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Suggested
Crashes

Do you like this idea?

48.84% (84)
Yes
51.16% (88)
No
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medal 5000
3 years 214 days ago

Steve
For me - I can totally see where people are coming from when they talk about not wanting a "random" factor being integrated. And I actually 99% agree with everything the "anti-crashers" are saying. 

However.. And here's where most people would disagree with me... 

If you let your tyres over heat for too long... Crash! 
If you tell your driver to push too hard for too long... Crash!
If you go off to make a cup of tea for 10 minutes and you forget to tell your driver to ease off... Crash! 

That way you have no one to blame but yourself. It's not random. It's still skill. It might not bring too much to the game, but I think personally it would be a nice feature. Like Banter Prix said, it gives the game some spice - but I can also understand that some people like bland food - and that's fine too! 

Nobody could have spoken better!


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medal 5073
3 years 214 days ago

Steve
For me - I can totally see where people are coming from when they talk about not wanting a "random" factor being integrated. And I actually 99% agree with everything the "anti-crashers" are saying. 

However.. And here's where most people would disagree with me... 

If you let your tyres over heat for too long... Crash! 
If you tell your driver to push too hard for too long... Crash!
If you go off to make a cup of tea for 10 minutes and you forget to tell your driver to ease off... Crash! 

That way you have no one to blame but yourself. It's not random. It's still skill. It might not bring too much to the game, but I think personally it would be a nice feature. Like Banter Prix said, it gives the game some spice - but I can also understand that some people like bland food - and that's fine too! 



Thats what i mean with too simple Suggestions...

I had that idea once, too, but realized that it is nearly impossible to implement...
In what do they crash? Just the Wall or in other cars?
If in other cars there will be a lot of anger and frustration. There are always players who try too hard at the begin of the race. At the moment they just end up without points, with crashes they would take out themselve and others...
That would need a penalty system, how do you put that into code? When even the marshalls in F1 can't make solid decisions. 
Just remember last years canada race between vettel and hamilition which was penalized and a similiar Situation in monaco a couple of years ago not....
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medal 5000
3 years 214 days ago

Steve
For me - I can totally see where people are coming from when they talk about not wanting a "random" factor being integrated. And I actually 99% agree with everything the "anti-crashers" are saying. 

However.. And here's where most people would disagree with me... 

If you let your tyres over heat for too long... Crash! 
If you tell your driver to push too hard for too long... Crash!
If you go off to make a cup of tea for 10 minutes and you forget to tell your driver to ease off... Crash! 

That way you have no one to blame but yourself. It's not random. It's still skill. It might not bring too much to the game, but I think personally it would be a nice feature. Like Banter Prix said, it gives the game some spice - but I can also understand that some people like bland food - and that's fine too! 



Here you're creating a situation where you're going to have a double negative impact and triple if they were to penalise inexperienced drivers moreso than experienced, which someone suggested earlier. Firstly the consequences for pushing hard for too long results in an increase in tyre temperatures. So you have to take into account the impact which overheating your tyres has on performance, creating a negative impact. So here the player is already being penalised with diminished performance on overheated tyres. Secondly, if crashes were introduced and incorporated into the game the way you suggested this would create a double negative impact because here the player is being penalised yet again for pushing/overheating by not only losing performance but also by crashing out. And lastly, if penalties applied moreso to inexperienced drivers (which I know you didn't mention in your last comment Steve, I'm just referring to an earlier comment) then you have to deal with a driver who is far less competitive against higher level managers plus the two negative impacts I already mentioned above. Crashes really don't belong in this game because it's guaranteed to leave more players feeling more frustrated than satisfied. You couldn't even enjoy the spectacular aspect because there is none!
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medal 5000
3 years 213 days ago
if their adding crashes it wil be going bad for starting managers. If their starting with a high experienced racer their much slower cause of the low talent they wil be incompetitive for the top cause they have t20 and 15+ experience. So it wil be a lot harder for them to score points if there promoting
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medal 5004
3 years 213 days ago
Steve
For me - I can totally see where people are coming from when they talk about not wanting a "random" factor being integrated. And I actually 99% agree with everything the "anti-crashers" are saying. 

However.. And here's where most people would disagree with me... 

If you let your tyres over heat for too long... Crash! 
If you tell your driver to push too hard for too long... Crash!
If you go off to make a cup of tea for 10 minutes and you forget to tell your driver to ease off... Crash! 

That way you have no one to blame but yourself. It's not random. It's still skill. It might not bring too much to the game, but I think personally it would be a nice feature. Like Banter Prix said, it gives the game some spice - but I can also understand that some people like bland food - and that's fine too! 


Two of your if's are more or less the same thing.  You push hard for too long, you crash.  Terrible idea.  You do realize the tracks that actually have a seasonal temperature shift or are raced during the track's night time, if a league's race time coincides with it, you have to use PL5 to keep the tires at the ideal temp, even SS at some tracks.  Forcing managers to ride the ragged edge just to maintain temperature?  No thank you.

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medal 5000
3 years 213 days ago
.. for too long ..

What does that mean? Is a hard limit? Like 5 laps? Or does the probability increases from 5 laps to 10, i.e. no crash laps 0-4, with every lap more it is more likely u crash. Lap 10 crash for certain!

Depending on implement, this has a randomness in it.

So please stop saying, there is no random, unless you clearly describe how it should work.
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medal 5000
3 years 213 days ago
I no longer believe crashes are a good part of the game 👍 and if you say about time f*** you
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medal 5003
3 years 213 days ago

Banter
I no longer believe crashes are a good part of the game 👍 and if you say about time f*** you


I would never say that.




Might think it though
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medal 5000
3 years 213 days ago

Steve
For me - I can totally see where people are coming from when they talk about not wanting a "random" factor being integrated. And I actually 99% agree with everything the "anti-crashers" are saying. 

However.. And here's where most people would disagree with me... 

If you let your tyres over heat for too long... Crash! 
If you tell your driver to push too hard for too long... Crash!
If you go off to make a cup of tea for 10 minutes and you forget to tell your driver to ease off... Crash! 

That way you have no one to blame but yourself. It's not random. It's still skill. It might not bring too much to the game, but I think personally it would be a nice feature. Like Banter Prix said, it gives the game some spice - but I can also understand that some people like bland food - and that's fine too! 

It needs to be a league option:

Complete random
What is said above
No crashes
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medal 5003 Super Mod
3 years 213 days ago
Quite a lot of programming then, just to have an option that will be disabled by everyone as soon as the novelty wears off. Then we can spend the next few years moaning about the bugs that were introduced with such a complex update.
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medal 5137
3 years 205 days ago

Andy
for the 100th time: no, it would not be interesting, it would be frustrating



Like in real life when Hamilton crash toto wolf isn't happy it will put more spice in the race bc looking a race for 30min is kinda annoying
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medal 5073
3 years 204 days ago

Quencee

Andy
for the 100th time: no, it would not be interesting, it would be frustrating



Like in real life when Hamilton crash toto wolf isn't happy it will put more spice in the race bc looking a race for 30min is kinda annoying



If you would manage the race and not just looking at the race it would not be boring and crashes would be annoying....
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medal 5003
3 years 204 days ago

Quencee

Andy
for the 100th time: no, it would not be interesting, it would be frustrating



Like in real life when Hamilton crash toto wolf isn't happy it will put more spice in the race bc looking a race for 30min is kinda annoying


Try adjusting your push level a bit more frequent, you should gain pace plus it’ll keep you busy for 30 min
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medal 5200
3 years 204 days ago
Why people bother with suggestions is a mystery to me as they all get the thumbs down from the same people time and time again. That said I have no opinion on crashes but instead of the normal no change lobby, why not try and embrace some aspects of new ideas because as it stands the game is becoming stale with repetition as any changes made are so slight as to have no real effect for long. It would also be quite nice to reply without the sarcasm of the first reply.
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medal 5630
3 years 204 days ago
Chas, the problem with the suggestions is that there are consistently repeating suggestions that would not work with the game.
Managers are always asking for ways to spice up the racing when it gets tricky, instead of looking for ways without changing the complexion of the game itself.
This is why it gets frustrating, when in the forum the same changes are asked for again and again when they would not benefit the game, which is why the same people are saying no each time.
I'm not against development of the game, but I think other things would be more beneficial e.g. working on pitstops, drs zones and strength, and different points systems
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medal 5200
3 years 203 days ago

Cameron
Chas, the problem with the suggestions is that there are consistently repeating suggestions that would not work with the game.
Managers are always asking for ways to spice up the racing when it gets tricky, instead of looking for ways without changing the complexion of the game itself.
This is why it gets frustrating, when in the forum the same changes are asked for again and again when they would not benefit the game, which is why the same people are saying no each time.
I'm not against development of the game, but I think other things would be more beneficial e.g. working on pitstops, drs zones and strength, and different points systems

That's a fair point.


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medal 5000
3 years 188 days ago
Ok how about this... 

At the moment, drivers have all the different options for strengths and weaknesses... 

How about if they added one more potential strength and weakness... Something like "Composure".

Similarly to "talent", "composure" would be a fixed attribute that you cannot train. If your driver's composure is 20 then they can handle driving in 1st place for hundreds of laps... But if their composure is 1, it means they may crash out a few times per season if they were to find themselves leading a Grand-Prix. 

Finding a level 20 in Composure would be the rarest achievement. Most people would settle for level 19... But that means their driver may crash out or make mistakes costing them time on very rare occasions. 

Or, if not crashing, at least have them make a driver error which costs a few seconds on very rare occasions. 

Thoughts?
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medal 5003
3 years 187 days ago
Cameron
Chas, the problem with the suggestions is that there are consistently repeating suggestions that would not work with the game.
Managers are always asking for ways to spice up the racing when it gets tricky, instead of looking for ways without changing the complexion of the game itself.
This is why it gets frustrating, when in the forum the same changes are asked for again and again when they would not benefit the game, which is why the same people are saying no each time.
I'm not against development of the game, but I think other things would be more beneficial e.g. working on pitstops, drs zones and strength, and different points systems


Steve
Pls stop repeating the same suggestion over and over again, look at all of this thread, there are your answers.
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medal 5000
3 years 187 days ago
Not crash just big lock up at most.
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medal 5073
3 years 187 days ago

Steve
Ok how about this... 

At the moment, drivers have all the different options for strengths and weaknesses... 

How about if they added one more potential strength and weakness... Something like "Composure".

Similarly to "talent", "composure" would be a fixed attribute that you cannot train. If your driver's composure is 20 then they can handle driving in 1st place for hundreds of laps... But if their composure is 1, it means they may crash out a few times per season if they were to find themselves leading a Grand-Prix. 

Finding a level 20 in Composure would be the rarest achievement. Most people would settle for level 19... But that means their driver may crash out or make mistakes costing them time on very rare occasions. 

Or, if not crashing, at least have them make a driver error which costs a few seconds on very rare occasions. 

Thoughts?



How about a kangaroo crossing the track in australia?
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