4 - The math on the changes' post is wrong! If you divide 50 by 0.5 you get 100, so it should say multiply. On the second part you forgot to mention the formula is X/3, where X is the tier. Then, again, multiply instead of dividing. The last bit with the maximum races I haven't got it yet as the maximum races on a month is 29 and in a season is 22, different from the arbitrary 25 you wrote.
Are you looking at the main announcement post or one in a sub forum? I have checked and the math appears right to me.
Darren i know the math is very important to you, no offence but i think there’s a bigger problem.
By changing end of season rep reward, you do delete a small competitive advantage for winners. So HOF-wise it makes sense. But this end of season reward is the only reward for winning a season, so motivation to win a season is also a linked issue.
The perfect solution would be an end of season reward, adjusted to season lenght and number of races per week, but a good enough reward to keep us motivated. This is a grey area, i know, motivation is hard to measure and even harder to predict.
Also, i believe the base rep calculation (after each race) is good (i know not all will agree with me) it just needs a small mutiplier as it resets after a month. Without the multiplier, we’ll be on rookie rep next month.
I personally also think only elite tier should be included, all too often i find rookie leagues filled with inactive managers (which is normal, people trying the game) and/or pro tiers with fake accounts (to keep promotion running).
I must admid this rep thing got me and the community stirred, we all have our profound beliefs on how it should be done (don’t we Bastian, Lai, Lolita, Dome Nico, Peter Man etc etc).
Last but not least: please don’t take the critics personal, i for one love playing the game, and we know how much effort goes into it and went into it over the past years. The fact this got fierce reactions is because we’re all interested, invested, hooked.