No Lachlan, I run the site:
http://ravsim.com - realism in simulation is very important to me. But fundamentally, iGP is not replicating the real world. If it had the official FIA licence to make as realistic a management simulation of the 2012 F1 season then it could focus on realism by providing you with the weather exactly as it was in the 2012 season. iGP is not trying to do that, and never was.
The simulation itself is pure, it puts cars on a track at the temperature that the track is at that point in time. There is no issue with the lack of reality of the simulation for me, it is simulating how those (unspecified and not based on actual real world) cars would perform, on those (also not based on any real life data) tyres, on a given track (whose parameters for wear, grip, water retention etc are not based on any real world values, but rather approximations), at the given temperature (the only variable that is based on real world, accurate data). If I wanted to get all excited about realism in this game, I only have to dig a little bit to realise it is not a simulation based on real life, but a simulation based on a series of variables defined by the game makers. I love realism in games, but I am also realistic enough to recognise that ultimate realism is not easily (or financially) achievable, and that in many cases realism is the enemy of fun in video games.
The contention here seems to be that a given race track would never have a race run on it at midnight, or in deepest winter. However, you, me, everyone chooses to run leagues through the winter, in European evenings. As we know the rules of the game, we know that 7pm in Europe will be the middle of the night in Malaysia, we know this as well as we know that when we play chess the Bishop can only move diagonally. We choose to play the game regardless, we work within the parameters of the game - that carries out a superb simulation of a race series that is not real, and only loosely based on a real world series - and move our pieces on the board the best way we can to win. Many variables are unknown to us, such as how a given tyre will perform at a given temperature, but of course, if everything was known to us from the outset, we would have very little to learn, and very little ultimate fun to derive, from this game.
Now, as I say, I can only offer my opinion on this subject, and many others will differ. But at no point when I buy a game do I assume that it should be custom made to my parameters, or assume that the game makers should change the game to better suit what my opinion of what it should be is (Whilst assuming everyone else playing must have the same opinion). If I don't like what a game is, I stop playing it, if I am happy with it, I keep playing it. Games are for pleasure, entertainment and supposed to be a good way of enjoying some spare time. Thus, if they are frustrating, annoying, or even enraging, then the only answer in my mind is to stop playing them. There are plenty of games out there to be playing instead.