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Raise the reputation ceiling?

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medal 5092
5 years 285 days ago

Jamie
I am not sure that raising or removing the limit fixes the underlying issue though.

Its currently too easy to gain reputation. Elsewhere in the forum you have 9300 rep players who still don't even know some of the most basic strategy stuff.

It took me something like 600 or 650 races to even break the 9000 mark the first time. This time (after losing nearly 3000 rep due to unplanned inactivity) I have got back in less than 3 seasons.

I still think there is no easy solution. Raising the limit without fixing the ease at which you can gain rep means we will just race off into oblivion where basically to get to the top you just dont stop racing. 


Yeah it is too easy to gain rep, power needs to be reduced but problem then might be inactives etc
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medal 5000
5 years 285 days ago
 To me every category of Hall of fame is useless. I open Hall of fame then click some 10k team, open league then check how much time for the team to complete a race distance and then find out the time is underdog ;]. Same for all other category in Hall of fame lol. Most of the 10k teams are underdogs and only few are truly fast.

 For me it will be usefull to have some ranking by race time on each track (updated for last iteration for each team so it will show currently active teams) so I can easily find out who is currently fast and not search trough a mountain of 10k underdog teams to find few fast teams.
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medal 5003
5 years 285 days ago
IMHO, removing the 100 rep reward for the top 2 in 2 car leagues and top 4 in 4 car leagues would go a long way to addressing the problem. Maybe a smaller rep bonus for ONLY the champion (say 50 points) would mean to get to the top and remain there would require a team to actually win multiple championships in a competitive league. 
If this is easy to implement then why delay.
Then either introduce a filter button to remove inactives from view or have active / inactive teams as separate pages. Although I'm one of those who would happily gradually reduce the rep points for inactives I accept that some people object to this because a few truly great managers who no longer play the game would then disappear into obscurity.
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medal 4998 Moderator
5 years 285 days ago (edited 5 years 285 days ago)
I'm not sure about that. The championship reward is currently about the only thing that needs at least some achievement, although I agree there the 2nd doesn't exactly need a boost. 

On the whole I think the system has 2 problems mostly: That it's tuned towards always raising values and of course that there is no connection, no comparison between the managers. All the leagues are mostly closed systems and all that matters is a high overall reputation. It doesn't matter if the league is good. Actually it's better if it's bad. A new average manager joining will perform better from the start and thus gets up to reputation faster and thus raising the average reputation quicker which in turn helps everyone else to gain reputation faster. Whereas in a very competetive league with strong managers it's much harder for new or less good managers to gain a foothold, reputation and in time this lowers the average of the whole league. Made worse that if one of the strong managers has a bad day or can't join the race he'll drop a lot more due to the lower reputation of the follow ups, whereas in the average league it's a always a much closer thing and everyone is closer together in reputation, and thus loosing out doesn't do that much.

To give this value any relevance there needs to be some kind of reality check comparing things across leagues. As mentioned the race finishing time comes to mind, however that one is quite dependend on weather and temperature.
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medal 5000
5 years 285 days ago
I think 2 things should be done:
1. The cap should be removed completely.
2. Only the elite champion in a more than 50% filled (i.e. promotion/relegation enabled) elite tier should gain a bonus of around 25 to 50 rep at the end of the season. The current 100 rep is too much.

P.S. Jack, thank you for chiming in! This game is heading in a good direction.
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medal 5003
5 years 284 days ago
If the cap is removed it has the same effect as reducing the points of inactives, managers like Joey/Kimi will gradually disappear. Also, for those managers not currently at 10k they will most likely never achieve page 1 of HOF because others will continue to pull away. If everyone is okay with this then fine, it's an easy fix.
I'm still unsure whether this would be better than making it much more difficult to get to or remain at 10k. 
Just to note, this is not sour grapes. With my other account I got to 10k many months ago and at the time I had not won a championship. I consistently came second to first Kimi and then Marcel. The 100 rep for second place was the main reasons for me getting there. Ten consecutive second places is 1000 rep! I said at the time it was wrong and I stand by that statement.
 I recently reactivated this account and in only seven races have gained over 500 places in HOF.
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medal 5092
5 years 284 days ago
Jack how hard would it be to remove cap, slightly reduce reputation power and changing the championship top 4 bonus's points all at same time?
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medal 5000
5 years 284 days ago
Just edit manualy Joe's teams, Gary's teams and Boom tech teams to 11 000 and you have HoF fixed.
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medal 5092
5 years 257 days ago

Jack
I was thinking of uncapping it completely. Thoughts?

The 10k cap was because originally the plan was everyone starts at 5k and can go up to 10k or down to 0, but we've since reached the limits of that scale over the span of years.



What was the ending to these thoughts?
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medal 5073 CEO & CTO
5 years 257 days ago
So, my thinking on this evolved slightly. When we add daily rewards for logging in, as part of that update we could make it so that every day a manager doesn't log in they lose a tiny amount of reputation (e.g. 5 points max). Maybe it could even increment per day they don't login, e.g. D1 = -1 Reputation, D2 = -2 Reputation, and so on, up to day 5 with -5 Reputation, then -5 from there onwards. The lowest reputation could fall would be back to 5000 (where it starts).

This would mean the Hall of Fame would become competitive again, and older inactive accounts would start to fade from it, and fewer would remain on 10k.

So that achievements aren't lost forever, in addition to storing current reputation, we could also store peak reputation for each account and show that on their profile. That would be the highest reputation the account has ever achieved, so those who had reached 10k in the past would still have that listed on their profile.

Once that is in place, then perhaps adding further measures to uncap Reputation and reduce the amount rewarded so we don't see people going way way beyond 10k.

Thoughts?

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medal 5000
5 years 257 days ago
I would like to suggest an exception of reducing rep for just one account of Joey's

I think for direct results we need to remove / reduce rewards of top 2 (16) / top 4 (32).
In my opinion won't need uncap if we do so.

Thanks in advance
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medal 5092
5 years 257 days ago
still have a long list of 10,000 rep teams in order of how new the teams are even if u dropped inactive teams unless something else is done, either need to delete championship bonus's or need to reduce the 100 point championship bonus for finishing 2nd to much lower number (like 10) and lower  1st place (like 25) also but still be bigger than 2nd. same with 1 car leagues, 4th place getting 100 ranking points is over the top -- or lower the power of rep or remove 10,000 cap or all of the above.

(Theres many active teams at 10,000 at this moment and rising all the time, i cant be bothered to click on allof them but a good proportion of those 51 x 10,000 rep teams are active)

also whats to stop me for example just logging in on my on my 6 inactive 10,000 rep teams to keep them at 10,000 despite not being in a league as im about most days its rare that i dont log on at all.



Edit: Also when u add the bit on teams profile's about highest reputation points ever, would it be possible to show the date that the number was first achieved by that team ?
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medal 5073 CEO & CTO
5 years 257 days ago

Gary
Edit: Also when u add the bit on teams profile's about highest reputation points ever, would it be possible to show the date that the number was first achieved by that team ?

My first reaction was no, but then I thought we might be able to get it from their race results. Running that for all teams might be too much work, but we could probably do it for the 10k rep teams just so people know who got 10k rep first and in what order.


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medal 5000
5 years 257 days ago
In my opinion, keep 10,000 Reputation as the ceiling (It's a nice round number after all!)

But, if possible, if personal best race times (across the various tracks, and distances) were given a viewable tab, between 'Stats' and 'Biography' it would help identify and distinguish between the 10,000 Reputation managers (as well as create some competition to see who can get even faster race times :))

Also for Fastest Laps
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medal 5000
5 years 256 days ago
For me the hof is pointless.

If its sonething that can be achieved just through logging in then whats the point.

Giving points to championship winners just means those in inactive leagues get there, the only real way for a hof to work is if you have game generated leagues.

If you had a game leagues then you can award points for results, 1,2 and 3rd.
Game leagues can be regulated so no inactives and bottom 5 relegated so new players get a crack each season.

You could even set up a number of leagues dependant on player numbers.
Lets say yoy have enough players to fill 100 leagues, order then division 1 to division 100 and the aim of the game is to get to the highest div you can.
That promotes playability, and award points for every 1,2 and 3rd.
The higher the division the more points you get.

Wipe the hof so everyone starts new.

Then your drivers in div 1 would really be your top guys and ppl have something to aim for.

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medal 5003
5 years 255 days ago
It's a nice idea Sam but unfortunately it won't work in iGP because to be successful you really have to attend. Because of this and the international element it would be impossible for game leagues to be timed in such a way to suit all managers. Also, what race length and speed? One or two car leagues?
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medal 5073 CEO & CTO
5 years 255 days ago
Dan
If its sonething that can be achieved just through logging in then whats the point.


I think there's a misunderstanding, there won't be any reputation *gained* by logging in, rather it would atrophy with inactivity. If it was earned simply by logging in, I'd agree that would undermine the whole thing.

The point in atrophy with inactivity is it'd mean something to be at the top of the Hall of Fame, whereas we've got so many guys there right now it undermines that. It should demonstrate that you're the best manager in the game *now*, not 6 months ago, or 2 years ago. That's the motivation behind this idea.
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medal 5003
5 years 255 days ago
@Jack. But as Gary Collyer said in his post yesterday....

"also what's to stop me for example just logging in on my on my 6 inactive 10,000 rep teams to keep them at 10,000 despite not being in a league as I'm about most days its rare that I don't log on at all."

If all he has to do to prevent their rep from declining is to simply log in to the account every few days then many of the inactives will remain at 10k. To make it more representative of "best managers in the game now" simply logging in wouldn't be enough, rep would have to decline when a team is not competing in a league.
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medal 5683 Super Mod
5 years 255 days ago

Kevin
To make it more representative of "best managers in the game now" simply logging in wouldn't be enough, rep would have to decline when a team is not competing in a league.


I agree.
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medal 5073 CEO & CTO
5 years 243 days ago
I think that's a good idea. Does anyone else have any input on that?
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