And the developers were actually hoping to have a Christmas meal with their families (at the very least) - lol
It will be a tray in front of the computer then!!
:o
What type of javascript do you use? Any framework in particular ? Can u publish a code snippet where should be the problem ? Any other information that can be relevant. Its javascript object oriented ? How does the request is made (ajax,refresh...) ? If you can reply me the above question illl may be abr to help
What type of javascript do you use? Any framework in particular ? Can u publish a code snippet where should be the problem ? Any other information that can be relevant. Its javascript object oriented ? How does the request is made (ajax,refresh...) ? If you can reply me the above question illl may be abr to help
We use jQuery and it\'s pretty much all object oriented as a result.
The liveContent() function is the one used to refresh the live timing. As you can imagine I\'m quite busy with other aspects of the game at the moment, so this has taken a back seat. I\'ll still be reading any posts though.
I wasn\'t aware they had a mobile version, I\'ll probably switch to that on mobiles. Still, AFAIK I shouldn\'t need to use that as opposed to regular jQuery. It\'s all just JavaScript, so it\'s not like one will load on a mobile and the other won\'t. During beta testing our live timing was running on an iPhone and seems to have gone wrong somewhere. I have a suspicion that it\'s something to do with the cache size available on these phones, and it\'s not letting us load in the JavaScript because it\'s too much data.
I could be wrong, because I haven\'t had time to investigate it. But when I searched for people with similar issues the cache one cropped up a few times.
My understanding of the problem is that the JavaScript isn\'t loading in the first place, the phone is rejecting it all for some reason.
Ive seen a lot of people with the same problem like yours . And they solved the problem changing to mobile version.
Alsow when you request the data from the server you serve the data all formated ready for insert in the DOM. If i have to chose what type of data to return ive retrive an
JSON and format the data on the client this way you can reduce the amount of data that is requested from the server. Now you are requesting all the time the full chart of the data . With the json you may request only the data that you realy need and then insert them were you like.
Any way if you like to keep discusing about this problem i think is better to discus on the gtalk its a lot faster xD than the forum
Any news for iPhone Users? Tried to take part via iPhone some days ago but it's still not working :-( Regarding the test link above: Is it possible to find out the race number before the race to be prepared?
The only news at the moment is that we will definitely be doing a dedicated mobile version of iGP for the Q2 patch. It lost the vote this time around (Q1) but it will be in the Q2 update.
Just to be extra clear, since I think some will be confused, the dedicated mobile version is not coming for April 1. It will be in the patch after that, and we will aim to launch it during the second quarter, at some time during April - June.
We'll be going mobile as one of the top priorities of the Q2 patch. Any assistance would still be appreciated, as I'm totally new to mobile platforms and have no experience developing for them.
I have an iPod, so I could try and see if I can help with the Q2 patch, if need be. I also have a Samsung Galaxy S2, so if there needs testing done on non-apple products, then I'll give it a go on my phone :)
I was wondering about Blackberrys i can view live timings but cant veiw the race its self i assume its down to the phone not have enough memory to run the image. but was wondering if when the free user controls come into play will it allow me to use them on my blackberry???
Jack, I have no expertise but do have a number of ios devices which I can test on, and regularly watch live timing on ios (using Atomic Web browser pretending to be IE 8 - no sign of the chat/control features, but I've not had the 2D version working on Mac either… let me know if I can help