/pilotos. Tudo o que o impulso de remoção faria é introduzir uma incapacidade de se recuperar de qualquer falha do jogo, como pit stops ou desincronizações relacionadas à conexão, e eliminar quaisquer estratégias alternativas que dependam do uso do trem contra ele durante a corrida.




Tornar o boost recarregável eliminaria absolutamente o trem drs se feito corretamente.


você não precisa fazer os kers recarregáveis o que você precisa mesmo é fazer com que os managers usem os kers com uma certa frequência na corrida porque isso pode acabar com os drs trains, então fazer os kers recarregáveis é só uma das opções , os demais devem usar o sistema de botão de ultrapassagem semelhante ao do indycar ou stock car. ou algum outro sistema de ultrapassagem similar usado por outras categorias.

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medal 5000 Super Mod
1 year 348 days ago
Dario, I don't think it is quite so simple as you make out.
At present you can start the game on M Vs everyone else on S and use the train to your advantage, which is clever but totally unfair to the S guys who are trying to push that gap, it doesn't pay to be in front or have the best strategy.

First of all it always pays to have the best strategy, because by definition the best strategy is the winning strategy.

Secondly, the strategy of starting on Meds when everyone else starts on Softs will not work at all circuits, it won't necessarily work on refuelling allowed races and will only allow you to take advantage of the train if there are a few slower teams running softs, because the faster guys on the softer compound will have cleared off by the time DRS is enabled.

Having said that, I think your idea of a KERS that recharges a small percentage each lap but can be deployed at any time is a good idea.

Maybe an even better solution (possibly easier to code) is the one suggested by Gilvani, limit the amount of Boost that can be employed in any one lap. Something like 10% in a lap would mean that you would be forced into tactically using Boost as the race progresses rather than 80-100% on the final lap.
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medal 5917
1 year 348 days ago

Kevin
Dario, I don't think it is quite so simple as you make out.
At present you can start the game on M Vs everyone else on S and use the train to your advantage, which is clever but totally unfair to the S guys who are trying to push that gap, it doesn't pay to be in front or have the best strategy.

First of all it always pays to have the best strategy, because by definition the best strategy is the winning strategy.

Secondly, the strategy of starting on Meds when everyone else starts on Softs will not work at all circuits, it won't necessarily work on refuelling allowed races and will only allow you to take advantage of the train if there are a few slower teams running softs, because the faster guys on the softer compound will have cleared off by the time DRS is enabled.

Having said that, I think your idea of a KERS that recharges a small percentage each lap but can be deployed at any time is a good idea.

Maybe an even better solution (possibly easier to code) is the one suggested by Gilvani, limit the amount of Boost that can be employed in any one lap. Something like 10% in a lap would mean that you would be forced into tactically using Boost as the race progresses rather than 80-100% on the final lap.



Yeah I haven't given it a ton of thought on how to improve or implement my idea, it's just a general idea that I could see working, but I do like the boost cap per lap idea which is exactly how I was thinking and as you as you say would be much simpler to implement 
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medal 5295
1 year 348 days ago

Dario

Kevin
Dario, I don't think it is quite so simple as you make out.
At present you can start the game on M Vs everyone else on S and use the train to your advantage, which is clever but totally unfair to the S guys who are trying to push that gap, it doesn't pay to be in front or have the best strategy.

First of all it always pays to have the best strategy, because by definition the best strategy is the winning strategy.

Secondly, the strategy of starting on Meds when everyone else starts on Softs will not work at all circuits, it won't necessarily work on refuelling allowed races and will only allow you to take advantage of the train if there are a few slower teams running softs, because the faster guys on the softer compound will have cleared off by the time DRS is enabled.

Having said that, I think your idea of a KERS that recharges a small percentage each lap but can be deployed at any time is a good idea.

Maybe an even better solution (possibly easier to code) is the one suggested by Gilvani, limit the amount of Boost that can be employed in any one lap. Something like 10% in a lap would mean that you would be forced into tactically using Boost as the race progresses rather than 80-100% on the final lap.



Yeah I haven't given it a ton of thought on how to improve or implement my idea, it's just a general idea that I could see working, but I do like the boost cap per lap idea which is exactly how I was thinking and as you as you say would be much simpler to implement 

I wouldn’t like a boost cap but let’s agree to disagree ?


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medal 6109
1 year 313 days ago
I don't know the difficulty of developing this, but it would be interesting to do the same in real Formula 1, create the detection zone meters before the curve and the opening zone on the main straight, it would be interesting for circuits like Italy and Hungary that the drs is on the straight from the box, even without someone in front the drs opens. There are circuits like Arabia é Brasil that have drs in a row and we've already seen a car on the straight of Brazil step drs, in the detection zone it was behind, but makes the S of Senna in front and on the opposite straight opens the drs again, we remember Lewis and Max in 2021 when the 2 fought not to overtake on drs 1 in Arabia to use the main drs. I'm not talking about having 2 drs opening zones again, but having a detection zone, of course it must be difficult to create, but it's an idea.
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