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medal 5000
7 years 316 days ago
Hello,

Having done a few races in this game with varying success, I have "a few" questions:

- Which areas of my car should I research (automatically & design points)?
- What happens when I don't repair my car? What level does my manufacturing facility have to be at for me to not run out of parts? 2 parts per race (level 1) appears to be enough already
- What do the CD & TD do exactly?
- Why don't the starts and the number in brackets don't match for most of my personnel?
- Which are the most important parts of headquarters? Design? Technology? Something else?
- Which companies are the best sponsors? Where can I see sponsor goals?
- What should I spend my tokens on?
- What is a good tyre / pit stop strategy? The real ones do not really seem to work. I've seen 1-stop H - H and even 6-stop SS all the way through

Thank you very much.

Best regards,
Brett Sinclair
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medal 5859
7 years 316 days ago
Howdy!

1. Certain design attributes are vital at various courses. It's up to you how you design your car and what to research for improvement. Though there is currently a bit of a bias on a couple attributes that combined dominate over the other ones, I believe it's important for all new players to figure this out on their own. The reason I say this is because I'm positive in the future these biases will be balanced out. I'm sure somebody else will come along and give away the answers (to which they already exist on this forum in other threads!)...but what's the fun in that! Have you discovered yet when hovering over the icons of design attributes, a small box appears to briefly explain what each attribute does?



These helpful boxes are available across various areas of the game.

2. When your car isn't being repaired, it's not going to churn out laps like it does when its fitted with fresh parts. If the parts on your car begin to fail, which takes a few races of non-repairs to happen, the car is likely to retire during a race.

As for manufacturing, you should click here to learn how important the manufacturing facility is.

3. The Chief Designer helps develop next season's car with emphasis on their strength and very little emphasis on their weakness. The Technical Director...well, I'm not really sure what a Technical Director does currently.

However, the Chief Designer and Technical Director combined, influence the amount of progress you are able to make when you research other teams whose design attributes are better than yours. This is all based on the number of stars your CD & TD have. For example, a 5 star CD and 5 star TD will give you 5 stars in research, which means you will reap all the possible research design progress. If your CD is a 5 star and TD a 4, or 4.5 star, your research power will be 4.5 stars. It's quite like an average of the two star ratings together.

4. I don't really have a clear enough answer for this.

5. Every facility is essential to success each in their own way. Many players develop the core facilities first, like Design, Manufacturing, Technology, and the Simulator.

6. Sponsors don't currently have "goals". Before the start of every race, right after qualifying, you can view your race objectives on the home page (try refreshing if you don't see it). Who you sign with doesn't matter, but sign with a sponsor that fits your needs.

7. Many players spend tokens in various ways. If I were to guess, the most common way tokens are being spent right now is in exchange for in-game cash to continue funding their teams, as some players reported being in the red all the time. Some players spend tokens on healing and then training, then repeat that process, others spend it on engines, some spend it on changing Drivers & Staff names/nationalities, etc.

8. It's true, real strategies don't seem to work. There's some serious math (unlike other F1 team management games) that goes down to simulate the game and it calls for different strategies.

If you'd like to learn some strategies, you can always review previous races from the current season to see what the winners are doing.

In conclusion, you've only completed 7 races in iGP so far.
When I completed my first 7 races in iGP, I would always run Super Soft and roast them into the ground...
Give it some time...you will gain a surge of knowledge in your second and third seasons as you see yourself begin to improve.
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medal 5000
7 years 316 days ago
Thank you very much for your detailed replies!

Best regards,
Brett
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medal 6098 CEO & CTO
7 years 316 days ago
Hi Brett, Welcome to iGP! There's one question left to answer: "Why don't the starts and the number in brackets don't match for most of my personnel?".

I am guessing that you are assuming that 5 should = 5 stars and 3 = 3 stars and so on, but this is not the case. The star rating is an indicator of how the drivers/staff stack up relative to your manager level. For example, if you are level 10 then level 5 staff will have 2.5 stars, and level 2 will have 1 star, etc. This is also why the stars can decrease even when the level of the driver/staff does not, as you level up in the game you may see this, but don't be alarmed. It's just showing you that you've gone up a level relative to the drivers or staff, and can probably recruit some better ones now.
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medal 5000
7 years 316 days ago
Thank you!

Best regards,
Brett
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medal 5859
7 years 316 days ago
I didn't properly hyperlink to how important manufacturing is.

Here is the actual link: http://igpmanager.com/forum-thread/6766
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medal 5000
7 years 313 days ago (edited 7 years 313 days ago)
Hello again,

Two more question which have arisen in the meantime:

- How do I get replacement engines? Mine won't last the 12 races until new ones are delivered. I can use the 20 engines in stuck, but these will run out eventually. Will a higher manufacturing HQ (currently level 1) solve the situation?
- Why are there good drivers in trade only AFTER I just bought a driver? Coincidence or game mechanic?

Thank you.

Best regards,
Brett

ps:
Thank you for the corrected link, Blunion Racing.
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medal 6098 CEO & CTO
7 years 313 days ago
The second question is likely because of the update that was just done: http://igpmanager.com/forum-thread/6826.

Engines can be bought for Tokens in addition to the usual restock rate (go to Cars > Repair and click the '+' next to engines and parts. Here is a direct link to the engines: https://igpmanager.com/app/d=parts&tab=engines
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medal 5000
7 years 313 days ago
Engines get restocked every 20 races and you can buy more with Tokens. in Rookie not having a fresh engine every race isn't going to cause you a problem.

With drivers i think you have just been a little unlucky, if you don't see a driver you really want check back later. It's also worth adding drivers to your short list from teams doing better then you, once they decide to hire a new driver you could pickup the one they drop.
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medal 5000
7 years 313 days ago
Thank you once again for your answers!

Best regards,
Brett
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