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Crashes

Do you like this idea?

49.44% (89)
Yes
50.56% (91)
No
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medal 5000
3 years 255 days ago
There should be crashes in races. Maybe poor drivers crash more frequently when pushed. Experienced drivers crash less frequently when pushed. 
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medal 5002
3 years 255 days ago
Here we go again
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medal 5000
3 years 255 days ago
for the 100th time: no, it would not be interesting, it would be frustrating
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medal 5000
3 years 254 days ago (Last edited by Banter Blizzard 3 years 254 days ago)
For all you experienced players out there. There is no way  IGP is ever going to add anything interesting and new if you keep banging on about how horrible it is. If you want this game to grow you need to except that sometimes things don't go your way. Crashes in my opinion should be rare but not impossible. It would add more reason for you to train your drivers in the focus department. I know this comment would get alot of hate but just think about it for longer than 2 minutes. Edit: Mission completed. Bye now lol.
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medal 5000
3 years 254 days ago (Last edited by Account One 3 years 254 days ago)
Sorry banter, No Way. Crashes are the worst idea since Sc's (and look how that has panned out, they are removed). This is a management game, not race simulator, so manager skill should be the crucial factor NOT outside interference.
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medal 5002 Super Mod
3 years 254 days ago
Banter

Most people know my opinion on this subject, I'm very much against it. I've thought about it for hours (not just 2 minutes) and discussed it at length in other threads. The reason that I'm so against the idea is that at the end of the day it comes down to a random event, outside of the control of the manager, that has the potential to totally wreck a race or, worst still, a month long season.

Even if you link it to driver focus like you suggest (other people have talked about linking it to push level, car development etc.) it still requires some randomness. All you're doing is making the probability of the random event happening in some way proportional to poor race management or an underdeveloped car or driver.

Then if at some point you make the probability of a crash to be zero, i.e. in your scenario 20 in the driver Focus attribute, then all that the top managers will do is ensure their drivers have 20 in Focus before they race them. Then a lot of developer time will have been totally wasted and in addition to the potential to introduce new bugs to add to the list of those that have been known about and remained for years.

Remember the last random race defining events that were introduced? Flags and safety cars! Need I say more?

Hate is a strong word. I don't hate anyone for wanting accidents, I just disagree with the concept, as do many others. There are a number of changes and new features that I would like to see introduced, but sorry, crashes isn't on the list.
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medal 5028
3 years 254 days ago

Banter
For all you experienced players out there. There is no way  IGP is ever going to add anything interesting and new if you keep banging on about how horrible it is. If you want this game to grow you need to except that sometimes things don't go your way. Crashes in my opinion should be rare but not impossible. It would add more reason for you to train your drivers in the focus department. I know this comment would get alot of hate but just think about it for longer than 2 minutes. Edit: Mission completed. Bye now lol.



There are good Suggestions and bad Suggestions...

The solid ones will be supported the bad ones not...

I already mentioned in other threads why crashes don't fit in this game Play, so i save that time and don't add this Information again.....
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medal 5000
3 years 253 days ago
Imagine you prepare for a race with care and spend an hour or so. Then race starts and your car crashes in first lap. What do you do then? Of course, you flood the chat, blame your driver, the other managers and this crappy game! And then you might leave early and frustrated.
Is this what you are asking for?
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medal 5000
3 years 253 days ago

Cole
Imagine you prepare for a race with care and spend an hour or so. Then race starts and your car crashes in first lap. What do you do then? Of course, you flood the chat, blame your driver, the other managers and this crappy game! And then you might leave early and frustrated.
Is this what you are asking for?



Guenther Steiner 2018 Australia moment. Kinda.
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medal 5000
3 years 251 days ago
Yeah I wasn't saying there should be anything "rAnDoM" about it. I said if you made your driver push for too long they would crash. If you have a more experienced driver then they can push for longer, if you have an inexperienced driver and you push too hard for a certain amount of time then they crash. That way if the manager doesn't pay attention for a few laps or has to run for a cup of tea they run the risk of their driver losing time/crashing. 

iTs SoOoOooOO rANdOm!?!?
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medal 5000
3 years 250 days ago

Steve
Yeah I wasn't saying there should be anything "rAnDoM" about it. I said if you made your driver push for too long they would crash. If you have a more experienced driver then they can push for longer, if you have an inexperienced driver and you push too hard for a certain amount of time then they crash. That way if the manager doesn't pay attention for a few laps or has to run for a cup of tea they run the risk of their driver losing time/crashing. 

iTs SoOoOooOO rANdOm!?!?



So in this scenario inexperienced drivers who will more than likely be in a team who's manager is not highly developed will be at a double disadvantage. Firstly they are less competitive compared to highly developed teams and secondly they are more likely to crash. Even besides all that what do you want them to crash into? The wall all the time or the protective barriers or skid off into the gravel trap? I mean if you're looking for realism and you take crashes into account wouldn't you have to consider drivers crashing into each other as well. Then you have a situation where the less trained drivers, who are more likely to crash, are taking out fully experienced drivers in highly developed teams. Also there has to be randomness associated with it, otherwise everyone would know how to avoid it or learn how to. Sorry, there's nothing that I can think of that appeals to me about the idea of crashes introduced into to the game. 
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medal 5000
3 years 250 days ago
Steve, please think your idea through to the end.
a.) Even if it is not random, it appears to be random to inexperienced managers.
b.) Experienced managers might know where the boundaries are at and would push towards near them. Hence they gain an advantage, which most of the managers might never understand. (I like that part!)
c.) How does it work in details? Pushing 2 laps in a row and I crash? Pushing every other lap is fine?

Oh, and btw, ur choice of words was poorly: "more frequently" implies  "rAnDoM" in most cases.
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medal 5000
3 years 250 days ago
Let's settle this the way everyone would be happy. How about for league hosts they have the option to turn crashes on and off.
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medal 5000
3 years 250 days ago
Banter Prix thats a really good idea. 

This is how it could work to bring more realism and excitement to the game.

You promote a new driver to your team. His experience is 1 and his talent is 20. He is fast, but if you push him to the point where his tyres go slightly into the red then there is a chance he could crash (say 1 in 20 laps while in the red). 

Over time his experience goes up. When he gets to experience 20 it means even if his tyres overheat there is still only a 1 in 100 chance that he will crash. If you're a good manager then you don't let his tyres overheat and he never crashes. 
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medal 5002
3 years 250 days ago

Steve
Banter Prix thats a really good idea. 

This is how it could work to bring more realism and excitement to the game.

You promote a new driver to your team. His experience is 1 and his talent is 20. He is fast, but if you push him to the point where his tyres go slightly into the red then there is a chance he could crash (say 1 in 20 laps while in the red). 

Over time his experience goes up. When he gets to experience 20 it means even if his tyres overheat there is still only a 1 in 100 chance that he will crash. If you're a good manager then you don't let his tyres overheat and he never crashes. 


Now you introduce randomness? After saying it shouldnt be random?
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medal 5000
3 years 249 days ago

Slo

Steve
Banter Prix thats a really good idea. 

This is how it could work to bring more realism and excitement to the game.

You promote a new driver to your team. His experience is 1 and his talent is 20. He is fast, but if you push him to the point where his tyres go slightly into the red then there is a chance he could crash (say 1 in 20 laps while in the red). 

Over time his experience goes up. When he gets to experience 20 it means even if his tyres overheat there is still only a 1 in 100 chance that he will crash. If you're a good manager then you don't let his tyres overheat and he never crashes. 


Now you introduce randomness? After saying it shouldnt be random?



This time there is skill to it. Not letting your tyres overheat and training your drivers the right way. Then after that there is a very little chance of crashing. Do you even realise there is already small amounts of randomness already in the game that is just like this one, In terms of chance anyways.
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medal 5028
3 years 249 days ago
Banter

Slo

Steve
Banter Prix thats a really good idea. 

This is how it could work to bring more realism and excitement to the game.

You promote a new driver to your team. His experience is 1 and his talent is 20. He is fast, but if you push him to the point where his tyres go slightly into the red then there is a chance he could crash (say 1 in 20 laps while in the red). 

Over time his experience goes up. When he gets to experience 20 it means even if his tyres overheat there is still only a 1 in 100 chance that he will crash. If you're a good manager then you don't let his tyres overheat and he never crashes. 


Now you introduce randomness? After saying it shouldnt be random?



This time there is skill to it. Not letting your tyres overheat and training your drivers the right way. Then after that there is a very little chance of crashing. Do you even realise there is already small amounts of randomness already in the game that is just like this one, In terms of chance anyways.



Every experienced Manager knows that....

The amount of randomness is more than enough,
That was often an argument against crashes and the safety car and so on, that there is already enough randomness.

Do you know that the game has sometimes bugs?
There you have your crashes:) when you lost a Championship because of that you really don't want to have crashes...
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medal 5000
3 years 249 days ago

Bastian
Banter

Slo

Steve
Banter Prix thats a really good idea. 

This is how it could work to bring more realism and excitement to the game.

You promote a new driver to your team. His experience is 1 and his talent is 20. He is fast, but if you push him to the point where his tyres go slightly into the red then there is a chance he could crash (say 1 in 20 laps while in the red). 

Over time his experience goes up. When he gets to experience 20 it means even if his tyres overheat there is still only a 1 in 100 chance that he will crash. If you're a good manager then you don't let his tyres overheat and he never crashes. 


Now you introduce randomness? After saying it shouldnt be random?



This time there is skill to it. Not letting your tyres overheat and training your drivers the right way. Then after that there is a very little chance of crashing. Do you even realise there is already small amounts of randomness already in the game that is just like this one, In terms of chance anyways.



Every experienced Manager knows that....

The amount of randomness is more than enough,
That was often an argument against crashes and the safety car and so on, that there is already enough randomness.

Do you know that the game has sometimes bugs?
There you have your crashes:) when you lost a Championship because of that you really don't want to have crashes...



The chance of it happening is so tiny if we go by my way. League hosts should be able to turn crashes on and off. That is it. No need for anymore argument. 


You join a league which is accustomed to you. There is no skill in that. 
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medal 5000
3 years 249 days ago
Let's say your suggestion gets approved and is going to be implemented in the game. How should we manage it on tracks like Monaco where it is PL5 all race long? Or every track at 3mm of standing water with Inters on? How would you consider PL5 at Spa and PL5 at Singapore, where you always have to pay attention? Is it possible to overtake without having a great car advantage? What will happen to Mediums and Hards as they need higher PLs to be at the optimal temperature? Will driver erros due to inexperience and higher PL cause understeer/oversteer mid-corner, resulting in a crash taking other drivers on the process? What will happen at T1? Mayhem?
I see what you want, but it isn't easy to implement. And It won't be well accepted by the community as it with cause more frustration than fun.
A competitor game has crashs for no reasons, so they got to balance overtake/defending and it made the game worse than it was. But that's my opinion.
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medal 5002
3 years 248 days ago
You have to think of the economics of this: a serious investment for a small studio for just a handfull of leagues to actually use it? 
No thanks, devs’ time is precious, don’t waste it on something the majority would never use. Thats my view
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