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medal 5000
26 days ago
Hi, i was thinking we could add new features to the game

The stats for making mistakes (i think it is experience) isn’t really visible in the races as there isn’t crashes/lock ups/spins in the game. i think adding crashes and stuff of that nature woukd be a great addition. 

could i also suggest the opportunity to design the drivers helmets as that woukd be really interesting (most drivers have the same helmet).

iGP just needs quite a few additions to spice up the gameplay right now, and many new visual effects i think are needed too. 

sorry for poor english
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medal 5098
26 days ago

Josef
Hi, i was thinking we could add new features to the game

The stats for making mistakes (i think it is experience) isn’t really visible in the races as there isn’t crashes/lock ups/spins in the game. i think adding crashes and stuff of that nature woukd be a great addition. 

could i also suggest the opportunity to design the drivers helmets as that woukd be really interesting (most drivers have the same helmet).

iGP just needs quite a few additions to spice up the gameplay right now, and many new visual effects i think are needed too. 

sorry for poor english



You might want to search the Suggestions forum to see how unpopular this suggestion is.   


Engine failures and VSC were introduced a few years ago and swiftly dropped following the uproar from the community.  Introducing a random/ arcade style element into a strategy/management game is never going to be popular 
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medal 5469
26 days ago

Dick

Josef
Hi, i was thinking we could add new features to the game

The stats for making mistakes (i think it is experience) isn’t really visible in the races as there isn’t crashes/lock ups/spins in the game. i think adding crashes and stuff of that nature woukd be a great addition. 

could i also suggest the opportunity to design the drivers helmets as that woukd be really interesting (most drivers have the same helmet).

iGP just needs quite a few additions to spice up the gameplay right now, and many new visual effects i think are needed too. 

sorry for poor english



You might want to search the Suggestions forum to see how unpopular this suggestion is.   


Engine failures and VSC were introduced a few years ago and swiftly dropped following the uproar from the community.  Introducing a random/ arcade style element into a strategy/management game is never going to be popular 



Let's suppose, a car has exceeded 50% of its tire's useful life and as it takes more laps with the same tire, the chance of a tire puncture increases, and this can lead to an accident. Depending on the distance of the car in relation to the entrance to the pits, it could generate a yellow flag, all of this obviously has to be carefully evaluated. Another simple example is also in relation to the durability and reliability of cars, depending on a certain percentage that the car reaches during the race it can cause a breakdown and depending on the component that broke we will assume that this could cause an accident, and depending on the puncture of tire or this component breaking, all related to the useful life of these parts during the race, this could be generating a VSC or a yellow flag. I humbly think that these variables would not cause so much discord among players, given that there was a reason for there to be these variables, and it is also close to reality.
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medal 5098
25 days ago
Here is just one of the many threads about this

https://igpmanager.com/forum-thread/38464
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medal 5065
25 days ago
If a new mechanic was to be added that the player has control over that determines the % of accidents/mistakes then that could be viable potentially, but typically people join a league or mainly play serious in 1 - 2 leagues using alt accounts. If mistakes/retirements were added to the game based on RNG then those who suffer retirements would feel a bit cheated and a race wasted, and with 1 race a day that would not be fun.

If races were way more frequent, for e.g a team could join multiple leagues and race at different hours of the day then this wouldn't be as big of an issue but as it stands, I don't think players would enjoy this and RNG solely determining mistakes or retirements is s***.

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medal 5098
24 days ago
Giorgio
If a new mechanic was to be added that the player has control over that determines the % of accidents/mistakes then that could be viable potentially, but typically people join a league or mainly play serious in 1 - 2 leagues using alt accounts. If mistakes/retirements were added to the game based on RNG then those who suffer retirements would feel a bit cheated and a race wasted, and with 1 race a day that would not be fun.

If races were way more frequent, for e.g a team could join multiple leagues and race at different hours of the day then this wouldn't be as big of an issue but as it stands, I don't think players would enjoy this and RNG solely determining mistakes or retirements is s***.



There would still be a problem similar to that when the VSC was implemented.  If accidents are down to a players actions/inactions it is still likely to impact everyone else which is a defacto RNG.  When the VSC was introduced every time it was deployed was down to players not repairing their cars,  it adversely affected many other players races.
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medal 5558
24 days ago
Lets forget about crashes/vsc, we all know how it ends. But idea of spuns for nonexperienced idea seems great for me
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medal 5065
24 days ago

Dick
Giorgio
If a new mechanic was to be added that the player has control over that determines the % of accidents/mistakes then that could be viable potentially, but typically people join a league or mainly play serious in 1 - 2 leagues using alt accounts. If mistakes/retirements were added to the game based on RNG then those who suffer retirements would feel a bit cheated and a race wasted, and with 1 race a day that would not be fun.

If races were way more frequent, for e.g a team could join multiple leagues and race at different hours of the day then this wouldn't be as big of an issue but as it stands, I don't think players would enjoy this and RNG solely determining mistakes or retirements is s***.



There would still be a problem similar to that when the VSC was implemented.  If accidents are down to a players actions/inactions it is still likely to impact everyone else which is a defacto RNG.  When the VSC was introduced every time it was deployed was down to players not repairing their cars,  it adversely affected many other players races.

 

If accidents/mistakes were introduced then they should behave similarly to when cars run out of fuel or retire. That removes the impact on others. AFAIK cars retiring or running out of fuel don't impact others.

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medal 5098
24 days ago

Giorgio

Dick
Giorgio
If a new mechanic was to be added that the player has control over that determines the % of accidents/mistakes then that could be viable potentially, but typically people join a league or mainly play serious in 1 - 2 leagues using alt accounts. If mistakes/retirements were added to the game based on RNG then those who suffer retirements would feel a bit cheated and a race wasted, and with 1 race a day that would not be fun.

If races were way more frequent, for e.g a team could join multiple leagues and race at different hours of the day then this wouldn't be as big of an issue but as it stands, I don't think players would enjoy this and RNG solely determining mistakes or retirements is s***.



There would still be a problem similar to that when the VSC was implemented.  If accidents are down to a players actions/inactions it is still likely to impact everyone else which is a defacto RNG.  When the VSC was introduced every time it was deployed was down to players not repairing their cars,  it adversely affected many other players races.

 

If accidents/mistakes were introduced then they should behave similarly to when cars run out of fuel or retire. That removes the impact on others. AFAIK cars retiring or running out of fuel don't impact others.



Then what would be the point?  It’s likely to be the same players and additionally it would just disadvantage the inexperienced players even further causing more of them to quit sooner which isn’t healthy for the game.

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medal 5065
24 days ago
Dick

Giorgio

Dick
Giorgio
If a new mechanic was to be added that the player has control over that determines the % of accidents/mistakes then that could be viable potentially, but typically people join a league or mainly play serious in 1 - 2 leagues using alt accounts. If mistakes/retirements were added to the game based on RNG then those who suffer retirements would feel a bit cheated and a race wasted, and with 1 race a day that would not be fun.

If races were way more frequent, for e.g a team could join multiple leagues and race at different hours of the day then this wouldn't be as big of an issue but as it stands, I don't think players would enjoy this and RNG solely determining mistakes or retirements is s***.



There would still be a problem similar to that when the VSC was implemented.  If accidents are down to a players actions/inactions it is still likely to impact everyone else which is a defacto RNG.  When the VSC was introduced every time it was deployed was down to players not repairing their cars,  it adversely affected many other players races.

 

If accidents/mistakes were introduced then they should behave similarly to when cars run out of fuel or retire. That removes the impact on others. AFAIK cars retiring or running out of fuel don't impact others.



Then what would be the point?  It’s likely to be the same players and additionally it would just disadvantage the inexperienced players even further causing more of them to quit sooner which isn’t healthy for the game.



Well, it's all based on how IGP implements the mechanic. It could be a feature for elite leagues only or a setting for leagues to have a choice on internally, it could be for everyone but different behaviours based on league type (rookie, pro & elite)

As to why? In my personal opinion; the game could do with additional elements that factor into race performance and race management providing further depth to the game for players.

There is a learning curve to everything, I think if the mechanic was part of the tutorial and well-explained it would still be a challenge for new players but after a few races and help from fellow players 
people would figure it out.

Like many, I enjoy a challenge so I don't think new players would just give up. I am not even asking for this to be introduced, it would just be interesting to play with.
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