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Qualottery

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medal 5000
11 years 244 days ago
Ahhh. cool. Cheer for that.

So it's like a normal qually but a billion times quicker.
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medal 5000
11 years 244 days ago
David
Car setup also effects qualification. It is possible to optimize a qualification setup but is terrible to handle at heavy fuels


This actually makes a lot of sense. As I've said in the past, and it's not a one off occurance but a common consistency - Run the "default" setup at Germany and you will almost guarantee you'll get pole even though it's 3 seconds slower a lap in the race.
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medal 5000
11 years 243 days ago
As long as the qualifying is served as it is, without possibility to see it, there will always be suspicions and all sort of suppositions. I think only Andrew knows the truth, since from what I understood from Jack's blog, he alone handles the simulator programming. As for my view, based on over 30 seasons of racing in 3 leagues with 3 teams, I believe there is a randomness in qualifying, too big for the moment and that was from the beginning and hasn't changed after the update. As far as I can think of, I can only realistically put it on drivers' mistakes and nothing else. I believe that:

- Cars are alone on track during qualifying. Simulated, because they don't actually run on the track, not like in the race. It's a program that runs at once and generate the results, based on constants and variables.
- Level of push doesn't have any effect on qualifying.
- Quantity of fuel doesn't have any effect either.
- Weather doesn't influence AT ALL the qualy, since the program that generates the grid does so in less than 1 second, I believe. It takes a while when we see "Qualifying on progress" on our screens, but that is for building up tension effect.
- Tires do influence qualifying, but most of us use softs, so we can rule this out.
- Maybe suppliers do influence qualifying, but I think people know what are the best suppliers and use this accordingly.
- Car damage don't have much (if any) effect on qualifying. I saw battered cars qualifying well towards the front end of the grid.
- Drivers' aggression I always thought have an effect, but I was told this is not the case. This one is debatable.
- Drivers' mistakes. Yes, they do have an effect.

Just my two cents.
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medal 5000
11 years 243 days ago
Push levels used to make a difference in qualifying, and i'm disappointed they took it out because often 4/5 was faster than 5/5 lol.
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medal 5000
11 years 243 days ago
Guess I've been penalized for my big mouth. 1-2 last race qualified 9th and 16th. Thank-you very much, iGP ! I guess my drivers got dumb all of a sudden.
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medal 5000
11 years 243 days ago
"Alin
As long as the qualifying is served as it is, without possibility to see it, there will always be suspicions and all sort of suppositions. I think only Andrew knows the truth, since from what I understood from Jack's blog, he alone handles the simulator programming. As for my view, based on over 30 seasons of racing in 3 leagues with 3 teams, I believe there is a randomness in qualifying, too big for the moment and that was from the beginning and hasn't changed after the update. As far as I can think of, I can only realistically put it on drivers' mistakes and nothing else. I believe that:

- Cars are alone on track during qualifying. Simulated, because they don't actually run on the track, not like in the race. It's a program that runs at once and generate the results, based on constants and variables.
- Level of push doesn't have any effect on qualifying.
- Quantity of fuel doesn't have any effect either.
- Weather doesn't influence AT ALL the qualy, since the program that generates the grid does so in less than 1 second, I believe. It takes a while when we see "Qualifying on progress" on our screens, but that is for building up tension effect.
- Tires do influence qualifying, but most of us use softs, so we can rule this out.
- Maybe suppliers do influence qualifying, but I think people know what are the best suppliers and use this accordingly.
- Car damage don't have much (if any) effect on qualifying. I saw battered cars qualifying well towards the front end of the grid.
- Drivers' aggression I always thought have an effect, but I was told this is not the case. This one is debatable.
- Drivers' mistakes. Yes, they do have an effect.

Just my two cents.

Agree with most.
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medal 5000
11 years 200 days ago
Had a race at Malaysia this morning in a league which I have 2 accounts.

1. 19 Talent,  maxed out physical and speed, half attacking and defending, 21% car - Softs
2. ? Talent, near enough maxed out everything except technical, 61% car - Hards +0.075
3. ? Talent, near enough maxed out everything, 61% car - Hards +0.400
6. 20 Talent, maxed speed and phyiscal, 100% car - softs +0.600
8. 20 Talent, bang average to poor training , 61% car - Softs +0.700
10. 19 Talent, maxed out everything except mental 100% car - Softs +0.900

Explain
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medal 5000
11 years 199 days ago
@ Norrie - For a proper scientific analysis you would need the stats of all the other drivers, your staff and their staff levels as well as levels of engineering etc.
You would also need to know what decisions were made about pitting, kers, etc during the race of each manager.
And that is only the beginning.

There is an enormous amount of data goes into the outcome of a race so your few comments above doesn't even scratch the surface.
It really isn't that simple - even if we wish it was!
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medal 5000
10 years 3 days ago
Is the iGP staff planning any improvement on qualottery?
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medal 5000
10 years 2 days ago
I like playing the lottery :D
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medal 5538 CEO & CTO
10 years 2 days ago
I remember having a discussion about this with Andrew Hurn once, where he was relaying the great deal of concern from his league (BRL) about the qualottery. So I went through the whole seasons qualifying results and looked for inconsistencies and issues with the simulation. There wasn't anything noticeably unusual going on.

Cars would qualify with a certain inconsistency based on driver mistakes, car performance etc. but at the end of the day it was behaving as expected, and true to real life in many respects. The only difference with iGP is that the cars are so closely matched within certain leagues that the slightest variation can cause a massive swing in grid position. In most leagues this is not a problem, but the more competitive it gets the more this shows up. If the entire grid in F1 was a Mercedes F1 car, Hamilton would be on pole one week and 10th the next too, if he was .35 behind Rosberg as he was in Austin. That simple, normal, driver performance variability pretty much accounts for everything that is being called a "lottery".

Any adjustment would be artificial and reduce the simulation aspect of the game, which isn't really what we want. I think simply publishing better information to the managers (clearly identifying driver error margins etc.) is really the best way to clear up the confusion about whether this is actually a problem or not, because I don't think it is, even if it is annoying to be in an extremely competitive league and be on pole one week and 10th the next.

I would be open to reviewing this again though if you can show me some examples of glaring inconsistencies in performance that I can't explain by weather changes, car changes, driver mistakes, poor car setup etc. To date I haven't seen something break out of the expected range of variation.
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medal 5000
10 years 2 days ago
Is there a way they we can see the mistakes as this would clear alot of the issues up? Also how can these be prevented?
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medal 5538 CEO & CTO
10 years 2 days ago
"Stuart
Is there a way they we can see the mistakes as this would clear alot of the issues up? Also how can these be prevented?

In version 2 this information is displayed on the grid with the qualifying results. In the recent blog I mentioned we'll be finishing some more important stability / service updates before moving on to finishing and releasing version 2 some time in 2015.
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