
Toto Wolff medal 5045 44 days ago (Last edited by
Toto Wolff 5 days ago)
TranslateHi everyone.
First of all, I’d like to acknowledge the massive effort being put in by Jack to resolve the current bugs and stabilize the game.
It’s clear that a lot of work is happening behind the scenes, and it’s much appreciated.
However, while bug fixing is the immediate priority, I would like to bring up a specific issue that I believe must be addressed in the near future to ensure the long-term sustainability and balance of the leagues.
The majority of leagues are facing a serious issue with players remaining in them without setting up their cars, which weakens the competition.
Correct me if I am wrong, but right now, for a manager to be flagged as inactive in non-boosted leagues, they must be inactive for 7 days and to not have set up their cars for 25% of the season's races at the end of the season.
As a result, it is evident that farming accounts can easily bypass the system by simply logging in once in a while to avoid being flagged.
Even if they are eventually kicked by the system or the league host, they simply join another league and repeat the same behavior.
My suggestions?
1) Change the inactivity criteria at the end of the season from "and" to "or" and increase the threshold from 25% to 33% (meaning 5 out of 15 races)
2) If possible, implement a rule where if a player remains inactive for more than 7 days at any point during the season, they are automatically removed from the league.
3) Perhaps consider a system to discourage accounts that join leagues only to remain idle, especially when this becomes a repeated pattern.
I would argue that a similar approach should be implemented in boosted leagues as well.
By the way, as we speak, the auto-kick feature isn't working as intended and needs to be revised as soon as possible.
Otherwise, we are likely to see the same pattern again: leagues full of inactive players offering zero value to the game.
Another critical issue is that there are many inactive leagues in the game (including many new IGP leagues).
Such leagues are either full of inactive players or they have a few active managers (sometimes even only one) that are dominating the league in order to boost their statistics and subsequently their ego.
In my view, this is classified also as farming and it goes against the nature of the game.
An efficient way to handle this issue, would be to create a filter that measures the active managers of a league at the end of the season.
If, let's say, there are 3 or less active players in a two-car league and 5 or less in a one-car league then the league gets disbanded.
In addition to this, for similar reasons, the creation of a league should cost significantly more tokens than today.
I have seen many created low-populated leagues by players only to be left inactive after a few seasons.
Also, I believe that non-boosted leagues should not have the option to be private.
The fact is that many players hide behind these leagues to farm and consequently violate the game rules.
And yes, I’m not buying the argument that hosts do this to protect their leagues from trolls or low-level accounts.
It is their responsibility to monitor their league and act accordingly.
I have also noticed that several high-level accounts are joining low-level IGP leagues to shamelessly accumulate easy wins.
This should not be permitted; new players are there to learn by competing against one another.
A practical solution would be to implement a level cap for joining these leagues.
Turning to a separate issue, please consider implementing a minimum level requirement (e.g., Level 4) for players to post in the forum.
We have seen many strange posts from bots containing suspicious links.
This is an issue that needs to be addressed, especially considering there are many younger players in the community.
What do we gain from all of this?
1) Eliminating ghost and very low-population leagues will stop the waste of server resources on running inactive competitions.
2) Healthier competition, as active players will be concentrated in more populated leagues.
3) The integrity of the Hall of Fame and most importantly the game's in general will be restored to some extent.
4) Increased chances of forming stronger, active communities.
This, in turn, increases the likelihood of leagues being boosted, leading to more income for the game.
I realize, Jack, that there are more pressing matters to attend to right now, so I’m sharing these suggestions primarily as food for thought for the future.
Once the current priorities are handled, please keep these suggestions in mind, as I believe they will be essential for the long-term success and fairness of the game.
Thanks everyone for your time.

Tibor Andrássy medal 5353 44 days ago
TranslateDear "new" Toto
I'm Tibor from Hungary. I don't think it will be worth the many innovations.
Many managers are not asked!! I'm sure that's why many people leave this game.
(How nice it would be if the real Toto was here with us)

Toto Wolff medal 5045 14 days ago
Bringing this back to the top.
I’ve refined some of the points above regarding farming and inactivity criteria.
I believe these changes are essential for the long-term health of the game once the current bugs are ironed out.

Noah Hawk medal 5182 14 days ago
I understand your concerns, however, I think the focus should be on managing and enjoying your own team rather than policing how others play. Farming and inactivity have always existed in some form, and trying to control everyone else’s behavior can become endless.
Building or joining a strong, competitive league that you enjoy is, in my view, a much better use of energy. Right now it feels like you’re more worried about what others are doing than about your own experience in the game.

Toto Wolff medal 5045 14 days ago
You are missing the point.
I expressed my thoughts regarding how the game's integrity can be restored; it’s as simple as that.
This has nothing to do with policing, it is a suggestions forum, after all.
I explained in detail how farming and inactivity are hurting the leagues' sustainability.
If you want to address the actual content of my post instead of making irrelevant comments, I am more than happy to discuss it with you.
Furthermore, I don't accept unsolicited advice on how I should spend my energy or how I should enjoy the game.
My interest in the game's balance and fairness is exactly what drives me to contribute here.
Telling someone to just focus on their own team ignores the bigger problem and doesn't help the conversation at all.
Anyway, if you don't intend to stay on topic and address the issues I raised, I have no interest in continuing this dialogue.

Noah Hawk medal 5182 14 days ago
I understand your position, but my view is simpler: concerns about other leagues should be left to their respective admins and participants. Each league operates under its own dynamics and choices.
If farming or inactive players are an issue you want to avoid, the most effective solution is to create and manage your own league. That way, you can set the standards you expect and remove inactive participants as needed.
That approach preserves everyone’s autonomy and keeps the discussion focused on what each of us can directly control.

Eduardo Calvo medal 5224 14 days ago
TranslateAs an admin of a quite active league there are some interesting points in your post. There are lots of leagues operating by mere inertia and lots of managers yearning for some true action on track, which is a problem! Rather than putting that fairly strict rules (I believe that the last word should be for the managers in hosted leagues), I would tweak the league search engine, putting coefficients of cars that make setups and/or are connected online in the races.

Toto Wolff medal 5045 13 days ago
Eduardo
As an admin of a quite active league there are some interesting points in your post. There are lots of leagues operating by mere inertia and lots of managers yearning for some true action on track, which is a problem! Rather than putting that fairly strict rules (I believe that the last word should be for the managers in hosted leagues), I would tweak the league search engine, putting coefficients of cars that make setups and/or are connected online in the races.
Fair points, I agree with you.

Josh van Hayden medal 5364 13 days ago
TranslateI say no. Sorry, can't agree with this.

Fernando Rápido medal 5470 4 days ago
Strongly support this.
The game needs a clean-up of inactive leagues and better protection against farmers.
Quality over quantity should be the priority for the league system.
It's easy to dismiss these suggestions with a simple 'no', but it's much harder to actually argue against them if you care about fair competition.
Great job putting this together.
I really hope Jack takes these points into account for the future of the game.

Jérémie Frenette medal 5248 4 days ago
TranslateHi!
It’s an interesting point of view, but as long as leagues will be manage by individuals, there will always have thoses problems.
I played in couples of manager games, and the best I see is the bracket of tree draw format.
Let the bests race again the bests.
The top league is for the world championship or time zone championship.
Under it, there is 2 others draw that have 4 draw under, and so on.
It’s like 20 teams at top, 40 teams (2 leagues) at level under it (level 2), 80 teams (4 leagues) at level 3, 160 at level 4, etc…
So the best against the best, and the new one against them.
The draws and levels will be regulated by itself, as active will go up, inactive will reach the bottom.
That’s only a suggestion of my personal experience.
See you at top!

Noah Hawk medal 5182 4 days ago
Inactive leagues and farmers do not affect my results, my development curve, or my league standings. Each league is structurally independent, and performance is determined by management decisions within that environment.
If there is no direct mechanic that transfers resources, alters race outcomes, or distorts promotion inside an active league, then the competitive impact is effectively zero.
Improving system cleanliness is fine. But framing it as a fairness issue without measurable in-game consequences doesn’t hold up.
Until there’s concrete evidence of competitive distortion, this remains a perception issue not a structural one.
Again, it feels like you’re more worried about what others are doing than about your own experience in the game.

Maarten de Hoog medal 5168 3 days ago
Restoring integrity and fair play would restore longtime hosts their ability to manage their league without having to pay Jack, we helped him build this platform spending our time to setup the league and moderate league chat etc
My 2 cents
I saw active players become inactive because of this