Hey Jack, congratulations on the new dimension of the game and bugs hahaha Just kidding, but it's running quite smoothly in non 2x speed ?
Jack
Kylian
Are you also aware of ridiculous lap times and fuel consumption?
The circuits all have new layouts. We do not have a license to use real circuits, if that's what you are comparing it to.
However, a couple of them are also not to scale and I'd like to correct that (most notably Australia and Singapore). Changing that won't be a quick fix though, it will take time for the artists to change the scale of things. Don't worry, none of that time involves the developers who are all working on other areas.
Jack
Conor
We’re hitting 53 second laps around Australia, with SS only wearing at 4% and fuel being non existent. We could around 30 laps before hitting 40 litres of fuel. It seems wrong, and seems like our postponed race tonight may be even more thrown than the one last night.
This is due to the scale of the track being off. Some artwork was outsourced and Australia and Singapore were done with the wrong scale settings, meaning they are shorter than they should be. We'll be correcting that over the next few weeks but that will take time some, the time it takes the artists to make such a substantial modification to the road, terrain and objects in the scene.
About those scaling problems, I would like to point out that only Azerbaijan respects the 305km rule to keep the same # of laps as F1 ? This is important because the tyre and fuel will be off by some margin, especially for 100% race distance. There are tracks really close to the boundaries of track length too (Spain, Monaco, Turkey, Abu Dhabi, GB, France and Canada) ?
Here are the values the artist needs to follow in order to make up the race distance rule and keep the old lap times, fuel and tyre wear: